Singularity Weapons: Difference between revisions

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Revision as of 00:51, 29 February 2012

Related topics: Weapon Sets

Introduced:  Lonely in the World Related Quests:  Singularity Weapons Quest Updated:  Dark Majesty, Fever Dreams, Persuasion, A Perfect Paradox, Treaties in Stone, Gaining Ground
Skill Base Weapon Bound Ultimate Upgraded
Life Magic Singularity Scepter of Life Magic
War Magic Singularity Scepter of War Magic
Missile Weapons Singularity Atlatl
Missile Weapons Singularity Bow
Missile Weapons Singularity Crossbow
Two Handed Weapons Singularity Greatsword
Heavy Weapons Singularity Axe
Heavy Weapons Singularity Spear
Heavy Weapons Singularity Staff
Light Weapons Singularity Mace
Light Weapons Singularity Sword
Finesse Weapons Singularity Dagger
Finesse Weapons Singularity Katar

Notes

  • The blue singularity weapons are not attuned to your soul and are Dropped on Death; in other words, you will lose them if you die.
  • The purple "Bound" singularity weapons are attuned and cannot be dropped or lost on death. The Bound version is generally weak compared to tinkered weapons and has a low wield requirement.
  • The green Ultimate weapons have improved stats and raised wield requirements, but generally still does less damage than tinkered weapons.
  • The Upgraded Ultimate weapons have the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi, especially those found in the Colosseum.