Skill Credit: Difference between revisions
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Revision as of 19:02, 8 September 2012
Attributes - Attribute Costs - Skills - Skill Costs - Skill Credits - Level Costs - Redistribution - Rating |
Skill credits are used to obtain new skills and abilities. Each skill has two credit costs, the cost to train, and the cost to specialize. A skill must be trained first in order to be specialized. At character creation you are given 52 skill credits, any credits unused during creation will be carried over and be available to use later.
Additional credits are given at certain level milestones, the table below details these. There are two additional skill credits available with special quests. The first is available at level 35, see Hunting Aun Ralirea for details. The second is available at level 90 by completing the Chasing Oswald quest. Past level 200 you can use Luminance Points to purchase 2 additional skill credits (1 million points per credit).
Including all precreation credits, all leveling credits, and all quest credits, a character can have 102 total skill credits to use for skills and abilities.
Postcreation, it is possible to untrain skills and be refunded the skill credits and experience points spent, as well as to specialize skills, see Skill Specialization and Skill Sellback for more details.
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Notes
- In Twilight's Gleaming, a skill credit was now gained at level 32.
- In Dark Majesty, an additional skill credit became available through the Hunting Aun Ralirea quest.
- In Throne of Destiny, another additional skill credit became available for those that had completed the Chasing Oswald quest.