Skill Credit: Difference between revisions

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Revision as of 19:02, 8 September 2012

Character Stats

Attributes - Attribute Costs - Skills - Skill Costs - Skill Credits - Level Costs - Redistribution - Rating


Skill credits are used to obtain new skills and abilities. Each skill has two credit costs, the cost to train, and the cost to specialize. A skill must be trained first in order to be specialized. At character creation you are given 52 skill credits, any credits unused during creation will be carried over and be available to use later.

Additional credits are given at certain level milestones, the table below details these. There are two additional skill credits available with special quests. The first is available at level 35, see Hunting Aun Ralirea for details. The second is available at level 90 by completing the Chasing Oswald quest. Past level 200 you can use Luminance Points to purchase 2 additional skill credits (1 million points per credit).

Including all precreation credits, all leveling credits, and all quest credits, a character can have 102 total skill credits to use for skills and abilities.

Postcreation, it is possible to untrain skills and be refunded the skill credits and experience points spent, as well as to specialize skills, see Skill Specialization and Skill Sellback for more details.


Level Total Credits
2 1
3 2
4 3
5 4
6 5
7 6
8 7
9 8
10 9
12 10
14 11
16 12
18 13
20 14
23 15
26 16
Level Total Credits
29 17
32 18
35 19
40 20
45 21
50 22
55 23
60 24
65 25
70 26
75 27
80 28
85 29
90 30
95 31
100 32
Level Total Credits
105 33
110 34
115 35
120 36
125 37
130 38
140 39
150 40
160 41
180 42
200 43
225 44
250 45
275 46

Notes