Crippling Blow: Difference between revisions
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imported>Tlosk New page: The Crippling Blow property causes criticals to be multiplied by a factor based on the wielder's attack skill. Add Crippling Blow to a loot weapon using Magic Item Tinkering to apply a... |
imported>Tlosk No edit summary |
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Missile Weapon Critical Multipler = Weapon Skill/60 | Missile Weapon Critical Multipler = Weapon Skill/60 | ||
For example, with Sword skill of 400, a critical would be 6x the normal critical damage. And with Bow Skill of 360, a critical would be 6x the normal critical damage. | For example, with a base Sword skill of 400, a critical would be 6x the normal critical damage. And with a base Bow Skill of 360, a critical would be 6x the normal critical damage. | ||
Note that the number of criticals (10% of hits) does not increase. | Note that the number of criticals (10% of hits) does not increase. | ||
[[Category:Game Concept]] | [[Category:Game Concept]] |
Revision as of 15:52, 8 March 2008
The Crippling Blow property causes criticals to be multiplied by a factor based on the wielder's attack skill. Add Crippling Blow to a loot weapon using Magic Item Tinkering to apply a bag of Salvaged Fire Opal.
Formulas:
Melee Weapon Critical Multiplier = (Weapon Skill - 40)/60
Missile Weapon Critical Multipler = Weapon Skill/60
For example, with a base Sword skill of 400, a critical would be 6x the normal critical damage. And with a base Bow Skill of 360, a critical would be 6x the normal critical damage.
Note that the number of criticals (10% of hits) does not increase.