User:Immortalbob/Guides/Guide to Imbuing: Difference between revisions
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== How They Work == | == How They Work == | ||
=== Armor Rending === | === Armor Rending === | ||
* Armor Rending reduces the Armor and Shield Level of the target. | |||
* Imperil and Life vulns will stack upon this effect and increase damage output. | |||
* The amount of armor reduced grows with base weapon skill. | |||
=== Resistance Rending === | === Resistance Rending === | ||
=== Critical Strike === | === Critical Strike === |
Revision as of 01:24, 2 August 2011
Overview
This guide will explain the different types of imbues, how they work, and how to apply them effectively.
Armor Imbues
There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield) and use the Armor Tinkering skill.
Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation).
Salvage
Below is a list of the salvage types used.
Name | Use |
---|---|
Salvaged Peridot | Increases Melee Defense by 1. |
Salvaged Yellow Topaz | Increases Missile Defense by 1. |
Salvaged Zircon | Increases Magic Defense by 1. |
Foolproof salvage is also available, and can be purchased from Hisham al-Evv for Small Olthoi Venom Sacs.
Name | Cost |
---|---|
File:Foolproof Peridot Icon.png Foolproof Peridot | 10 |
File:Foolproof Yellow Topaz Icon.png Foolproof Yellow Topaz | 5 |
File:Foolproof Zircon Icon.png Foolproof Zircon | 10 |
Weapon Imbues
There are ten types of imbues available for weapons, and wands. These imbues add 1 special property per weapon. You cannot apply more than 1 imbue to any given weapon.
These imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation), and use the Weapon Tinkering, and Magic Item Tinkering skills.
Salvage
Below is a list of the salvage types used.
Name | Use |
---|---|
Salvaged Aquamarine | Imbues the target with Cold Rending. |
Salvaged Black Garnet | Imbues the target with Pierce Rending. |
Salvaged Black Opal | Imbues the target with Critical Strike. |
Salvaged Emerald | Imbues the target with Acid Rending. |
Salvaged Fire Opal | Imbues the target with Crippling Blow. |
Salvaged Imperial Topaz | Imbues the target with Slash Rending. |
Salvaged Jet | Imbues the target with Lightning Rending. |
Salvaged Red Garnet | Imbues the target with Fire Rending. |
Salvaged Sunstone | Imbues the target with Armor Rending. |
Salvaged White Sapphire | Imbues the target with Bludgeon Rending. |
Foolproof salvage is also available, and can be purchased from the Colosseum Coin Collector for 30 Colosseum Coins.
How They Work
Armor Rending
- Armor Rending reduces the Armor and Shield Level of the target.
- Imperil and Life vulns will stack upon this effect and increase damage output.
- The amount of armor reduced grows with base weapon skill.
Resistance Rending
Critical Strike
Quest Weapon Imbues
Quest weapons can come pre-imbued with a variety of special properties. These "imbues" are not static amounts, and can be different from weapon to weapon.
Imbue | Equivalent |
---|---|
Biting Strike | Critical Strike |
Crushing Blow | Crippling Blow |
Armor Cleaving | Armor Rending |
Resistance Cleaving | Resistance Rending |