User talk:An Adventurer: Difference between revisions
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== Height Map == | |||
Sure, I'd be happy to help! | |||
Here's a heightmap for the 2012-05 patch [http://www.codethecode.com/download/ac/dereth-height-2012-05.png dereth-height-2012-05.png] (associated regular map is [http://www.codethecode.com/download/ac/dereth-2012-05.png dereth-2012-05.png]). The height is 0 for the water, up to 255 for the max height. I'm using the height for all three color channels, so it is effectively a greyscale image. | |||
I have notes that "Adjacent pixels are 24 units apart. 24 * 8 = 192 per land block... 24 * 2041 = 48984 for the whole map. Heights are 2 * z... hopefully in the same units." | |||
I could make the water areas transparent if you needed. Let me know if that works, or if you need anything else. | |||
By the way, when you said "Retail CD", I don't suppose you meant the original release CD? I'd love to get my hands on those data files :) The earliest I have the the Dark Majesty ones. | |||
--[[User:Widgeon|Widgeon]] 05:31, 10 May 2012 (EST) |
Revision as of 19:31, 9 May 2012
Leave a message below:
Height Map
Sure, I'd be happy to help!
Here's a heightmap for the 2012-05 patch dereth-height-2012-05.png (associated regular map is dereth-2012-05.png). The height is 0 for the water, up to 255 for the max height. I'm using the height for all three color channels, so it is effectively a greyscale image.
I have notes that "Adjacent pixels are 24 units apart. 24 * 8 = 192 per land block... 24 * 2041 = 48984 for the whole map. Heights are 2 * z... hopefully in the same units."
I could make the water areas transparent if you needed. Let me know if that works, or if you need anything else.
By the way, when you said "Retail CD", I don't suppose you meant the original release CD? I'd love to get my hands on those data files :) The earliest I have the the Dark Majesty ones.
--Widgeon 05:31, 10 May 2012 (EST)