User talk:An Adventurer: Difference between revisions
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imported>Widgeon →Map Heights: new section |
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Thanks! i'll try not to break too much... --[[User:Immortalbob|Immortalbob]] 07:30, 11 May 2012 (EST) | Thanks! i'll try not to break too much... --[[User:Immortalbob|Immortalbob]] 07:30, 11 May 2012 (EST) | ||
== Map Heights == | |||
By the way, I just realized the meaning of some values from file 0x13000000 in the portal data. This file contains a bunch of information about the world, and right near the beginning are 256 values that start off as multiples of two. But these actually map from the Z-values in the cell data to the height in game. So, for example, the lighthouse near Fort Teth has a z coordinate of 650, which it wouldn't have if the heights were just 2*z as I suggested previously. | |||
:Your location is: 0x2384001C [93.978371 92.014671 650.005005] 0.618604 0.000000 0.000000 0.785703 | |||
* 0-400 (by 2 each step) | |||
* 400-560 (by 4) | |||
* 560-640 (by 8) | |||
* 640-680 (by 10) | |||
* 700 (jump of 20) | |||
--[[User:Widgeon|Widgeon]] 07:14, 17 May 2012 (EST) |
Revision as of 21:14, 16 May 2012
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Thanks! i'll try not to break too much... --Immortalbob 07:30, 11 May 2012 (EST)
Map Heights
By the way, I just realized the meaning of some values from file 0x13000000 in the portal data. This file contains a bunch of information about the world, and right near the beginning are 256 values that start off as multiples of two. But these actually map from the Z-values in the cell data to the height in game. So, for example, the lighthouse near Fort Teth has a z coordinate of 650, which it wouldn't have if the heights were just 2*z as I suggested previously.
- Your location is: 0x2384001C [93.978371 92.014671 650.005005] 0.618604 0.000000 0.000000 0.785703
- 0-400 (by 2 each step)
- 400-560 (by 4)
- 560-640 (by 8)
- 640-680 (by 10)
- 700 (jump of 20)
--Widgeon 07:14, 17 May 2012 (EST)