Elemental: Difference between revisions

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''Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan will share his intimate knowledge of how Elementals are birthed into the world.
''Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan will share his intimate knowledge of how Elementals are birthed into the world.


''Combining major atlan stones or the prismatic stone to Isparian weapons adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.
''Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.


==Stats==
==Stats==
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![[Trophies]]
![[Trophies]]
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| [[Acidic Tentacle]]
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| [[Artifice Proctor]]
|align=center| 175
|align=right| ??
|align=center| 2000
|align=center| 5000
|align=center| 1000
|align=center| ??
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| None
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| [[Avalanche]]
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| [[Blizzard]]
|align=center| 125
|align=right| 66000
|align=center| 500
|align=center| 500
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| [[Conflagration]]
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|align=center| 2000
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| [[Maelstrom]]
|align=center| 125
|align=right| ??
|align=center| 570
|align=center| 540
|align=center| 580
|align=center| ??
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| [[Scoriscant]]
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| [[Strife Proctor]]
|align=center| 175
|align=right| ??
|align=center| 2000
|align=center| 5000
|align=center| 1000
|align=center| ??
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| [[Tsuric]]
|align=center| 125
|align=right| 65000
|align=center| 570
|align=center| 540
|align=center| 580
|align=center| ??
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| ??
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| [[Verdancy Proctor]]
|align=center| 175
|align=right| ??
|align=center| 2000
|align=center| 5000
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Revision as of 11:08, 24 March 2008

See also: Category:Elemental
Elemental (Acid); Category:Elemental (Acid)
Elemental (Fire); Category:Elemental (Fire)
Elemental (Frost); Category:Elemental (Frost)
Elemental (Lightning); Category:Elemental (Lightning)

Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan will share his intimate knowledge of how Elementals are birthed into the world.

Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.

Stats

Name Lvl XP Heath Stam Mana Loot Tier Trophies
Acidic Tentacle
Artifice Proctor 175 ?? 2000 5000 1000 ?? None
Avalanche
Blizzard 125 66000 500 500 500 ?? ??
Conflagration
Electric Tentacle
Enchantment Proctor 175 ?? 2000 5000 1000 ?? None
Fiery Tentacle
Icy Tentacle
Incendiary Knight
Luminary Knight
Maelstrom 125 ?? 570 540 580 ?? ??
Scoriscant
Sirrocco
Strife Proctor 175 ?? 2000 5000 1000 ?? None
Tenebrous Knight
Theral
Tsuric 125 65000 570 540 580 ?? ??
Verdancy Proctor 175 ?? 2000 5000 1000 ?? None