Fetish of the Dark Idols: Difference between revisions

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* Attach to a missile weapon to apply the [[Magic Absorbing]] property to it. The amount absorbed depends on your base [[Magic Defense]] and for this item caps (max) at a 25% damage reduction.
* Attach to a missile weapon to apply the [[Magic Absorbing]] property to it. The amount absorbed depends on your base [[Magic Defense]] and for this item caps (max) at a 25% damage reduction.
** '''<font color="red">Warning:</font>''' As a side effect, the missile weapon will also have its [[Melee Defense]] modifier reduced by 10% and can even be negative if less than 10% to start.
** '''<font color="red">Warning:</font>''' As a side effect, the missile weapon will also have its [[Melee Defense]] modifier reduced by 10% and can even be negative if less than 10% to start.
 
* See [[Armor_and_Weapon_Augmentations#Weapon_Augmentation_Stacking|Weapon Augmentation Stacking]] for more information.
[[Category:Item]]
[[Category:Item]]
[[Category:Magic Absorbing]]
[[Category:Magic Absorbing]]
[[Category:Weapon Augmentation]]
[[Category:Weapon Augmentation]]

Revision as of 22:49, 19 April 2011

Introduced:  Treaties in Stone Related Quests:  Fetish of the Dark Idols Quest
Fetish of the Dark Idols
Value: 1
700 Burden Units

This bizarre creation seems to pulse in your hands, sending powerful ripples of energy through your arms.

Combine this with any loot-generated atlatl, bow, or crossbow. The Fetish of the Dark Idols will apply a Magic Absorbing property and a Melee Defense penalty to the weapon. Although the weapon can be imbued before applying a Fetish of the Dark Idols, it cannot be imbued afterwards. The weapon may have non-imbue tinkers applied either before or after application of the Fetish of the Dark Idols.


This item cannot be sold.

Notes

  • Attach to a missile weapon to apply the Magic Absorbing property to it. The amount absorbed depends on your base Magic Defense and for this item caps (max) at a 25% damage reduction.
    • Warning: As a side effect, the missile weapon will also have its Melee Defense modifier reduced by 10% and can even be negative if less than 10% to start.
  • See Weapon Augmentation Stacking for more information.