Four Corners of Dereth: Difference between revisions

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== Notes ==
== Notes ==
* ??
* ??
[[Category:Jumping Puzzle]]

Revision as of 17:34, 20 November 2013

Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo/Group
Start Location: 12.0S, 42.6E in Yanshi
Timer: 20 hours
Level Restrictions: 180
Level Suggestions: 180
Rewards Summary
Items:
Full details here
Idol of the Recluse,
Legendary Key
MMDs: 20
Luminance: 20,000
Max XP:
Full details here
400,000.000
Titles: None
Related Articles
Introduced In: Fowl Play

Quest Overview

Start by talking to El'Yst Maggann at 12.0S, 42.6E in Yanshi then complete 5 seperate dungeons, the Charged Niche, Fiery Alcove, Frozen Recess and the Stinging Corner and defeat the boss at the end of each to collent 4 seperate Signet Fragment pieces then enter the Sanctuary of the Recluse.

Walk Through

The Charged Niche

  1. The Charged Niche is located at 91.6n, 46.8e, on Aerlinthe island.
  2. The drop has 1 mob there, but is otherwise safe. The dungeon itself contains Mu-miyah Lords, Dust Golems, along with a few Infectious Rats.
  3. In this dungeon you will need to hit a series of levers in order to progress through the dungeon.
  4. From the drop go until you come to a 4 way split with 3 wooden doors. The first lever you will need to hit, will open the door to the west.
  5. To get to the lever, take the east door, then turn south, then east and follow the hall to the lever at the end. Pull it, then retrace your steps to the 4 way intersection. The west door will now be open.
  6. Jump across from the west door. When you land there will be 3 paths. To find the lever in this section, begin by heading south.
  7. Ignore the 1st turn on the left, and continue west and take the SECOND left (south). The lever will be at the end of the hall.
  8. After pulling the lever backtrack and take the 1st turn (now on the right) heading south that you passed moments ago.
  9. At the top of the ramp will be a jump. Take it. This will put you back at the start of the dungeon. The west door will now be open. Jump across.
  10. To get to the next lever take the north path, followed by a left (west). The lever will be at the end of the hall.
    • Note: After pulling this lever the final door will open. You will need to move fast to get back to it before it closes however (if by yourself). It seems to have a 3 minute timer so killing on your way back to it is not advised.
  11. Pull it then backtrack to pit you jumped across. You will now need to take an alternate path to get back to the start of the dungeon.
  12. The path back is littered with a series of short dead ends. Begin by going west and continue up a ramp.
  13. At the top of the ramp head as far south as you can, then bear right (west).
  14. Up another ramp then follow the hall south. In the small room head left (north) and then exit south from the next small room.
  15. Continue to follow the hall east and you will head up another ramp. On the left will be the same jump you took earlier. Take it again now.
  16. From the entrance head back to the intersection with the 3 doors, and take the east door and continue east at the split. The door will be open and you can now jump across.
  17. In the small room ahead is the Bak'tshay Keeper (NPC)
  18. Talk to the Bak'tshay Keeper (NPC) and a he becomes attackable, the door into the room will lock behind you and 3 Infectious Rats will also spawn.
  19. Defeat the Bak'tshay Keeper and once killed will drop a Treasure of Bak'tshay Keeper containing 9 Signet Fragment (Charged Niche) pieces.
  20. Loot a Signet Fragment (Charged Niche) piece and head to the next dungeon.

The Fiery Alcove

  1. The Fiery Alcove is located at 79.1s, 90.1e, a short run from Kryst.
    • The drop inside the dungeon is safe.
  2. The dungeon is not long but has a floating platform room that requires you to navigate from one side all the way around to an elevated doorway the other side by jumping from platform to platform.
    • If you happen to fall, use either of the exit halls to run back up to the top, all paths leads directly back to same area at the top.
    • The solution to Jumping Puzzle
  3. Once you have successfully jumped across the room and landed inside the doorway on the other side you will see the Bak'tshay Keeper (NPC) in the nest room.
  4. Talk to the Bak'tshay Keeper (NPC) and a he becomes attackable, the door into the room will lock behind you and 3 Infectious Rats will also spawn.
  5. Defeat the Bak'tshay Keeper and once killed will drop a Treasure of Bak'tshay Keeper containing 9 Signet Fragment (Fiery Alcove) pieces.
  6. Loot a Signet Fragment (Fiery Alcove) piece and head to the next dungeon.

The Frozen Recess

  1. The Frozen Recess is located at 95.0n, 39.1w, a short run from Eastwatch.
    • The drop inside the dungeon is safe.
  2. In the entrance is a Burning Sands Guardian flanked by 2 other mobs. Kill the golem and loot a Chilled Key. Use the key to open the north door.
  3. Follow the halls South until you head down a ramp. In the next room, take the exit heading west. Follow the hall until you come to another room with multiple exits. Take the North exit and you will come to a series of jumps.
  4. Make 2 jumps across and there will be an open door into a room to the south. In the south room you will see the Bak'tshay Keeper (NPC).
  5. Talk to the Bak'tshay Keeper (NPC) and a he becomes attackable, the door into the room will lock behind you and 3 Infectious Rats will also spawn.
  6. Defeat the Bak'tshay Keeper and once killed will drop a Treasure of Bak'tshay Keeper containing 9 Signet Fragment (Frozen Recess) pieces.
  7. Loot a Signet Fragment (Frozen Recess) piece and head to the next dungeon.

The Stinging Corner

  1. The Stinging Corner is located at 95.3s, 89.7w, on Singularity Caul island.
  2. This dungeon is a true maze. From the start, head right (East). Ignore the little loop in the hall on your left, and take the next left bearing North until you arrive at a T intersection.
  3. Take the left heading West to the corner of the hall, then follow the hall north to another T intersection.
  4. Head left (west) followed by another immediate left heading south.
  5. Ignore the left turn and proceed west down the hall and down the ramp. At the bottom of the ramp take the right turn heading east.
  6. Ignore the little loop on your right and take the first actual hall on your right bearing east.
  7. Take the first hallway on your right and head as far south as you can until the hallway turns. Follow it west and take the first hallway you come to on your right (heading south).
  8. At the next T intersection head left (east). Ignore the halls on your left and right, and simply follow the hall as far west as you can until it turns north and takes you up a ramp.
  9. At the top of the ramp take a right (heading east) followed by a left at the T intersection (heading west).
  10. Ignore the turn on your left and instead proceed down the hall as it heads east and then turns south.
  11. Take the next hallway on your right (heading east) and follow the hallway south until it takes you down a ramp.
  12. At the bottom of the ramp will be the room with the Bak'tshay Keeper (NPC).
  13. Talk to the Bak'tshay Keeper (NPC) and a he becomes attackable, the door into the room will lock behind you and 3 Infectious Rats will also spawn.
  14. Defeat the Bak'tshay Keeper and once killed will drop a Treasure of Bak'tshay Keeper containing 9 Signet Fragment (Stinging Corner) pieces.
  15. Loot a Signet Fragment (Stinging Corner) piece and head to the next dungeon.

Combining the Signet Fragments

  1. Combine the the Signet Fragment and Signet Fragment to create a Combined Signet Fragment
    • + =
  2. Combine the Signet Fragment and Signet Fragment to create a Combined Signet Fragment.
    • + =

The Sanctuary of the Recluse

  1. Once you have all 4 fragments it is time to combine them. Combine the fire and cold fragments, then combine the lightning and acid fragments. Use the two resulting halves to create the Complete Signet
  2. Return the signet to El'Yst Maggann in Yanshi at 12.0S, 42.6E and he will flag you to enter the Sanctuary of the Recluse at 20.8S, 7.5E within the Lost City of Neftet.
  3. From the drop follow the hallway heading north.
    • Note: should you wish to loot the Chorizite Chest within the dungeon, take the path to the west. It is a series of rooms and T paths with dead ends one way, and the hall continuing the other. At the end is a room with 4 dust golems and the chest
  4. As you head north you will reach a room with 4 undead lords and killable door. Take down the door and continue down the hall.
  5. In the following section the dungeon you have the option of using lockpick to continue on (door has 850 resistance) or killing a Dust Guardian for an Ancient Dusty Key to open a second door
  6. If you wish to use the lockpick option simply go North west and pick the first wooden door you come to, then jump across the gap. If you plan on killing the guardian, head north east to the room he is in and kill him, then head back to the North west bypassing the first wooden door and instead using the key to open the second wooden door (999 resistance).
  7. Regardless of which method you picked, open the door, jump across the gap, and take the first turn you can heading south (the 2 paths meet back up at this intersection) until you come to a room with an altar in the middle of it.
  8. Using the altar will spawn 2 Bektshay Lackey and 4 dust golems. As each bekshay dies, it opens one of the 2 doors into the room with the next altar. Because the doors will eventually close, both anekshay need to die relatively close to eachother
  9. Note: if you are by yourself, after the first bekshay dies you can draw the second into the now open hallway and kill it there. Even if the first door closes, the second door will still open.
  10. Once both are dead and the second door opens, head into the small room beyond which contains an altar. Now is the last time to rebuff or prepare for the final fight ahead. When you are ready, use the altar.

Lair of the Magus

  1. When you come out of portal space you will be in a room with numerous Mu-miyah Lords, Dust Golems, and a Magus.
  2. Note: This room has massive amounts of magic damage, both war and void. Be careful of getting multi-shot by bomb and ring spells.
  3. When the Magus dies, speak to the Lingering Spirit of the Recluse NPC for your Legendary Key and the Idol of the Recluse
  4. Return with the idol to El'Yst Maggann for your Luminance, XP, and a wieldable version of the Idol of the Recluse.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Charged Niche 91.6N, 46.8E -- -- -- --
Stinging Corner 95.3S, 89.7W -- -- -- --
Fiery Alcove 79.1S, 90.1E -- -- -- --
Frozen Recess 95.0N, 39.1W -- -- -- --
Sanctuary of the Recluse 20.8S, 7.5E -- -- -- --


Items

Quest Items
Signet Fragment (Fiery Alcove)
Chilled Key
Signet Fragment (Frozen Recess)
Combined Signet Fragment (Frozen Recess)-(Fiery Alcove)
Combined Signet Fragment Signet Fragment (Charged Niche
Signet Fragment (Stinging Corner)
Ancient Dusty Key
Combined Signet Fragment (Charged Niche)-(Stinging Corner)


Rewards
Idol of the Recluse
Legendary Key
MMD


Items and Objects
Chorizite Chest


Experience Rewards

Task Required First Run Max Experience Percentage & Level Cap Repeated Run Max XP Repeated Run Percentage & Level Cap
Hand the Idol of the Recluse to El'Yst Maggann. 400,000,000xp

??% up to level ??


See Level Costs for per level information.
Task Required Max Experience Percentage & Level Cap
Hand the Idol of the Recluse to El'Yst Maggann. 400,000,000xp

??% up to level ??


See Level Costs for per level information.

Title Rewards

Task Required Title Reward
'

See Titles for a list of all available titles.

Images

Click image for full size version.

Lore & Dialog

El'Yst Maggann tells you, "Good day, friend. If you have a moment, I have a task I need assistance with."
El'Yst Maggann tells you, "Many moons ago a powerful mage "removed" himself from society so he could focus solely on mastering the magical arts."
El'Yst Maggann tells you, "Using his knowledge of ancient powers, he succeeded in locking himself away from the rest of the world, along with a certain artifact I very much desire."
El'Yst Maggann tells you, "To enter his sanctuary, you will need to find 4 pieces of a sigil that were hidden from the prying eyes of Dereth. All four pieces are needed for his protections to be bypassed."
El'Yst Maggann tells you, "They have been sent to the 4 corners of Dereth, hidden far from the citizens of the mainland."
El'Yst Maggann tells you, "Return with these items and I will be able to grant you access to Recluse's lair."


El'Yst Maggann tells you, "You must find the 4 hidden pieces in order for me to allow you to bypass the Recluse's Wards on his lair."
El'Yst Maggann tells you, "Find the 4 pieces, combine them, and return to me."


Bak'tshay Keeper tells you, "Another brave adventurer. Take my advice and scurry back to where you came from."
Bak'tshay Keeper tells you, "If you force my hand, no mercy will be given."


Lingering Spirit of the Recluse tells you, "I hope your thirst for blood and treasures have been sated and you will leave this place."
Lingering Spirit of the Recluse tells you, "Please leave my sanctuary and do not return. I only desire solitude and wish harm to none."
Lingering Spirit of the Recluse tells you, "The idol is surely what you seek. I give this to you and ask only to be left undisturbed."
Lingering Spirit of the Recluse gives you Legendary Key.
Lingering Spirit of the Recluse gives you Idol of the Recluse.


You've earned 400,000,000 experience.
You've earned 20,000 Luminance.
El'Yst Maggann gives you 20 Trade Notes (250,000).
El'Yst Maggann gives you Idol of the Recluse.

Notes

  • ??