Game Mechanics: Difference between revisions

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imported>Dr Doom
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* '''[[Attribute Costs]]'''
* '''[[Attribute Costs]]'''
* '''[[Level Costs]]'''
* '''[[Level Costs]]'''
* '''[[Skill Redistribution]]'''
* '''[http://ac.radcanary.com/template.php? Template Planner]'''
* '''[http://ac.radcanary.com/template.php? Template Planner]'''
* '''[http://ac.warcry.com/content/game_info/skills/natural_res_calc WCoD's Natural Resistance Calculator]'''
* '''[http://ac.warcry.com/content/game_info/skills/natural_res_calc WCoD's Natural Resistance Calculator]'''

Revision as of 17:34, 27 October 2009

Links to articles and entries discussing special game mechanics in detail. See also Category:Game Concept.

General Game Mechanics

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raise 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.

Items and Loot

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.