Game Mechanics: Difference between revisions
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== Trade == | == Trade == | ||
* [[Currency]] | * [[Currency]] | ||
* [[ | * [[Secure Trade]] | ||
* [[Marketplace]] | * [[Marketplace]] | ||
Revision as of 01:32, 2 December 2011
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Related topics: Category:Game Concept
Links to articles and entries discussing special game mechanics in detail.
General Game Mechanics
Character Improvement
- Aetheria
- Augmentations
- Colosseum
- Factions (Ordina Rossu Morta & Whispering Blade)
- Housing
- Luminance
- Societies of Dereth
- Tailoring
- Titles
- Player Versus Player
Creature Distribution Maps
Turbine has created the following maps:
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Death
Items and Loot
- Crafting
- Item Special Properties
- Loot System
- Mana Forge
- Mana Stones
- Quality Flag
- Uninscribing Loot Items
Magic
Quests
Recreation
Skills, Attributes, and Experience Costs
- Skills - Listing of all skills with formula and credit cost.
- Attributes
- Skill Costs
- Attribute Costs
- Level Costs
- Skill Redistribution
- External links
Quick reference:
- Primary attributes can be raised 190 points.
- Secondary attributes can be raised 196 points.
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
- You are limited to 64 total credits specialized.