Game Mechanics: Difference between revisions

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== [[Items]] and Loot ==
== [[Items]] and Loot ==
* [[Housekeeping]] (Item Decay)
* Item [[:Category:Special Property | Special Properties]]
* Item [[:Category:Special Property | Special Properties]]
* [[Loot|Loot System]]
* [[Loot|Loot System]]

Revision as of 20:38, 2 December 2011

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Character Improvement

Appearance

Factions & Societies

Power

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Crafting

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Items and Loot

Magic

Player Versus Player

Quests

Recreation

Social

Towns

Trade

Travel

Misc