Game Mechanics: Difference between revisions

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* [[Augmentations]]
* [[Augmentations]]
* [[Colosseum]]
* [[Colosseum]]
* [[Housing]] (Storage)
* [[Item Sets]]
* [[Item Sets]]
* [[Luminance]]
* [[Luminance]]
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* There is a 10 point bonus to specialized skills.
* There is a 10 point bonus to specialized skills.
* You are limited to 64 total credits specialized.
* You are limited to 64 total credits specialized.
=== Item Storage ===
* [[Housing]]
* [[Mule]]


== [[Crafting]] ==
== [[Crafting]] ==
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== Misc ==
== Misc ==
* [[Mule]]
* [[Portal Storm]]
* [[Portal Storm]]


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 16:37, 3 December 2011

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Character Improvement

Appearance

Factions & Societies

Power

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Item Storage

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Items and Loot

Recreation

Social

Towns

Trade

Travel

Misc