Game Mechanics: Difference between revisions

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== [[Items]] and Loot ==
== [[Items]] and Loot ==
* [[Housekeeping]] (Item Decay)
* [[Item Decay]]
* Item [[:Category:Special Property | Special Properties]]
* Item [[:Category:Special Property | Special Properties]]
* [[Loot|Loot System]]
* [[Loot|Loot System]]

Revision as of 01:48, 15 December 2011

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Character Improvement

Appearance

Factions & Societies

Power

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Item Storage

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Items and Loot

Recreation

Social

Towns

Trade

Travel

Misc