Game Mechanics: Difference between revisions

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* [[Salvaging]]
* [[Salvaging]]
* [[Gearcrafting]]
* [[Gearcrafting]]
=== [[Fellowships]] ===
----
* [[Fellowship Bonus]]
* [[Fellowship Spells]]
=== [[Spawn Distributions]] ===
----
* [[Spawn Distributions#Osteth|Osteth]]
* [[Spawn Distributions#Direlands|Direlands]]
* [[Spawn Distributions#Aerlinthe Island|Aerlinthe]]
* [[Spawn Distributions#Aphus Lassel|Aphus Lassel]]
* [[Spawn Distributions#Halaetan Isles|Halaetan Isles]]
* [[Spawn Distributions#Marae Lassel|Marae Lassel]]


=== [[Death]] ===
=== [[Death]] ===
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* [[Lifestone]]
* [[Lifestone]]
* [[Recovering from Death]]
* [[Recovering from Death]]
=== [[Fellowships]] ===
----
* [[Fellowship Bonus]]
* [[Fellowship Spells]]


=== [[Housing]] ===
=== [[Housing]] ===
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* [[Tailoring]]
* [[Tailoring]]
* [[Wedding Trials|Weddings]]
* [[Wedding Trials|Weddings]]
=== [[Spawn Distributions]] ===
----
* [[Spawn Distributions#Osteth|Osteth]]
* [[Spawn Distributions#Direlands|Direlands]]
* [[Spawn Distributions#Aerlinthe Island|Aerlinthe]]
* [[Spawn Distributions#Aphus Lassel|Aphus Lassel]]
* [[Spawn Distributions#Halaetan Isles|Halaetan Isles]]
* [[Spawn Distributions#Marae Lassel|Marae Lassel]]


=== [[Trade]] ===
=== [[Trade]] ===

Revision as of 02:13, 25 May 2012

Related topics: Category:Game Concept, Asheron's Call Handbook

Links to articles and categories discussing game mechanics in detail.

General Game Mechanics

Allegiances


Character Advancement


Power & Prestige

Skills, Attributes, and Experience Costs

Combat


Crafting


Death


Fellowships


Housing


Items


Loot System


Magic


Player Versus Player


Quest System


Recreation


Spawn Distributions


Trade


Travel