Graphics: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Arkalor
imported>Arkalor
Line 51: Line 51:
** Ferns
** Ferns
** Mites
** Mites
* [[Reprisals]]
** Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting)
* [[Shifting Gears]]
* [[Shifting Gears]]
** Landscape textures: grass, ice, desert etc
** Landscape textures: grass, ice, desert etc

Revision as of 16:22, 31 October 2011

Related topics: Graphical Errors, Frequently Asked Questions

Graphics Engine Updates

  • Darkness Ascendant
    • "Colored lighting! Many lights, including the sun and moon, will now cast colored light in both hardware and software modes."
  • Throne of Destiny expansion
    • AC: TD features an updated graphics engine that supports DirectX 9. Notable updates include:
      • A complete texture update (65,000 textures).
      • Some low-poly models (such as Gromnies and Monougas) updated.
      • True Z-Buffering support.
      • Native window mode (no more need to patch the client.)
      • Anisotropic Filtering and V-Sync support.
      • Basic lighting effects on your character.
      • New pop-up windows for help system and trade skill interactions.
      • 3D models of people and creatures are now shown in the ID panel instead of an icon.
      • Weather Effects including landscape fog left out of new code base due to performance issues.
  • Shifting Gears
    • Landscape distance fog reintroduced.

Texture Updates

GUI Updates

  • ?