Halls of Knorr: Difference between revisions

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== Walk Through ==
== Walk Through ==
#Getting to Knorr.
1. Getting to Knorr.
* Speak to Olcris in Stonehold and then give him an M note to receive a Knorr portal gem. You can only do this three times before having to wait three days until you can acquire more gems.
* Speak to Olcris in Stonehold and then give him an M note to receive a Knorr portal gem. You can only do this three times before having to wait three days until you can acquire more gems.
* Once you use the gem he gives you you'll be in a room with a Guardian and al alcove full of items. Pick up the Book and, after speaking to the Diamond Guardian, give the book to it to portal into the next room.
* Once you use the gem he gives you you'll be in a room with a Guardian and al alcove full of items. Pick up the Book and, after speaking to the Diamond Guardian, give the book to it to portal into the next room.
* As before, pick up a Mead and after listening to the Guardian's riddle, give it the Mead.
* As before, pick up a Mead and after listening to the Guardian's riddle, give it the Mead.
* Third time's a charm, give the Kite Shield to the Guardian to portal into the Seat of Knorr.
* Third time's a charm, give the Kite Shield to the Guardian to portal into the Seat of Knorr.
#Getting the Keys.
2. Getting the Keys.
* Feel free to speak to Arikas, doing so allows you to bypass the timer on getting gems from Olcris with the bonus of not having to go through the riddle rooms. There is one catch: The gems will cost an MMD note and you can only get one per visit.
* Feel free to speak to Arikas, doing so allows you to bypass the timer on getting gems from Olcris with the bonus of not having to go through the riddle rooms. There is one catch: The gems will cost an MMD note and you can only get one per visit.
* Move North past Arikas, open the door, and stick Left until, after opening a door, you come across a dining area littered with bones.
* Move North past Arikas, open the door, and stick Left until, after opening a door, you come across a dining area littered with bones.
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* Head North until you reach a locked door. Pick it open then move North to another door you must pick to reach Asheron's office.
* Head North until you reach a locked door. Pick it open then move North to another door you must pick to reach Asheron's office.
* Pick up the Defender's, Sentinel's, and Elder's Key as well as at least one of the books in the room. Using the bookcase reveals another piece of lore. Olcris requires one book in order to get your M note back while any extra can be translated by Bretself in Cragstone. When done, head back to Arikas.
* Pick up the Defender's, Sentinel's, and Elder's Key as well as at least one of the books in the room. Using the bookcase reveals another piece of lore. Olcris requires one book in order to get your M note back while any extra can be translated by Bretself in Cragstone. When done, head back to Arikas.
#Obtaining the Weapons of Knorr.
3. Obtaining the Weapons of Knorr.
* From Arikas, head East, through the door, into the Barracks Conveyance Device as the end of the hall.
* From Arikas, head East, through the door, into the Barracks Conveyance Device as the end of the hall.
* From the drop, head North then East following the cat walk into an immediate hallway. Follow the hallway into a room with many doors. Open any of them and search for a torch to pull in the second room from the Southern end. Once pulled, head into the now-opened door on the West side (one room North).
* From the drop, head North then East following the cat walk into an immediate hallway. Follow the hallway into a room with many doors. Open any of them and search for a torch to pull in the second room from the Southern end. Once pulled, head into the now-opened door on the West side (one room North).
* Once through, stick Left to a large room with a door that needs to be unlocked on the South wall. Pick it and continue up to a room with two chests. These contain the Crescent Moons (UA) and Scepter of Thunderous Might (Mace) weapons used by Asheron's Order of Perfect Light. Use your Elder and Sentinel keys to unlock these weapons. * Head back to the drop (do NOT portal recall). There will be a lever you can pull to open the door that may very well be closed by this time.
* Once through, stick Left to a large room with a door that needs to be unlocked on the South wall. Pick it and continue up to a room with two chests. These contain the Crescent Moons (UA) and Scepter of Thunderous Might (Mace) weapons used by Asheron's Order of Perfect Light. Use your Elder and Sentinel keys to unlock these weapons. * Head back to the drop (do NOT portal recall). There will be a lever you can pull to open the door that may very well be closed by this time.
#Obtaining the Helm of Knorr.
4. Obtaining the Helm of Knorr.
* From the drop, head North then West and follow the catwalk around ignoring the first and second passages on the Left but taking the third.
* From the drop, head North then West and follow the catwalk around ignoring the first and second passages on the Left but taking the third.
* Continue along and you'll come to a large open room (after a down-ramp). The first door on the Left will need to be unlocked. Inside lies another book of lore as well as a key housing the Runic Helm of Knorr. This helm casts +25 health (does not stack with Essence Glutton) and also has another use for mages which will be gone over later. Use your Defender key to obtain the helm. Head back to the drop (again, do NOT recall).
* Continue along and you'll come to a large open room (after a down-ramp). The first door on the Left will need to be unlocked. Inside lies another book of lore as well as a key housing the Runic Helm of Knorr. This helm casts +25 health (does not stack with Essence Glutton) and also has another use for mages which will be gone over later. Use your Defender key to obtain the helm. Head back to the drop (again, do NOT recall).
* At the drop, head down the East hallway and take the Research Chambers Conveyance Device if you have Heiromancer's Armour that you'd like to upgrade. If not, feel free to recall back to Stonehold and give Olcris a book to get your M note back.
* At the drop, head down the East hallway and take the Research Chambers Conveyance Device if you have Heiromancer's Armour that you'd like to upgrade. If not, feel free to recall back to Stonehold and give Olcris a book to get your M note back.
#Obtaining the Armour of Knorr
5. Obtaining the Armour of Knorr
* You must have Thaumaturgic or Exarch Plate Armour from the Heiromancer's Armour Quest on you to complete this part of the quest.
* You must have Thaumaturgic or Exarch Plate Armour from the Heiromancer's Armour Quest on you to complete this part of the quest.
* You must grab four Orbs of Infusion. There are three colours you may choose from; Red, Royal Blue, or Mint Green.
* You must grab four Orbs of Infusion. There are three colours you may choose from; Red, Royal Blue, or Mint Green.

Revision as of 03:58, 13 November 2009

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo/Group
Start Location: ??
Timer: 20 hours
Level Restrictions: 60+
Level Suggestions: 60+ (group) 120+ (solo)
Rewards Summary
Items: None
Max XP: None
Titles: None
Related Articles
Introduced In: Discoveries
Related Quests: Hieromancer's Armor
Collegium Occultus Ring Quest
The Knorr Quiddity Seed

Quest Overview

  • The first quest which gave players access to the Knorr Lyceum.
  • Allows you to upgrade your armor from the Hieromancer's Armor Quest, with other rewards including a Mace, UA weapon, and lots of lore books.
  • Lockpick is required to complete this quest.

Walk Through

1. Getting to Knorr.

  • Speak to Olcris in Stonehold and then give him an M note to receive a Knorr portal gem. You can only do this three times before having to wait three days until you can acquire more gems.
  • Once you use the gem he gives you you'll be in a room with a Guardian and al alcove full of items. Pick up the Book and, after speaking to the Diamond Guardian, give the book to it to portal into the next room.
  • As before, pick up a Mead and after listening to the Guardian's riddle, give it the Mead.
  • Third time's a charm, give the Kite Shield to the Guardian to portal into the Seat of Knorr.

2. Getting the Keys.

  • Feel free to speak to Arikas, doing so allows you to bypass the timer on getting gems from Olcris with the bonus of not having to go through the riddle rooms. There is one catch: The gems will cost an MMD note and you can only get one per visit.
  • Move North past Arikas, open the door, and stick Left until, after opening a door, you come across a dining area littered with bones.
  • Head towards the East into a room with tables along the border (and noticeably less skeletons). Resume sticking Left until you go up a ramp.
  • Head North until you reach a locked door. Pick it open then move North to another door you must pick to reach Asheron's office.
  • Pick up the Defender's, Sentinel's, and Elder's Key as well as at least one of the books in the room. Using the bookcase reveals another piece of lore. Olcris requires one book in order to get your M note back while any extra can be translated by Bretself in Cragstone. When done, head back to Arikas.

3. Obtaining the Weapons of Knorr.

  • From Arikas, head East, through the door, into the Barracks Conveyance Device as the end of the hall.
  • From the drop, head North then East following the cat walk into an immediate hallway. Follow the hallway into a room with many doors. Open any of them and search for a torch to pull in the second room from the Southern end. Once pulled, head into the now-opened door on the West side (one room North).
  • Once through, stick Left to a large room with a door that needs to be unlocked on the South wall. Pick it and continue up to a room with two chests. These contain the Crescent Moons (UA) and Scepter of Thunderous Might (Mace) weapons used by Asheron's Order of Perfect Light. Use your Elder and Sentinel keys to unlock these weapons. * Head back to the drop (do NOT portal recall). There will be a lever you can pull to open the door that may very well be closed by this time.

4. Obtaining the Helm of Knorr.

  • From the drop, head North then West and follow the catwalk around ignoring the first and second passages on the Left but taking the third.
  • Continue along and you'll come to a large open room (after a down-ramp). The first door on the Left will need to be unlocked. Inside lies another book of lore as well as a key housing the Runic Helm of Knorr. This helm casts +25 health (does not stack with Essence Glutton) and also has another use for mages which will be gone over later. Use your Defender key to obtain the helm. Head back to the drop (again, do NOT recall).
  • At the drop, head down the East hallway and take the Research Chambers Conveyance Device if you have Heiromancer's Armour that you'd like to upgrade. If not, feel free to recall back to Stonehold and give Olcris a book to get your M note back.

5. Obtaining the Armour of Knorr

  • You must have Thaumaturgic or Exarch Plate Armour from the Heiromancer's Armour Quest on you to complete this part of the quest.
  • You must grab four Orbs of Infusion. There are three colours you may choose from; Red, Royal Blue, or Mint Green.
  • To get to Blue simply head North through the door at the drop and stick left until you reach a large open room with a pedestal holding the orb under a beam of white light. Pick up four then head back to the drop.
  • To get to Red simply head North through the door at the drop and stick right until you reach a large open room with a pedestal holding the orb under a beam of pink light. Pick up four then head back to the drop
  • To get to Green you'll need to head to where the Blue orb is (see above) and head through the passage on the East side. In the next large open room, on the South wall, is the Green orb on a pedestal under a beam of mint light. Pick up four of them then head back to the drop.
  • Take Barracks Conveyance Device then take the Forge Conveyance Device (East hallway, first on the Left).
  • From the drop move South and stick Right to a large room with a giant forge in the middle. This Forge of Knorr will be used in upgrading the Heiromancer's Armour.
  • Affix an orb to each piece of armour as well as to a Runic Helm of Knorr. When done, use the now-wearable armour pieces on the forge as you would unlock a door.
  • Thaumaturgic Plate will become Luminescent Plate and is one colour (the colour orb chosen). They will retain their +5 cantrips as well as gain some base AL. They will be unenchantible and have a Base War Requirement of 290 to wield, however.
  • Exarch Plate will become Aroric Exarch Plate and is white with a trim of the colour orb chosen. They will retain their +10 cantrips as well as gain some base AL. They will be unenchantible and have a Base War Requirement of 315 to wield, however.
  • The Runic Helm is slightly different in that it goes under a skill check. If you pass, the helm will become Aroric, matching the rest of the Aroric suit in colour and AL as well gaining a +10 Life magic cantrip and a 315 Base Life wield requirement. If you fail, the helm will become Luminescent matching the rest of the Luminescent suit in colour and AL as well gaining a +5 Life magic cantrip and a 290 Base Life wield requirement. The helm will also lose its +25 health spell as well as become unenchantible and no longer attuned/bonded.
  • When done, simply recall to Stonehold and give Olcris a book for your M note back.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Knorr Trials -- -- 6344 -- --
Seat of Knorr -- -- 6444 -- --
Barracks -- -- 6343 -- --
Research Chamber -- -- 6443 -- --
Forge -- -- 6445 -- --


Items

Quest Items
Knorr Portal Gem
Orb of Infusion (Red)
Orb of Infusion (Green)
Orb of Infusion (Blue)
Infused Helm of Knorr
Infused Plate Coat
Infused Plate Girth
Infused Plate Leggings


Auroric Armor
Auroric Runic Helm
Auroric Exarch Coat
Auroric Exarch Girth
Auroric Exarch Leggings


Luminescent Armor
Luminescent Runic Helm
Luminescent Thaumaturgic Coat
Luminescent Thaumaturgic Girth
Luminescent Thaumaturgic Leggings


Other Rewards
Runic Helm of Knorr
Scepter of Thunderous Might
Crescent Moons


Untranslated Texts
Aged Tome
Decrepit Tome (Pets of Ispar)
Encrusted Tome
Hidden Tome
Moldy Tome
Old Tome
Weathered Tome
Well Drawn Letter
Withered Tome
Worn Tome


Translated Texts
Delacim's Death
Letter to Asheron
Olthoi at Knorr
Order of Perfect Light
Personal Entry, Arrival of Kellin's Troops
Pets of Ispar
Prophecies
The Departure of Aurlanaa
Theories of Ezheret
We, the Defenders of the Helm


Images

Lore & Dialog


Notes

  • ??