Life Magic (Skill)

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Revision as of 16:53, 29 July 2012 by imported>Arkalor (→‎Notes)
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Related topics: Magic

Introduced:  Release Updated:  Lost in the New Horizon, The Slumbering Giant

Description

Life Magic
Description Allows you to cast spells that heal and protect creatures.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 12
Cost to Specialize 8
Buffs Life Magic Mastery (Spell), Focus (Spell), Willpower (Spell)
Debuffs Life Magic Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell)

Starting Equipment

All

Spell Stacking

Notes

  • The School of the Heart
  • In the Lost in the New Horizon event, level VII Life Magic was introduced.
  • In the Castling event, major changes were made to Life Magic transfer spells. See here for more information.
  • In the [The Slumbering Giant]] event, changes were made to the range and drain percentages of transfer and harm spells.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat