Mana to Health (Spell)

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Revision as of 21:55, 14 December 2009 by imported>Dr Doom (fix description)
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Related topics: Spells, Spell Research

 
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Mana to Health Self I -- 0.0 10 1 Drains one-half of the caster's Mana and gives 90% of that to his/her Health (maximum of 50).
Mana to Health Self II -- 0.0 20 50 Drains one-half of the caster's Mana and gives 100% of that to his/her Health (maximum of 100).
Mana to Health Self III -- 0.0 30 100 Drains one-half of the caster's Mana and gives 110% of that to his/her Health (maximum of 150).
Mana to Health Self IV -- 0.0 40 150 Drains one-half of the caster's Mana and gives 120% of that to his/her Health (maximum of 200).
Mana to Health Self V -- 0.0 50 200 Drains one-half of the caster's Mana and gives 135% of that to his/her Health .
Mana to Health Self VI -- 0.0 60 250 Drains one-half of the caster's Mana and gives 150% of that to his/her Health .
Energize Vitality -- 0.0 70 300 Drains one-half of the caster's Mana and gives 175% of that to his/her Health .
Incantation of Mana to Health Self -- 0.0 80 350 Drains one-half of the caster's Mana and gives 200% of that to his/her Health .