Virindi Scalpel

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Revision as of 17:27, 14 March 2008 by imported>Tlosk (Walk Through)
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Quest Summary
Quest type Solo/Group
Item Reward Virindi Scalpel
Starting location Marescent Plateau
Timer 21 days
Level Restrictions 60+
Level Suggestions 60+

Walk Through

1. Search the Marescent Plateau for a rare random spawn of the Virindi Collector. He drops a portal gem to Habitat.

2. Inside the dungeon there are three Virindi Observers in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.

3. You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two Habitat Caches, each contains the parts to make the Virindi Scalpel (Glittering Blade and Flimsy Handle). A check against dagger skill is made and if it fails the parts are destroyed.

Items

File:Virindi Scalpel icon.png Virindi Scalpel
A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."
Value 8,420p
Burden 30
Special Properties Attuned, Bonded, Hollow
Damage 6-12, Slash, Pierce
Speed 1
Spells Dagger Mastery Other VI, Coordination Other VI
Activations Arcane Lore: 110
Spellcraft 250
Mana 1710, 1/100 sec
Notes


Lore

The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"