Related topics: Skills, Crafting, Tinkering, Weapon Tinkering, Category:Weapon Tinkering, Guide to Weapon Imbues
Materials
Material
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Modification
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Aquamarine*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
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Black Garnet*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
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Emerald*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.
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Imperial Topaz*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.
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Jet*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.
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Red Garnet*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.
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White Sapphire*
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Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.
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Brass
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Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
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Granite
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Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
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Iron
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Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
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Mahogany
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Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
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Oak
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Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
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Velvet
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Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.
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Notes
- Originally the Appraise Weapon skill at a cost of 4 to train, 2 to specialize.
- During the Repercussions event, when appraisal of items was removed, the skill became Weapon Tinkering.
- During the Mired Hearts event, the icons of imbued weapons were updated and now have unique backgrounds.
- See Guide to Weapon Imbues for more information about different weapon imbues.
Skills
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Magic Skills
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Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
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Combat Skills
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Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
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Secondary Combat Skills
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Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
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Defense Skills
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Magic Defense, Melee Defense, Missile Defense, Shield
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Crafting Skills
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Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
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Miscellaneous Skills
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Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
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Retired Skills
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Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
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