Ler Rhan

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Character Summary
Ler Rhan
Race:

Dericostian



There are only three Shadows known by name. Ler Rhan and Black Ferah are “generals” in the service of Bael'Zharon. They are extremely powerful entities that do not seem to fully exist in our world. Instead, they send aspects of themselves into Dereth.[1]

Third Sending of Darkness

The Fourth Sending of Darkness

  • Ilservian's surviving friends became corporeal once more and raised the Thorns, using them to alter the patterns of magic in the world. Ferah and Ler Rhan weighed the measure of the strange outlanders that had come to their world with probing attacks and individual trials.[2]
  • The Shadows launched their invasion during the Thorns of the Hopeslayer patch. Their armies poured into the Direlands under the leadership of the dread general Black Ferah. After being defeated a few times, she moved her command post into one of the howling Shadow Spires where she was overwhelmed after a coordinated attack of the Isparians.[3]
  • Ler Rhan's forces flooded the wastes of the A'mun Desert. Unlike Ferah, he elected to establish his headquarters in the Spires at the outset. However, the portals to the Spires proved unresponsive to powerful adventurers. Younger warriors, mages, and archers sortied into the Spire and were beaten back by his fearsome apparition. Eventually, however, he was overcome, and moved on to the plains in the Aluvian-settled regions of Dereth. Again, he was tracked and defeated. Once more he moved, into the Spire found in the festering Blackmire Swamp. Once more he fell. The conquered Spires held keys to the Nexus Crystal, which was defended by an army of Undead and Shadows. [3] Until the To Raise a Banner of Flame, the Spires moved over the landscape, but their army, and their generals, remained sight unseen.[4]
  • While Ferah and Ler Rhan's Thorns attacked Cragstone and Arwic, drawing the attentions of the defenders, the elder Shadows destroyed a long-buried circle of standing stones beneath the oasis of Tufa.[2]
  • Ler Rhan's forces invested Anadil's garrison at the Fenmalain Vault, but the battle ends indecisive. Before any action could be taken by the divided Shadows, the Isparians came into the fray again and destroyed all three of the Vault Crystals.[2]
  • [Ferah]] and Ler Rhan assumed human guise once more to contact the Dark Masters. Vidorian sought out her aggrieved masters, and begged forgiveness for her failure to break the Vigil and the stone. On a quiet night in the third week of the Vigil, the two Shadow generals and Vidorian swept into the dungeon, driving the defenders back and shattering the Shard of the Herald. With a shriek that could be heard across worlds, Ilservian Palacost was freed. [2]
  • The Shadows of Ler Rhan disturb the parlay of the forces of the Empyreans, the Virindi and the Shadow faction of Isin Dule, and the Senechal of Chalicmere, Amarand perishes.

After the Fourth Sending

  • After the second time the Hopeslayer is defeated, the Shadows retreat[5]
  • They become active again during the The War of Blood and Shadow Story Arc. The three generals, Ler Rhan and Black Ferah on one side, Isin Dule on the other, concentrate their activities on Caul, where Isin Dule keeps a close eye on the whereabouts of the other two [6][7][8]

Related Pages

Appearances In Game

Ler Rhan Shadow aspects appear in various quests and he was one of two leaders (along with the A Shadow of Black Ferah) that led the Shadow invasions during the Thorns of the Hopeslayer event.[9]

Texts

Instructions (Shriveled Lump)
Instructions (Shadowfire Stone)


References