Tesserae

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Revision as of 15:09, 29 February 2012 by imported>Atarax (Items)
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Walk Through ___ Items ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo/Group
Start Location: Timaru
Timer: Once per character (2 weeks per Tessera until 5)
Level Restrictions: 35+ (Hunting or turn in)
Level Suggestions: 60+ to hunt (130+ for turn in)
Rewards Summary
Items:
Full details here
None
Max XP: 1 point of skill (Tessera determines skill)
Titles: None
Related Articles
Introduced In: Dark Majesty
Updated In: Through Sacrifice, Strength
Related Quests: Olthoi Queen Quest

Quest Overview

This is an optional side quest of the Olthoi Queen that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire Marae Lassel Plateau. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing Olthoi Brood Nobles killed or when the Queen is killed.

Walkthrough

  1. Hand in the five Pyreal Bells as described in the Olthoi Queen quest.
  2. After the final bell has been handed, the five regions of Marae Lassel Plateau start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
  3. The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the Olthoi Brood Nobles will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
  4. If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to it's normal non-swarm status.
  5. Turn the tesserae in to Aun Hareltah in Timaru for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. There is also a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.

Items

Available Tesserae
Alchemy Arcane Lore Armor Tinkering Cooking Creature Assessment
Creature Enchantment Deception Dirty Fighting Dual Wield Finesse Weapons
Fletching Healing Item Enchantment Item Tinkering Jump
Leadership Life Magic Light Weapons Lockpick Loyalty
Heavy Weapons Magic Defense Magic Item Tinkering Mana Conversion Melee Defense
File:Missle Defense Tessera Icon.png Missle Defense Person Assessment Run Shield Sneak Attack
Two Handed Combat Void Magic War Magic Weapon Tinkering
Retired Tesserae
Axe Bow Crossbow Dagger Mace
Spear Staff Sword Thrown Weapons File:Unarmed Tessera Icon.png Unarmed Combat

Lore & Dialog

You give Aun Hareltah War Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
You have gained a point of War Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."


You give Aun Hareltah Life Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
Your base Life Magic skill is now <X>!
You have gained a point of Life Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."

Notes