Weapon Mastery

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Revision as of 22:44, 20 July 2012 by imported>Roogon (General: Added +5 Damage Rating for a mastery weapon.)
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Related topics: Attributes, Skills, Weapon Skills Update 2012, Weapon Skills Update 2012/FAQ

Introduced:  Master of Arms

General

  • Each race will gain one melee Mastery and one ranged Mastery which will provide a small damage boost with that type of attack. Higher level characters can work to change this mastery to favor any weapon type.
  • Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries will include Axe, Dagger, Mace, Spear, Staff, Sword, and Unarmed Combat. Ranged masteries will include Bow, Crossbow, Magic, and Thrown Weapon.
  • Existing characters will get one free change to either the melee weapon augmentation or ranged augmentation of their choice.
  • You gain +5 Damage Rating for a mastery weapon.

Races, Heritages and their specific Masteries

Races start with the following masteries:

This will also influence which Training Weapons a character starts out with. See Training and Academy Weapons and Character Creation for an overview.

After creation, you can change your Mastery at the Mastery Statues in Arwic at 33.5N, 56.8E:

Mastery Statues
Axe Mastery (Object)
Dagger Mastery (Object)
Mace Mastery (Object)
Spears Mastery (Object)
Staves Mastery (Object)
Sword Mastery (Object)
Unarmed Combat Mastery (Object)
Two Handed Combat Mastery (Object)
Bow Mastery (Object)
Crossbow Mastery (Object)
Thrown Weapons Mastery (Object)
Magic Mastery (Object)

Players can receive one free Melee Mastery and one free Ranged Mastery change.

Mastery Effects

  • The Mastery will give a slight increase in damage when using the Melee Weapon Mastery or Ranged Mastery that the character has. The exact effects are not yet known, but Turbine stated that the penalty for fighting with an off mastery weapon would be kept reasonable.