User:Immortalbob/Guides/Mastering Damage Over Time

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What is Damage Over Time

Damage over time spells are exactly what they sound like. Instead of direct damage (like war magic) these spells last a specified amount of time, and tick away health every 3-4 seconds.

List of Spells

Player Castable Spells

Void Magic

  • Destructive Curse (Spell) - Up to 357 points of health over 30 seconds.
    • Direct Cast, Very short range (10.9yds)
  • Corrosion (Spell) - Up to 448 points of damage over 15 seconds.
    • Bolt type spell, slow moving
  • Corruption (Spell) - Up to 357 points of damage over 30 seconds.
    • Blast type spell, shoots 5 bolts outwards

Aetheria

Creature Only Spells

Burning Sands Infliction - Cast by Burning Sands Golem

How to Defend against DoT spells

Currently, there are two ways to mitigate incoming damage from DoT spells.

More DoTs = More Damage

Each DoT applied adds an incoming damage modifier to the target. With all 3 level 8 DoTs applied to a target, the target will give +27 damage Rating to anyone attacking it. (This translates to roughly 21% damage boost, see Noworries' post on the official forums)

PVP

  • Destructive Curse (Spell) is a direct cast spell, and not dodge-able up close, however the range is very small, and can be avoided easily.
  • DoTs only do 50% of their damage versus a player opponent, but still retain the 21% damage increase.
  • DoTs will persist through the caster's death.

FAQs

Q: Do DoTs stack with each other?
A: Yes, each DoT applied to your opponent will increase the amount of damage ticked away.

Q: Can DoT spells have a critical strike?
A: No, DoTs will always do the same amount of damage.

Q: Are DoT spells affected by Damage Rating, or Damage Bonuses on wands?
A: Yes! The higher the damage rating and damage bonus of the caster the more damage they will do!

Q: Do Magic Absorbing Shields, Dark Bows, or Tomes decrease DoT damage.
A: No, they have no effect against damage over time spells, however will mitigate the direct damage void attacks.