Training Academy Quest

From My Wiki
Revision as of 19:03, 4 June 2011 by imported>Arkalor
Jump to navigation Jump to search

Quests for Young Explorers

Training Academy Quest  -  Starter Quests  -  Facility Hub Quests  -  Exploration Society Letters  -  50-100 Contracts Quest  -  Monthly Explorer Society Quests

Walk Through ___ Maps ___ Items ___ XP ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo
Start Location: Character Creation
Timer: Once per Character
Level Restrictions: 1 - 5
Rewards Summary
Items:
Full details here
See Below
Max XP:
Full details here
See Below
Titles: None
Related Articles
Introduced In: The First Strike
Updated In: The Iron Coast,
All That They Survey,
Throne of Destiny,
Toward Ancient Shores,
Who Watches the Virindi?,
Reforging the Past

Quest Overview

Walk Through

Academy

  1. Speak with the Society Greeter, hand her your Calling Stone, then use the door to the East.
  2. Speak with Samuel, then find all 3 pieces of armor and return to him:
  3. Use the door to the East and speak with the Training Master.
  4. Kill a Sparring Golem, loot an Academy Token from its corpse, and return it to the Training Master.
  5. Now enter the Central Courtyard portal to the right and speak with the Academy Foreman.
  6. Take the passage to the West and kill a Carpenter Wasp. Loot a Carpenter Wasp Wing from its corpse and return it to the Academy Foreman.
  7. Speak to the Academy Blacksmith to the South, head through the South passage and kill a Thieving Thrungus to retrieve Bellows. Return them to the Academy Blacksmith to receive an Academy Library Key.
  8. Use the Academy Library Key on the door to the East and speak with the Academy Researcher.
  9. Purchase the Oil of Rendering from the Academy Researcher, and apply it to your Training Weapon to create an Academy Weapon.
  10. Speak with the Senior Guard, then the Sentry and kill the Adolescent Olthoi and loot a Protection Orb. Return the orb to the Sentry and you'll be given an Academy Coat and a Teleportation Device.

Post Academy

  1. Give your Pathwarden Token to one of the four Pathwarden Greeters. Each gives a key to a chest that contains race specific starter armor and a robe.
  2. Once you have found better armor and no longer need the pathwarden armor, you can turn it back in to one of the Pathwarden Greeters for other useful items.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Holtburg Training Academy -- -- training_academy -- --
Sanamar Training Academy -- -- 7204 -- --


Items

Training Atlatl
Training Cestus
Training Dagger
Training Hand Axe
Light Training Crossbow
Training Mace
Training Short Sword
Training Shortbow
Training Spear
Training Staff
Training Wand


Academy Exit Token
Academy Token
Calling Stone
Pathwarden Token
Letter From Home
Restoring the Training Academies
Combat and Spellcasting Guide
Guide to Chat
Guide to Healing
Guide to Raising Skills and Attributes
Tinkering (Text)
Bellows
Carpenter Wasp Wing
Academy Library Key
Oil of Rendering


Academy Atlatl
Academy Cestus
Academy Dagger
Academy Hand Axe
Academy Light Crossbow
Academy Mace
Academy Short Sword
Academy Shortbow
Academy Spear
Academy Staff
Academy Wand


Academy Coat
Teleportation Device
Pathwarden Robe (Aluvian)
Pathwarden Robe (Gharu'ndim)
Pathwarden Robe (Sho)
Pathwarden Robe (Viamontian)
Pathwarden Diforsa Leggings
Pathwarden Diforsa Hauberk
Pathwarden Scale Leggings
Pathwarden Scale Hauberk
Pathwarden Plate Leggings
Pathwarden Plate Hauberk
Pathwarden Yoroi Leggings
Pathwarden Yoroi Hauberk
Pathwarden Gauntlets
Pathwarden Helm
Pathwarden Sollerets
Pathwarden Trinket
Sturdy Iron Key
Salvaged Granite (Pathwarden)
Salvaged Steel (Pathwarden)


Retired Quest Items
Application Form
A Crumpled Note
Orders to the Guards
Greeter's Key
Academy Healing Potion
Academy Mana Potion
Academy Stamina Potion


Pre-Academy Starter Weapons (Retired)
Starter Hand Axe
Starter Shou-ono
Starter Tungi
Starter Nabut
Starter Shortbow
Starter Yag
Starter Shouyumi
Starter Crossbow
Starter Short Sword
Starter Simi
Starter Yaoji
Starter Knife
Starter Jambiya


Lore and Dialog

Samuel tells you, "Looks like you need some armor! There are 3 different pieces of armor here. Can you find them all? Double-click on me again when you are done."


Samuel tells you, "You found some armor! To equip your armor, drag it from your backpack onto your paperdoll. You can wear armor over your clothes, but you cannot wear a piece of armor over another piece of armor."
Samuel tells you, "You may now proceed to the Training Area."


Training Master tells you, "As you proceed through the Training Area, warriors should read the signs on the left. Spellcasters should read the signs on the right."
Training Master tells you, "The signs will tell you how to retrieve the Academy Token. Bring that token back to me."


You give Training Master Academy Token.
Training Master tells you, "Excellent work! You have completed your combat training! You may now take the portal to the Central Courtyard. Once you have teleported to the Central Courtyard, speak to the Academy Foreman to continue your training."


Academy Foreman tells you, "Help has arrived at last! Quickly, Carpenter Wasps have infested my woodpile! There are so many of them; could you help me clear out a few? They are here through this door beside me. If you bring me one of their wings to prove that you have taken some of them out, I will surely reward you."


You give Academy Foreman Carpenter Wasp Wing.
Academy Foreman tells you, "Thank you! You are certainly doing your part to ensure that this Academy will thrive. Let me reward you with experience."
Academy Foreman tells you, "You should go visit the Academy Blacksmith now; The Thrungum have been stealing from him, and I'm sure he could use your help. Good luck with the rest of the Academy!"


Academy Blacksmith tells you, "Perhaps you could help me with these thieving Thrungum. They and their noxious kin have stolen my bellows! The last time I saw them, they were running towards the vegetable gardens. Retrieve my bellows for me, and I will reward you!"


You give Academy Blacksmith Bellows.
Academy Blacksmith tells you, "Tell My bellows! Thank you. Take this, with my thanks!"
Academy Blacksmith tells you, "You should visit the Academy Researcher. Purchase the Oil of Rendering from him and use it on your weapon. I guarantee you, that Oil will greatly improve your weapon's effectiveness."
Academy Blacksmith tells you, "Use this key to enter the Academy Library. Double-click the key, then click on the door to open it."
Academy Blacksmith gives you Academy Library Key.


Academy Researcher tells you, "You wish to purchase the Oil of Rendering? Please do! It's the only thing I have left!"
Academy Researcher tells you, "Excellent choice, my friend!"


Senior Guard tells you, "A hive of Olthoi just breached the walls of the Outer Courtyard. I need you to help us clear them out. Go through this portal, then talk to the Sentry."
Senior Guard tells you, "Go!"


Sentry tells you, "You must be the one the Senior Guard told me about. Thank you for your assistance."
Sentry tells you, "A hive of Olthoi just breached the Outer Wall. They stole a collection of Protection Orbs. Without those orbs, we have no way of shielding ourselves from their Queen!"
Sentry tells you, "You must infiltrate the hive and travel as deep into it as you can. Find the Adolescent Olthoi and kill it. Bring back one of those orbs!"
Sentry tells you, "Go!"


You give Sentry Protection Orb.
Sentry tells you, "Thank you! You have done the Dereth Exploration Society a great service. Take this last gift from us at the Academy; it will serve you well in your initial travels."
Sentry tells you, "Now, you must leave this place. There is nothing more that we can teach you here. Use the portal to Holtburg. When you get there, seek out Flinrala Ryndmad. She may have a task for you. Take care in your adventures, friend."
Sentry gives you Academy Coat.
Sentry gives you Teleportation Device.
You've earned 5,000 experience.
You are now level 5!


You give Thorolf Pathwarden Scale Leggings.
Thorolf tells you, "Found a better set of leggings already, have you? Well done. I'll take that back from you. Take this Sturdy Iron Key. Should you come across a Sturdy Iron Chest in your adventures throughout Dereth, this key will open it, and with luck you will find some useful armor or weaponry in that cache."
Thorolf gives you Sturdy Iron Key.

You give Thorolf Pathwarden Sollerets.
Thorolf tells you, "Found better footwear already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Steel, which ought to be useful to you when you start tinkering your armor."
Thorolf gives you Salvaged Steel.

You give Thorolf Pathwarden Gauntlets.
Thorolf tells you, "Found better gloves already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Steel, which ought to be useful to you when you start tinkering your armor."
Thorolf gives you Salvaged Steel.

You give Thorolf Pathwarden Helm.
Thorolf tells you, "Found a better helmet already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Granite, which ought to be useful to you when you start tinkering your weapons."
Thorolf gives you Salvaged Granite.

Notes