Virindi Scalpel
Quest Summary | |
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Quest type | Solo/Group |
Item Reward | Virindi Scalpel |
Starting location | Marescent Plateau |
Timer | 21 days |
Level Restrictions | 60+ |
Level Suggestions | 60+ |
Walk Through
1. Search the Marescent Plateau for a rare random spawn of the Virindi Collector. He drops a portal gem to Habitat.
2. Inside the dungeon there are three Virindi Observers in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
3. You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two Habitat Caches, each contains the parts to make the Virindi Scalpel. A check against dagger skill is made and if it fails the parts are destroyed.
Items
File:Virindi Scalpel icon.png | Virindi Scalpel |
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A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away." | |
Value | 8,420p |
Burden | 30 |
Special Properties | Attuned, Bonded, Hollow |
Damage | 6-12, Slash, Pierce |
Speed | 1 |
Spells | Dagger Mastery Other VI, Coordination Other VI |
Activations | Arcane Lore: 110 |
Spellcraft | 250 |
Mana | 1710, 1/100 sec |
Notes |
Lore
The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"