Announcements - 2010/09 - Plans Within Plans
September 2010 - Patch Page
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=598-plans-within-plans
Plans Within Plans
"I can't believe we're doing this..."
"What are you afraid of? You're attuned to a Lifestone, aren't ya?" Answered the old grizzled soldier as he looked over his companion in the dimly lit cavern. He wasn't terribly impressed by what he saw. Young, covered head to toe in polished, expensive armor, bristling with weapons, and seeming weak all the same. The soldier figured he must be a Marketplace Rat, who gained most of his life experience recruiting new arrivals and learning vicariously off of the tales of their adventures. Maybe it wasn't such a good idea to bring him into the heart of the Iron Blade's newly walled excavation site...
"Well, um... Yeah, I am." said the younger adventurer after a long pause.
"Then we'll be fine. At worst, you'll get your pretty armor scuffed, learn a lesson in pain-management, and maybe have to come back and collect some items and coin from what you leave behind when the Lifestone grabs ya." The soldier casually tossed in the details just in case the younger man had never died in Dereth before. Seemed to him it was more polite to offer information casually and not insult him by asking if he'd ever even lifted one of his pretty weapons in a real fight.
"I don't *like* dying if I can help it." spat back in an angry tone. The soldier figured the youngin' chose to be insulted anyways. 'Ah well, can't win them all', he mused to himself.
"Well, the Emissary said this was important, and Asheron doesn't send out an Emissary lightly. We'll just look for the disturbances Asheron wanted investigated, and be done with it."
"This Asheron may think it's important, but important to who?" The younger man's voice was getting louder as he spoke. A moment later, their conversation was cut off by the sound of gears and clanking metal.
"Well, so much for subtlety." said the soldier, hefting his axe. "Time for things to get interesting."
As the Iron Blade Gear Knight rounded the corner of the cavern, the world erupted into violence. The soldier had to admit to himself, though we whined a lot, the youngin knew how to swing a sword. Maybe this wouldn't go as bad as it could've.
The pair felled the Gear Knight, as well as the handful of others that had joined in. The sounds of combat echoing along the cavern walls had brought the Gear Knights' allies into the fray before the first Gear Knight fell. As the youngest of the pair began looking them over for any useful bits of loot, the old soldier said, "That was strange. I've fought a good many of these Gear Knights before, but I've never seen them act like this crew..."
Rollout Article
Original Link - '
Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=596-september-release-notes
September Release Notes
Greetings and welcome to the Release Notes for the September 2010 Event, Plans Within Plans! This month brings another new race to the free peoples of Dereth, the Undead. How will the people welcome these new friends into the world? Let’s see what else is new and exciting this month in Asheron’s Call!
Undead are now a playable race! The Undead have joined the playable races in Dereth! These Undead are refugees from an ancient curse laid upon House Mhoire by the Dericost. Using alchemical potions and rituals, they have freed themselves from the curse, and also from the rigid castes and controls of the Dericost undead.
Recently groups of UNDEAD have chosen to join the alliance with the peoples of Dereth. These Undead are refugees from an ancient curse laid upon House Mhoire by the Dericost. Using alchemical potions and rituals, they have freed themselves from the curse, and also from the rigid castes and controls of the Dericost undead. With this newfound freedom, many Undead have begun to adopt the cultures and practices of the living races on Dereth, hoping to find a home where they can live as equals.
Alternate Racial Skills Each starter town has a new NPC near where the player spawns in named “Changer of Innate Abilities”.
This NPC will change a character’s racial skills with the following restrictions:
- Each character gets 1 free change.
- A character can only swap their racial skills once per month.
- After the first free change it costs 50 MMDs to change.
- Characters level 10 and below can swap their racials as many times as they want with no charge or penalty.
The following are the racial skill swaps:
- Aluvian - Assess Creature specialized
- Sho – Deception specialized
- Gharu’ndim – Thrown Weapon trained
- Viamontian – Mace trained
- Shadows – Unarmed trained
- Gear Knights – Loyalty specialized and Armor Tinkering trained
- Undead – Arcane Lore specialized
Know Issue: A couple of the racial swaps that remove a specialized racial skill will result in the player not having the proper number of available skill credits until the character relogs.
Updated Content and Functionality
The monthly killtasks and Quests have been updated.
The Radiant Blood and Eldrytch Web shields are now named properly
Two handed weapons should now properly hit the correct target areas
Make sure you speak to the Emissary of Asheron in the high level Gear Knight area.
Gear knights should now be able to get into Ithaenic Quiddity Seed dungeon.
Letter to the Players
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Developer Comments
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