Announcements - 2012/02 - Master of Arms

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February 2012 - Patch Page

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Teaser

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=692-master-of-arms&catid=86-2012&Itemid=68


Master of Arms


The new College of Arms had been months in the planning, but it was finally complete. With the assistance of the Oracle of the Haebrean, as well as Lord Asheron himself, the treatises of martial skills used by the Haebrean have been recovered. Already, the grand tomes had been copied and dispersed to the trainers who educate those who come into Dereth.

Sir Karadan, a Master of Arms of New Aluvia, sat going over his notes, a look of steady concentration on his face. After a few moments, he called in the Royal Heralds who were waiting for their audience with him.

“You summoned us, My Lord?” said the lead Herald.

“Yes. I have a task for you. I need you all to pass along this information to the Town Criers. It is imperative that word of these new training methods reaches everyone at the greatest possible speed.”

“What do you wish us to tell them, My Lord?” replied the Herald.

“Tell them that the world has changed. No longer will we rely on the old means of martial education. No more will we waste our skill and dedication trying to master a single weapon, to the exclusion of all others. It is time for the peoples of Dereth to embrace a new way. With the knowledge we have recovered from the ancient Haebrean ruins, we now understand the techniques of wielding weapons based on their general style of combat, opening the doors for far greater versatility and effectiveness in combat.”

“Tell them that now, with this improved level of training, we can now study far more than the mastery of a single weapon. Tell them that these new techniques allow us to educate the peoples of Dereth in far more than the simple mastery of armed combat. Tell them that we can now teach the mastery of shields, or how to wield a weapon in each hand. Better still, we can teach the methods of fighting with a reckless fury, or how to strike from the shadows, or even how to win a fight by whatever means necessary.”

“Tell them that the time has come for the peoples of Dereth to master the weapons laid before them, at long last.”

With the final part, the room fell silent. The strength of Sir Karadan’s words filling the hearts of the assembled heralds. After a few minutes, the heralds bowed and filed out of the room, off to spread the word of the changes that were coming.

Sir Karadan sat athis desk musing to himself aloud. “If...if...if. So many ‘ifs’ to have to count on: if word gets out fast enough, if Lord Asheron fulfills his promises, if he recharges the Temples, if he provides assistance in Arwic...then and only then we might have a chance to survive. A real chance to survive the coming storm... I just wish Borelean was here...”

It was his job to ensure that these new means of learning martial combat were dispersed to all, and he was damn well going to do it.

Rollout Article

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Release Notes

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=691-february-2012-release-notes&catid=86-2012&Itemid=68


February 2012 Release Notes


Welcome to the February 2012 Release Notes! There are a ton of changes coming in this month to Asheron’s Call, so lets get right to all of the new and exciting things we are releasing this month!

  • Weapon skills have been revamped. Learn more here: Weapon Skills
  • Creatures have been updated to use the new skills.
  • Increased maximum damage of loot two handed weapons to compensate for the one handed melee damage increase.
  • Updated existing rare gems to affect the changed combat skills. Added rare gems for the new Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
  • Buffs, Cantrips, and Rare combat spells have been changed over to the new skills. New spells have been added for the Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
  • Gearcrafting interactions and spells have been switched over to Item Tinkering.
  • Adjusted quest armors to use the changed combat skills.
  • New skill spells will be found on cloaks.
  • Female Gear knights & Male Tumeroks should now be able to hit all small creatures
  • Mana Forge Chests now drop 1 additional item (total of 7).
  • Adjusted the armor set bonuses to buff the new and changed combat skills.
  • Increased spell damage by 5%. Raven's Fury, Tusker Fists, & Void Damage over Time spells excluded.
  • Multi-strike weapons should now be tinkable (only the new ones).
  • Luminance cap increased to 1.5 million.
  • Players who had specialized Gearcrafting will receive a refund of the experience spent.
  • Both skill & attribute Temples have been reset.
  • Grand Casino Chest loot quality has been adjusted to match MFK chests.
  • New +10 skill up button can be used to add 10 points to a skill at a time.
  • UI: Char info panel now displays which masteries your character has above luminance.
  • Removed arcane lore wield req of alternate currency clothing (e.g Gladiatorial Pants, Ceremonial Tunic, etc.).
  • Enchantments have been adjusted so that a second spell cast on a player in the same category will remove the old spell (if it is the same or higher spell). This means players can no longer cast multiple of the same spell on their characters. Spells cast from weapons/armor/items will not be erased from cast spells.
  • Quest weapons have been updated to use the new combat skills. Many weapons were also rebalanced.
  • Upon logging in, existing players will be able to receive a free quest weapon from a selected list on a vendor and 6 tokens to purchase foolproof and other special weapon tinkers.
  • New characters will now start with a weapon that matches their skill and mastery combination.
  • Cloaks with the chance to reduce incoming damage by 200 have been reduced to 100 for PvP circumstances.

Known Issue: If a player has full inventory upon logging in after patch and were wielding a weapon and/or ammo with high wield req, they will likely drop their weapon and/or ammo onto the ground.

So these are just some of the things we have in store for Asheron's Call in January. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the January Event.

Developer Comments

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