Related topics: Skills, Finesse Weapons, Light Weapons, Heavy Weapons
Notes
- Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
- Your character will launch alternating attacks, first right then left, with the equipped weapons.
- The power bar fills between each attack. As an example, you'd see right attack, power bar, left attack, power bar, right attack, etc.
- Weapon animations for Dual Wield are 20% faster than other one handed styles.
- When wielding two weapons your attack bar fills up 20% faster.
- To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
- Your character will benefit from spells on both weapons provided they do not overlap.
- Attack mods for all attacks are determined by checking the main hand and the off hand and using the highest.
- Defense mods are determined by checking the main hand and the off hand and using the highest.
- Because you swing faster you have more chances to proc various effects.
- Characters starting with Dual Wield will find two of each of their training weapons for which they trained a Melee Skill
Skills
|
Magic Skills
|
Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
|
Combat Skills
|
Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
|
Secondary Combat Skills
|
Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
|
Defense Skills
|
Magic Defense, Melee Defense, Missile Defense, Shield
|
Crafting Skills
|
Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
|
Miscellaneous Skills
|
Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
|
Retired Skills
|
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
|