Fellowships/Update History

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Revision as of 11:34, 4 May 2012 by imported>Arkalor (Created page with "<big>'''Update Notes'''</big> * In Thorns of the Hopeslayer, experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing crea...")
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Update Notes

  • In Thorns of the Hopeslayer, experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
  • In The Child of Daralet, fellowships received a major update:
    • The option to choose between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
    • New 50+ fellowships with equal, rather than proportional, xp sharing.
    • Fellowships now dynamically change xp rates to accommodate the levels of each new player.
  • In Now In This Hush, the following updates were made:
    • Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
    • The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
  • In The Gathering Storm, Fellowship Bonuses were introduced.
  • In Fever Dreams, Fellowship bonuses have been removed for turning in items that award experience points. People who are part of a fellowship who turn in an xp-reward item will now receive their equal share of the item with no bonus (i.e., a person in a 2-person fellowship who turns in an item worth 100 xp will now receive 50 xp (50%) instead of 75 xp (75%). See the Letter to the Players for more details. In addition, 9-people fellowships have had their individual xp toggled slightly upward. 9-people fellowships now share xp at 31% instead of 30%.
  • In Hidden Vein, the Fellowship Panel was improved and now displays the hps/stamina/mana for all fellows in the fellowship.
  • In Castling, leaders of a fellowship now display as triangles on the radar.
  • In Groundswell, an update was made so you no longer had to walk over to someone to recruit them into a fellowship.
  • In Reign of Terror, the following improvements were made:
    • Fellowships no longer automatically disband if the leader quits or is disconnected.
    • Fellowship leaders can also assign leadership to a different character.
    • Players can create Open Fellowships, which allow any member to recruit new members.
  • In Mirror, Mirror, you will no longer receive fellowship XP from fellowship members:
    • If they are indoors (includes buildings and surface caves) while you are outdoors, or vice-versa.
    • If you are both indoors but in different landblocks.
    • See the Rollout Article for more information.
  • In The Madness of Men, the Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.
  • In Introductions, locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.