Missile Weapons

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Related topics: Combat, Skills, Weapons, Missile Weaponry, Category:Weapon, Category:Missile Weapon

Introduced:  Master of Arms
Missile Weapons
Description Helps you fire missile weapons such as bows, crossbows and thrown weapons.
Formula Coordination / 2
Base Status Untrained
Cost to Train 6
Cost to Specialize 6
Buffs Missile Weapon Mastery (Spell), Coordination (Spell)
Debuffs Missile Weapon Ineptitude (Spell), Clumsiness (Spell)

Starting Equipment

Aluvian, Empyrean & Sho

Gear Knight, Umbraen, Penumbraen & Viamontian

Gharu'ndim, Tumerok, Undead & Lugian


Notes

  • Damage is calculated based on Coordination for bows and crossbows, but Strength for Throwing Weapons.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat