Spells

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Related topics: Magic, Category:Spell, Spell Research, Spell Stacking, Loot/Spell Distribution

General

Virtually all players train at least once school of magic and it isn't uncommon for non-mages to have two or even three schools trained.

There are currently 8 levels of spell. Most levels 1-7 spells can be learned from the Professors of Magic in Arwic. The first six levels can also be purchased from the Scriveners, while the first seven level spells can be found as Loot. Level 6 Wall, ring, blast, and volley spells can be found in Steel Chests that require a Sturdy Iron Key to open. A random wall or ring scroll can be acquired learned by giving Feruza ibn Salaq a Pyreal Bar. The final and most powerful level 8 (VIII) spell scrolls can be created through Spell Research using special components found in the highest tier of loot. Level 8 spells can also be learned by turning in the certificates purchased from Marid in Arwic to a Agent of the Arcanum as can wall and ring spells. There are also special spells and Recall Spells that are learned or can be used by completing quests

Casting spells requires a Casting Device and Spell Components. To use the new component system of Prismatic Tapers and scarabs, you must have a Foci for that school. With the release of Gears of Change, you can remove the need for a Foci using the new system with the proper Augmentation Gems.

Casting Difficulty

A certain skill level is needed to cast spells successfully, below is the different levels displayed and the required buffed skill needed. This applies to any school of magic, the only exceptions is debuff spells, like Imperil, Vulnerability and various skill debuffs that will have a difficulty 25 points above each increment (casting a level III Flame Bolt requires skill level 100 while Imperil III would require skill level 125 to cast successfully 50% of the time)

Level I

Spell cast chance of success
  • 0 - 50%
  • 5 - 57%
  • 10 - 67%
  • 15 - 74%
  • 20 - 80%
  • 25 - 85%
  • 30 - 89%
  • 35 - 92%
  • 40 - 94%
  • 45 - 96%
  • 50 - 97%
  • 55 - 98%
  • 60 - 99%
  • 76 - 100%

Level II

Spell cast chance of success
  • 50 - 50%
  • 55 - 57%
  • 60 - 67%
  • 65 - 74%
  • 70 - 80%
  • 75 - 85%
  • 80 - 89%
  • 85 - 92%
  • 90 - 94%
  • 95 - 96%
  • 100 - 97%
  • 105 - 98%
  • 110 - 99%
  • 126 - 100%

Level III

Spell cast chance of success
  • 100 - 50%
  • 105 - 57%
  • 110 - 67%
  • 115 - 74%
  • 120 - 80%
  • 125 - 85%
  • 130 - 89%
  • 135 - 92%
  • 140 - 94%
  • 145 - 96%
  • 150 - 97%
  • 155 - 98%
  • 160 - 99%
  • 176 - 100%

Level IV

Spell cast chance of success
  • 150 - 50%
  • 155 - 57%
  • 160 - 67%
  • 165 - 74%
  • 170 - 80%
  • 175 - 85%
  • 180 - 89%
  • 185 - 92%
  • 190 - 94%
  • 195 - 96%
  • 200 - 97%
  • 205 - 98%
  • 210 - 99%
  • 226 - 100%

Level V

Spell cast chance of success
  • 200 - 50%
  • 205 - 57%
  • 210 - 67%
  • 215 - 74%
  • 220 - 80%
  • 225 - 85%
  • 230 - 89%
  • 235 - 92%
  • 240 - 94%
  • 245 - 96%
  • 250 - 97%
  • 255 - 98%
  • 260 - 99%
  • 276 - 100%

Level VI

Spell cast chance of success
  • 250 - 50%
  • 255 - 57%
  • 260 - 67%
  • 265 - 74%
  • 270 - 80%
  • 275 - 85%
  • 280 - 89%
  • 285 - 92%
  • 290 - 94%
  • 295 - 96%
  • 300 - 97%
  • 305 - 98%
  • 310 - 99%
  • 326 - 100%

Level VII

Spell cast chance of success
  • 300 - 50%
  • 305 - 57%
  • 310 - 67%
  • 315 - 74%
  • 320 - 80%
  • 325 - 85%
  • 330 - 89%
  • 335 - 92%
  • 340 - 94%
  • 345 - 96%
  • 350 - 97%
  • 355 - 98%
  • 360 - 99%
  • 376 - 100%

Level VIII

When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:

Spell cast chance of success
  • 400 - 50%
  • 405 - 57%
  • 410 - 67%
  • 415 - 74%
  • 420 - 80%
  • 425 - 85%
  • 430 - 89%
  • 435 - 92%
  • 440 - 94%
  • 445 - 96%
  • 450 - 97%
  • 455 - 98%
  • 460 - 99%
  • 476 - 100%

VIII Spells

During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. See Spell Research for full details.

War Magic

See also War Magic (Skill), Category:War Magic Spell. Ring and Wall spells can only be obtained via Feruza ibn Salaq or Steel Chests

BOLTS Shoots bolt at target (Stream, Wave, etc. are all 'bolt' types) Spell 'leads' target
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Whirling Blade Slash 15-30 25-50 40-80 50-100 65-130 80-160 110-180 135-195 Evisceration
Shockwave Bludgeon Crushing Shame
Force Bolt Pierce The Spike
Acid Stream Acid Disintegration
Flame Bolt Fire Ilservian's Flame
Frost Bolt Cold Icy Torment
Lightning Bolt Electric Alset's Coil
 
ARCS Shoots bolt at target (Stream, Wave, etc. are all 'bolt' types) Does not 'lead' target.
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Blade Arc Slash 15-30 25-50 40-80 50-100 65-130 80-160 110-180 135-195 Blade Arc VII
Shock Arc Bludgeon Shock Arc VII
Force Arc Pierce Force Arc VII
Acid Arc Acid Acid Arc VII
Flame Arc Fire Flame Arc VII
Frost Arc Cold Frost Arc VII
Lightning Arc Electric Lightning Arc VII
 
STREAKS Shoots fast streak at target (Stream, Wave, etc. are all 'streak' types)
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Whirling Blade Streak Slash 15-30 17-34 20-40 24-48 28-56 34-68 40-80 45-90 Rending Wind
Shock Wave Streak Bludgeon Cameron's Curse
Force Streak Pierce Outlander's Insolence
Acid Streak Acid Corrosive Flash
Flame Streak Fire Sizzling Fury
Frost Streak Cold Sudden Frost
Lightning Streak Electric Lhen's Flare
 
Volleys Shoots 3 bolts Shoots three toward the target. (Level 7 shoots 5)
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Blade Volley Slash 10-20 16-32 25-50 33-66 40-80 45-90 Flensing Wings
Bludgeoning Volley Bludgeon Thousand Fists
Force Volley Pierce Fusillade
Acid Volley Acid Celdiseth's Searing
Flame Volley Fire Infernae
Frost Volley Cold Blizzard
Lightning Volley Electric Luminous Wrath
 
BLASTS Shoots 3 bolts outward (forward) from caster (lvl 7 shoots 5)
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Blade Blast Slash 10-20 16-32 25-50 33-66 40-80 45-90 Sau Kolin's Sword
Shock Blast Bludgeon Pummeling Storm
Force Blast Pierce Stinging Needles
Acid Blast Acid Dissolving Vortex
Flame Blast Fire Silencia's Scorn
Frost Blast Cold Winter's Embrace
Lightning Blast Electric Tempest
 
WALLS Sends a wall of five bolts, two high, slowly towards the target.
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Bed of Blades Slash 30-60
Hammering Crawler Bludgeon
Spike Strafe Pierce
Blistering Creeper Acid
Slithering Flames Fire
Foon-Ki's Glacial Floe Frost
Os' Wall Electric
 
RINGS Shoots eight bolts outward in a ring from the caster.
Spell Name Damage Type I II III IV V VI VII VIII Lvl VII Name
Horizon's Blades Slash 40-80
Tectonic Rifts Bludgeon
Nuhmudira's Spines Pierce
Searing Disc Acid
Cassius' Ring of Fire Fire
Halo of Frost Cold
Eye of the Storm Electric

Creature Enchantment

See also Creature Enchantment (Skill), Category:Creature Enchantment Spell

ATTRIBUTE BUFFS Increases the given attributed by the given amount on the caster or the target
Spell Name Attribute Affected I II III IV V VI VII VIII Lvl VII Self Name Lvl VII Other Name
Coordination Coordination 10 15 20 25 30 35 40 45 Honed Control Boon of Refinement
Endurance Endurance Perseverance Temeritous Touch
Focus Focus Inner Calm Calming Gaze
Quickness Quickness Hastening Ogfoot
Strength Strength Might of the Lugians Might of the 5 Mules
Willpower Self Mind Blossom Bolstered Will
 
ATTRIBUTE DEBUFFS Decreases the given attributed by the given amount on the caster or the target
Spell Name Attribute Affected I II III IV V VI VII VIII Lvl VII Self Name Lvl VII Other Name
Bafflement Focus 10 15 20 25 30 35 40 45 Synaptic Misfire
Clumsiness Coordination Ataxia
Feebemind Self Self Loathing
Frailty Endurance Brittle Bones
Slowness Quickness Belly of Lead
Weakness Strength Senescence
 
SKILL BUFFS Increases the given skill by the given amount on the caster or the target
Spell Name Skill Affected I II III IV V VI VII VIII Lvl VII Self Name Lvl VII Other Name
Alchemy Mastery Alchemy 10 15 20 25 30 35 40 45 Silencia's Blessing Silencia's Boon
Arcane Enlightenment Arcane Lore Aliester's Blessing Aliester's Boon
Arcanum Enlightenment Salvaging Arcanum Enlightenment Arcanum Salvaging
Armor Tinkering Expertise Armor Tinkering Jibril's Blessing Jibril's Boon
Cooking Mastery Cooking Morimoto's Blessing Morimoto's Boon
Creature Enchantment Mastery Creature Enchantment Adja's Blessing Adja's Boon
Deception Mastery Deception Ketnan's Blessing Ketnan's Boon
Dirty Fighting Mastery Dirty Fighting Dirty Fighting Mastery Self Dirty Fighting Mastery Other
Dual Wield Mastery Dual Wield 10 15 20 25 30 35 40 45 Dual Wield Mastery Self Dual Wield Mastery Other
Fealty Loyalty Odif's Blessing Odif's Boon
Finesse Weapon Mastery Finesse Weapons Finesse Weapon Mastery Self Finesse Weapon Mastery Other
Fletching Mastery Fletching Lilitha's Blessing Lilitha's Boon
Healing Mastery Healing Avalenne's Blessing Avalenne's Boon
Heavy Weapon Mastery Heavy Weapons Heavy Weapon Mastery Self Heavy Weapon Mastery Other
Impregnability Missile Defense Aura of Deflection Web of Deflection
Invulnerability Melee Defense 10 15 20 25 30 35 40 45 Aura of Defense Web of Defense
Item Enchantment Mastery Item Enchantment Celcynd's Blessing Celcynd's Boon
Item Tinkering Expertise Item Tinkering Yoshi's Blessing Yoshi's Boon
Jumping Mastery Jump Jahannan's Blessing Jahannan's Boon
Leadership Mastery Leadership Ar-Pei's Blessing Ar-Pei's Boon
Life Magic Mastery Life Magic Harlune's Blessing Harlune's Boon
Light Weapon Mastery Light Weapons Light Weapon Mastery Self Light Weapon Mastery Other
Lockpick Mastery Lockpick 10 15 20 25 30 35 40 45 Oswald's Blessing Oswald's Boon
Magic Item Tinkering Expertise Magic Item Tinkering Celdiseth's Blessing Celdiseth's Boon
Magic Resistance Magic Defense Aura of Resistance Web of Resistance
Mana Conversion Mastery Mana Conversion Nuhmudira's Blessing Nuhmudira's Boon
Missile Weapon Mastery Missile Weapons Missile Weapon Mastery Self Missile Weapon Mastery Other
Monster Attunment Assess Creature Topheron's Blessing Topheron's Boon
Person Attunement Assess Person Kaluch's Blessing Kaluch's Boon
Recklessness Mastery Recklessness 10 15 20 25 30 35 40 45 Recklessness Mastery Self Recklessness Mastery Other
Shield Mastery Shield Shield Mastery Self Shield Mastery Other
Sneak Attack Mastery Sneak Attack Sneak Attack Mastery Self Sneak Attack Mastery Other
Sprint Run Saladur's Blessing Saladur's Boon
Summoning Mastery Summoning Summoning Mastery Self Summoning Mastery Other
Two Handed Combat Mastery Two Handed Combat Two Handed Combat Mastery Self Two Handed Combat Mastery Other
Void Magic Mastery Void Magic Void Magic Mastery Self Void Magic Mastery Other
War Magic Mastery War Magic Hieromancer's Blessing Hieromancer's Boon
Weapon Tinkering Expertise Weapon Tinkering Koga's Blessing Koga's Boon
 
SKILL DEBUFFS Decreases the given skill by the given amount on the caster or the target
Spell Name Skill Affected I II III IV V VI VII VIII Lvl VII Self Name Lvl VII Other Name
Alchemy Ineptitude Alchemy 10 15 20 25 30 35 40 45 Bottle Breaker
Arcane Benightedness Arcane Lore Hands of Chorizite
Armor Tinkering Ignorance Armor Tinkering Jibril's Vitae
Cooking Ineptitude Cooking Challenger's Legacy
Creature Enchantment Ineptitude Creature Enchantment Wrath of Adja
Deception Ineptitude Deception Heart on Sleeves
Defenselessness Missile Defense Broadside of a Barn
Dirty Fighting Ineptitude Dirty Ineptitude 10 15 20 25 30 35 40 45 Dirty Fighting Ineptitude Other
Dual Wield Ineptitude Dual Wield Dual Wield Ineptitude Other
Faithlessness Loyalty Sashi Mu's Kiss
Finesse Weapon Ineptitude Finesse Ineptitude Finesse Weapon Ineptitude Other
Fletching Ineptitude Fletching Twisted Digits
Healing Ineptitude Healing Unsteady Hands
Heavy Weapon Ineptitude Heavy Weapons Heavy Weapon Ineptitude Other
Vulnerability Melee Defense 10 15 20 25 30 35 40 45 Gravity Well
Item Enchantment Ineptitude Item Enchantment Wrath of Celcynd
Item Tinkering Ignorance Item Tinkering Unfortunate Appraisal
Jumping Ineptitude Jump Feat of Radaz
Leaden Feet Run Gears Unwound
Leadership Ineptitude Leadership Kwipetian Vision
Life Magic Ineptitude Life Magic Wrath of Harlune
Light Weapon Ineptitude Light Weapons 10 15 20 25 30 35 40 45 Light Weapon Ineptitude Other
Lockpick Ineptitude Lockpick Fat Fingers
Magic Item Tinkering Ignorance Magic Item Tinkering Eyes Clouded
Magic Yield Magic Defense Futility
Mana Conversion Ineptitude Mana Conversion Inefficient Investment
Missile Weapon Ineptitude Missile Weapons Missile Weapon Ineptitude Other
Monster Unfamiliarity Assess Creature Ignorance's Bliss
Person Unfamiliarity Assess Person 10 15 20 25 30 35 40 45 Introversion
Recklessness Ineptitude Recklessness Recklessness Ineptitude Other
Shield Ineptitude Shield Shield Ineptitude Other
Sneak Attack Ineptitude Sneak Attack Sneak Attack Ineptitude Other
Summoning Ineptitude Summoning Summoning Ineptitude Other
Two Handed Ineptitude Two Handed Combat Two Handed Combat Ineptitude Other
Void Magic Ineptitude Void Magic Void Magic Ineptitude Other
War Magic Ineptitude War Magic Wrath of the Hieromancer
Weapon Tinkering Ignorance Weapon Tinkering Eye of the Grunt

Life Magic

See also Life Magic (Skill), Category:Life Magic Spell

Acid Protection (Spell) Acid Vulnerability (Spell)
Blade Protection (Spell) Blade Vulnerability (Spell)
Bludgeoning Protection (Spell) Bludgeoning Vulnerability (Spell)
Cold Protection (Spell) Cold Vulnerability (Spell)
Fire Protection (Spell) Fire Vulnerability (Spell)
Lightning Protection (Spell) Lightning Vulnerability (Spell)
Piercing Protection (Spell) Piercing Vulnerability (Spell)
Armor (Spell) Imperil (Spell)
Regeneration (Spell) Fester (Spell)
Rejuvenation (Spell) Exhaustion (Spell)
Mana Renewal (Spell) Mana Depletion (Spell)
Heal (Spell) Harm (Spell)
Revitalize (Spell) Enfeeble (Spell)
Mana Boost (Spell) Mana Drain (Spell)
Infuse Health (Spell) Drain Health (Spell)
Infuse Stamina (Spell) Drain Stamina (Spell)
Infuse Mana (Spell) Drain Mana (Spell)
Health to Stamina (Spell) Health to Mana (Spell)
Stamina to Health (Spell) Stamina to Mana (Spell)
Mana to Health (Spell) Mana to Stamina (Spell)
Martyr's Hecatomb (Spell)
Martyr's Tenacity (Spell)
Martyr's Blight (Spell)

Item Enchantment

See also Item Enchantment (Skill), Category:Item Enchantment Spell, Recall Spells

Acid Bane (Spell) Acid Lure (Spell)
Blade Bane (Spell) Blade Lure (Spell)
Bludgeon Bane (Spell) Bludgeon Lure (Spell)
Flame Bane (Spell) Flame Lure (Spell)
Frost Bane (Spell) Frost Lure (Spell)
Lightning Bane (Spell) Lightning Lure (Spell)
Piercing Bane (Spell) Piercing Lure (Spell)
Impenetrability (Spell) Brittlemail (Spell)
Blood Drinker (Spell) Blood Loather (Spell)
Heart Seeker (Spell) Turn Blade (Spell)
Defender (Spell) Lure Blade (Spell)
Swift Killer (Spell) Leaden Weapon (Spell)
Hermetic Link (Spell) Hermetic Void (Spell)
Spirit Drinker (Spell) Spirit Loather (Spell)
Strengthen Lock (Spell) Weaken Lock (Spell)
Portal (Spell)

Special Spells

Quest Spells

See also Category:Quest Spell.

Creature Enchantment
Tusker Leap Tusker Sprint Tusker Might
Item Enchantment
Bur Recall Call of Mhoire Forge Lifestone Sending Recall the Sanctuary
Tusker Skin Ulgrim's Recall
Life Magic
Arcane Restoration Curse of Raven Fury Tusker Hide Unnatural Persistence
War Magic
Arcane Pyramid Dark Flame Flame Chain Ring around the Rabbit
Spectral Flame Tusker Fists

Fellowship Spells

Related topics: Fellowships

Each spell has four levels, with a different prefix on the spell name. For example, the Strength spells are:

  • IV - Lesser Empowering the Conclave
  • V - Empowering the Conclave
  • VI - Greater Empowering the Conclave
  • VII - Superior Empowering the Conclave
Creature Attribute Spells - Blackmire 2
Spell Name Attribute IV V VI VII
Empowering the Conclave Strength 25 30 35 40
Vivify the Conclave Endurance
Alacrity of the Conclave Coordination
Speed the Conclave Quickness
Acumen of the Conclave Focus
Volition of the Conclave Self
Increases the attribute by the given amount on the fellowship.
 
Creature Magic Skill Spells - Blackmire 4
Spell Name Skill IV V VI VII
Conjurant Chant Creature 25 30 35 40
Artificant Chant Item
Vitaeic Chant Life
Hieromantic Chant War
Conveyic Chant Mana Conversion
Increases the skill by the given amount on the fellowship.
 
Creature Defense Skill Spells - King Toad Idol
Spell Name Skill IV V VI VII
Guardian of the Clutch Melee Defense 25 30 35 40
Warden of the Clutch Missile Defense
Sanctifier of the Clutch Magic Defense
Increases the skill by the given amount on the felllowship.
 
Life Protection Spells - Blackmire 3
Spell Name Damage Type IV V VI VII
Scythe Ward Slashing 43 % 50 % 60 % 65 %
Lance Ward Piercing
Flange Ward Bludgeoning
Inferno Ward Fire
Frore Ward Cold
Corrosive Ward Acid
Voltaic Ward Electrical
Reduces damage all fellowship members take.
 
Life Regeneration Spells - Blackmire 5
Spell Name Attribute IV V VI VII
The Soothing Wind Health 55 % 70 % 85 % 115 %
The Golden Wind Stamina
The Endless Well Mana
Increases natural recovery rate of fellowship members.

IV - Lesser, V - n/a, VI - Greater, VII - Superior

Housing Decoration Spells

Some unique spells can be found on certain Housing Decorations known as Spell Casting Devices. Many of these spells are useful cantrips.
See:

Cantrips

Cantrips are spells which stack with the standard set of spells. Some cantrips will also stack with other cantrips. All cantrips are unlearnable.
See:

Health, Stamina, and Mana Buffs

Monster Only Spells

Spell Name Effect Duration
Apathy Reduces Strength Attribute to 10 60 Secs
Batter Flesh Increases damage taken from Bludgeoning by 200%. 60 Secs
Blight Mana Lowers mana by 50% 5 Mins
Brain Freeze Lowers all skills by 50% 15 Secs
Camping Ineptitude Less phat loot 5 Mins
Canker Flesh Increases damage taken from Acid by 200%. 60 Secs
Champion's Clever Ruse Decreases Magic Defense Skill by 120 90 Secs
Champion's Skullduggery Decreases Melee Defense Skill by 120 90 Secs
Char Flesh Increases Damage taken by Fire by 200% 60 Secs
Charge Flesh Increases Damage taken by Lightning by 200% 60 Secs
Curse of Mortal Flesh Decreases the target's natural armor by 500 points. 2 Mins
Depletion Reduces the total mana of target by half. 30 Secs
Flayed Flesh Increases Damage taken by fire by 300% 30 Secs
Fungal Bloom Lowers target's health by 50%. 15 Secs
Glacial Speed Decreases target's Run speed by 200 points. 30 Secs
Greater Marrow Blight Reduces all your skills by 50%. 20 Secs
Greater Mucor Blight Reduces all your skills by 50%. 15 Secs
Grip of Death Lowers all skills by 99%. 60 Secs
Kiss of the Grave Lowers stamina by 50% (Fellowship). 2 Mins
Magic Disarmament Reduces Magic Defense skill by 200 points. 2 Mins
Mana Syphon Decreases Mana Regen Rate by 100%. 2 Mins
Mesmerizing Gaze Reduces all Skills by 20% 60 Secs
Mire Foot Target's run skill is reduced by 99%. 2 Mins
Plague Lowers health by 50%. 30 Secs
Poison Reduces Health by 15% 30 Secs
Poison Health Reduces Health by 20% 5 Minutes
Stasis Field Decreases all of the target's attributes by 50 points. 2 Mins
Taint Mana Lowers the total mana by 30% 2 Mins
Thin Skin Lowers natural armor by 230. 2 Mins
Trance Decreases Magic Defense by 200 points. 60 Secs

Update History

Chains of Command
  • Level 1 to 5 buff durations greatly increased.

Castling

  • All buffs of level 1-5 now last 30 minutes exactly.
  • All level 6 buffs last 45 minutes.
  • All level 7 buffs last 60 minutes.

A New Threat

  • Level 7 buff time/animations for many Life and Creature spells changed to the equivalent of level 1 spells.
  • Player casted dispels now only remove negative enchantments.

Mired Hearts

  • The durations of most negative spells have been altered.
  • Improvements made to Heal and Revitalize spells.

A Small Victory

  • War Magic damage improved for bolts and arcs at levels 1 through 6, and for all levels of streaks.

Recollections

  • Streak Damage updated for all spell levels (1-7).

Shattered Lines

  • The spell range inside dungeons has been reduced to approximately 30 meters. This change should only affect life and creature spells. War magic should not be impacted by this change.

Master of Arms

  • Existing weapon skill spells in Spellbooks, on Loot Weapons and on Armor were converted to Finesse, Heavy, Light or Missile Weapons spells to reflect the new skill changes.