Tesserae

From My Wiki
Revision as of 12:12, 23 January 2009 by imported>Erolecnal (Walkthrough)
Jump to navigation Jump to search
Quest Summary
Quest type Solo/Group
XP Reward 1 point of skill (Tessara determines skill)
XP Cap 350,046,134
Item Reward None
Title Reward None
Starting location Timaru
Timer 2 Weeks per turn in
Level Restrictions 1+
Level Suggestions 60+ to hunt (130+ for turn in)
Introduced in Dark Majesty (Expansion)

This is an optional side quest of the Olthoi Queen that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire Marae Lassel Plateau. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing Olthoi Brood Nobles killed or when the Queen is killed.

Walkthrough

  1. Hand in the five Pyreal Bells as described in the Olthoi Queen quest.
  2. After the final bell has been handed, the five regions of Marae Lassel Plateau start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
  3. The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the Brood Nobles will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
  4. If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to it's normal non-swarm status.
  5. Turn the tesserae in to Aun Hareltah in Timaru for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. During the ?? event, further restrictions were added. Now there is a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.

Items

Available Tesserae
Alchemy File:Arcane Lore Tessera icon.png Arcane Lore File:Armor Tinkering Tessera icon.png Armor Tinkering File:Axe Tessera icon.png Axe File:Bow Tessera icon.png Bow
File:Creature Assessment Tessera icon.png Creature Assessment File:Creature Enchantment Tessera icon.png Creature Enchantment File:Crossbow Tessera icon.png Crossbow File:Dagger Tessera icon.png Dagger File:Deception Tessera icon.png Deception
File:Fletching Tessera icon.png Fletching File:Healing Tessera icon.png Healing File:Item Enchantment Tessera icon.png Item Enchantment File:Item Tinkering Tessera icon.png Item Tinkering File:Jump Tessera icon.png Jump
File:Leadership Tessera icon.png Leadership File:Life Magic Tessera icon.png Life Magic File:Lockpick Tessera icon.png Lockpick File:Loyalty Tessera icon.png Loyalty File:Mace Tessera icon.png Mace
File:Magic Defense Tessera icon.png Magic Defense File:Magic Item Tinkering Tessera icon.png Magic Item Tinkering File:Mana Conversion Tessera icon.png Mana Conversion File:Melee Defense Tessera icon.png Melee Defense File:Missle Defense Tessera icon.png Missle Defense
File:Person Assessment Tessera icon.png Person Assessment File:Run Tessera icon.png Run File:Spear Tessera icon.png Spear File:Staff Tessera icon.png Staff File:Sword Tessera icon.png Sword
File:Thrown Weapons Tessera icon.png Thrown Weapons File:Unarmed Tessera icon.png Unarmed File:War Magic Tessera icon.png War Magic


Lore & Dialog