Training Halls

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Revision as of 19:25, 19 February 2013 by imported>Arkalor's Bot (Text replace - "Category:Retired" to "Category:Retired Dungeon")
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Related topics: Character Creation, User Interface

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo/Group
Start Location: Starter Outposts
Timer: None
Level Restrictions: 1 - 5
Rewards Summary
Items:
Full details here
Healing Tonic
Max XP: 75
Titles: None
Related Articles
Introduced In: Release
Updated In: The Paths of Destruction,
Crests of a Turbulent Sea,
The First Strike
Related Quests: Training Academy Quest

Quest Overview

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough

  • Enter the Training Halls portal at any of the Starter Outposts.
  • Speak with the Greeter for instructions.
  • Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
  • Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
  • Hand your Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
  • Exit the hall via the surface portal nearby when finished.

Items

Quest Items
Welcome Letter
Training Hall Key
Calling Stone (Retired)
Healing Tonic


Starter Weapons
Starter Budiaq
Starter Spear
Starter Yari
Starter Jo
Starter Nabut
Starter Quarterstaff
Starter Club
Starter Jitte
Starter Kasrullah
Starter Hand Axe
Starter Shou-ono
Starter Tungi
Starter Shortsword
Starter Simi
Starter Yaoji
Starter Knife
Starter Jambiya
Starter Shortbow
Starter Yag
Starter Shouyumi
Starter Crossbow
Starter Dart
Starter Shouken


Images

Click image for full size version.

Lore & Dialog

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."


Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."

Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History

The Paths of Destruction
  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea