Gaerlan's Citadel: Difference between revisions

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m Weapon type is not tied to Mastery
 
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  |          MMD Reward = 5
  |          MMD Reward = 5
  |    Luminance Reward = 15,000
  |    Luminance Reward = 15,000
  |      Max XP Reward = 470,000,000 xp
  |      Max XP Reward = 350,000,000 xp
  |              Titles = Gaerlan Slayer
  |              Titles = Gaerlan Slayer
  |  
  |  
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=== Part 5: Gaerlan ===
=== Part 5: Gaerlan ===
# From the drop, follow the linear dungeon through 2 rooms with a few enemies and doors that must be opened.  You reach a catwalk, from which you can see [[Gaerlan]] himself in the large room below.
# From the drop, follow the linear dungeon through 2 rooms with a few enemies and doors that must be opened.  You will then reach a catwalk, from which you can see [[Gaerlan]] himself in the large room below.
# Fully debuff and fester [[Gaerlan]], and then kill him with Pierce or Slash weapons.
# Fully debuff and fester [[Gaerlan]], and then kill him with Pierce or Slash weapons.
#* '''Tip:''' A common strategy is have melee players form a ''melee wall'' on the catwalk or in the doorway.  This way mages and archers can attack from a somewhat safe distance.  The other enemies in the room can be killed or ignored as desired.
#* '''Tip:''' A common strategy is have melee players form a ''melee wall'' on the catwalk or in the doorway.  This way mages and archers can attack from a somewhat safe distance.  The other enemies in the room can be killed or ignored as desired.
#* '''Note 1:''' If anyone dies during the battle, they can get back by using the appropriate Citadel Library portal in Eastham.  This will drop them back in the staircase room where they will have to run back up the stairs and use the portal, then through the 2 rooms to get back.  
#* '''Note 1:''' If anyone dies during the battle, they can get back by using the appropriate Citadel Library portal in Eastham.  This will drop them back in the staircase room where they will have to run back up the stairs and use the portal, then through the 2 rooms to get back.  
#* '''Note 2:''' Gaerlan has incredibly high heath regeneration.  If attempting to solo, casting [[Decrepitude's Grasp]] or [[Incantation of Fester Other]] is a must.  The most difficult part of killing is doing enough damage to overcome his regen.
#* '''Note 2:''' Gaerlan has incredibly high heath regeneration.  If attempting to solo, casting [[Decrepitude's Grasp]] or [[Incantation of Fester Other]] is a must.  The most difficult part of killing is doing enough damage to overcome his regen.
# Once Gaerlan is dead and vanishes, quickly take the portal to [[Gaerlan's Inner Sanctum]] that spawns in the room under the catwalk.
# Once Gaerlan is dead and vanishes, quickly take the portal to [[Gaerlan's Inner Sanctum]] that spawns in the room under the catwalk.  Using the portal is what flags you to receive rewards.
#:<font color="green"><Player Name> has defeated Gaerlan's electric aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."</font>
#:<font color="green"><Player Name> has defeated Gaerlan's electric/prismatic aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."</font>
# The final dungeon has no enemies.  From the drop head up the ramp to the south, take your first 2 lefts, and then your first right.  
# The final dungeon has no enemies.  From the drop head up the ramp to the south, take your first 2 lefts, and then your first right.  
# At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with [[Gaerlan's Phylacteric Prison]].
# At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with [[Gaerlan's Phylacteric Prison]].
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#* An [[Elemental Master Robe]].  The player who got the kill on Gaerlan will receive a black version, all others will get a red version.   
#* An [[Elemental Master Robe]].  The player who got the kill on Gaerlan will receive a black version, all others will get a red version.   
#* An [[Iasparailaun]] or [[Modified Iasparailaun]] (150+ version only).  This sword can be placed on a housing hook or given to an [[Agent of the Arcanum]] for 2 [[MM]] notes or 5 [[MMD]]s (150+), as well as experience and the title "Gaerlan Slayer".
#* An [[Iasparailaun]] or [[Modified Iasparailaun]] (150+ version only).  This sword can be placed on a housing hook or given to an [[Agent of the Arcanum]] for 2 [[MM]] notes or 5 [[MMD]]s (150+), as well as experience and the title "Gaerlan Slayer".
#* A specific reward item based on your trained and specialized skills.  
#** Note that despite the item's description, it cannot be wielded by Empyrean characters.  This item pre-dates Empyrean being a selectable character class and was never intended to be wieldable by players.
#* '''Note:''' The unique rewards are distributed based on what skills you have trained or above. The item you get will go in order from the most skill credits to train the skill down to the least, then restart.  (For War, and its 4 staves, this means you must do 3 full rotations of your skills and do the quest 1 more time for the fourth.)
#* A specific reward item based on your trained and specialized skills. See the table below.
# '''<font color="green">[OPTIONAL]</font>''' Take the [[Citadel Apex]] portal on the south wall and loot [[Martine's Mask]] and [[Martine's Robe]] lying on the top of the tower.  Note that there is no return portal to get back.
# '''<font color="green">[OPTIONAL]</font>''' Take the [[Citadel Apex]] portal on the south wall and loot [[Martine's Mask]] and [[Martine's Robe]] lying on the top of the tower.  Note that there is no return portal to get back
:{| class="wikitable"
! Trained Skill !! Train Cost !! 20-149 Item !! 150+ Item
|-
| [[War Magic]] || 16 || {{Icon Link|Taulandoi}} || {{Icon Link|Modified Taulandoi (Cold)}} <br>{{Icon Link|Modified Taulandoi (Electric)}} <br/> {{Icon Link|Modified Taulandoi (Acid)}} <br> {{Icon Link|Modified Taulandoi (Fire)}}
|-
| [[Life Magic]] || 12 || {{Icon Link|Saulandoi}} || {{Icon Link|Modified Saulandoi}}
|-
| [[Heavy Weapons]] || 6 || {{Icon Link|Raudaloi}}<br> {{Icon Link|Gauraloi}} || {{Icon Link|Modified Raudaloi}} <br>{{Icon Link|Modified Gauraloi}}
|-
| [[Mana Conversion]] || 6 || {{Icon Link|Ring of Intellect}} || {{Icon Link|Modified Ring of Intellect}}
|-
| [[Missile Defense]] || 6 || {{Icon Link|Saelgauloi}} || {{Icon Link|Modified Saelgauloi}}
|-
| [[Missile Weapons]] || 6 || {{Icon Link|Habraeloi}}<br> {{Icon Link|Palauloi}}<br> {{Icon Link|Lautaloi}} || {{Icon Link|Modified Habraeloi}}<br> {{Icon Link|Modified Palauloi}}<br> {{Icon Link|Modified Lautaloi}}
|-
| [[Finesse Weapons]] || 4 || {{Icon Link|Falauloi}}<br> {{Icon Link|Dauloi}} <br>{{Icon Link|Shauraloi}} || {{Icon Link|Modified Falauloi}} <br>{{Icon Link|Modified Dauloi}}<br> {{Icon Link|Modified Shauraloi}}
|-
| [[Leadership]] || 4 || {{Icon Link|Circlet of Supremacy}} || {{Icon Link|Modified Circlet of Supremacy}}
|-
| [[Light Weapons]] || 4 || {{Icon Link|Sacraloi}}<br> {{Icon Link|Tauraloi}} || {{Icon Link|Modified Sacraloi}}<br> {{Icon Link|Modified Tauraloi}}
|-
| [[Shield]] || 2 || {{Icon Link|Dauloirae}} || {{Icon Link|Modified Dauloirae}}
|-
| [[Arcane Lore]] || 0 || {{Icon Link|Bracelet of Knowledge}} || {{Icon Link|Modified Bracelet of Knowledge}}
|-
| [[Magic Defense]] || 0 || {{Icon Link|Daulan Faur}} || {{Icon Link|Modified Daulan Faur}}
|}
==== Notes on Item Rewards ====
* The first time you complete the quest, you will receive the item with the highest skill credit cost which you have trained (or specialized).  Repeat runs will give the next item in the list according to the skills you currently have trained.  After getting all the possible items for your trained skills, the rewards will cycle and you start from the top of the list again.
* As this is a very old quest, the reward items were designed around the weapon skills at the time of its release.  When the Heavy, Finesse, Light, and Missile weapon skills were introduced, the items were re-grouped according to their assigned weapon skill.
* It is unknown what is used, if anything, to determine which weapon is received for the weapon skills with multiple items. It is known that a player with a bow mastery can receive the crossbow weapon, so it may be random.
* The exact priority order of skills of equal skill credit cost has not been extensively tested.
* The Dauloirae shield was originally rewarded for the Melee Defense skill, as it existed before there was a Shield skill.  This was changed after the Shield skill was introduced.
* It is believed that there is a "programmed rewards sequence" which the character is evaluated against when getting rewards.  If skills are trained or dropped between completions of the quest, it will not change your current position in the rewards sequence.  This means that you will get the next reward item down the list, even if you have trained a new skill that costs more skill credits than the next one.  Conversely, it means dropping a skill that would effect the next reward will skip over that item.  Again this is all theory and has not been heavily tested for accuracy.
* The Taulandoi caster comes in 4 elemental versions.  However, only 1 is given as part of the War Magic item reward.  As a result, the entire sequence of rewards for a character must be cycled before getting another Taulandoi of a different element.  In order to get one of all 4 varieties, a player would likely need to complete the quest 10-15 times!
* Based on the above notes, some of the weapon rewards are extremely rare to find due to the general unpopularity of light and finesse weapons and the need to complete the quest many times to get all items.


== Maps ==
== Maps ==
Line 541: Line 577:
You've earned 350,000,000 experience.<br>
You've earned 350,000,000 experience.<br>
You've earned 15,000 Luminance.<br>
You've earned 15,000 Luminance.<br>
Gaerlan's Phylacteric Prison gives you Modified Saulandoi..<br>
Gaerlan's Phylacteric Prison gives you Modified Saulandoi..<br></font>


----
----
'''Using Gaerlan's Phylacteric Prison again before timer is up:'''<br/>
<font color=green>A woman's voice sounds in your mind, "You have not yet earned the right to draw what you will from his soul. Return when you have waited a full  day. Greed is a poor attribute to have, child.</font>


A woman's voice sounds in your mind, "You have not yet earned the right to draw what you will from his soul. Return when you have waited a full cycle of the days. Greed is a poor attribute to have, child.</font>
----
'''Using Gaerlan's Phylacteric Prison again after timer is up but not completing quest again:'''<br/>
<font color=green>There is nothing for you here, child.</font>


----
----

Latest revision as of 06:37, 21 February 2015

Related topics: 2002/09 - Gaerlan's Defeat (Live Event)

Walk Through ___ Maps ___ Items ___ XP ___ Titles ___ Images ___ Lore & Dialog ___
Quest Summary
Quest Type: Group/Solo
Start Location: varies
Timer: 20 hours
Level Restrictions: Frost: 20-39
Fire: 40-59
Acid: 65-79
Lightning: 80-149
Prismatic: 150+
Level Suggestions: Same as Above
Rewards Summary
Items:
Full details here
(see below)
MMDs: 5
Luminance: 15,000
Max XP:
Full details here
350,000,000 xp
Titles:
Full details here
Gaerlan Slayer
Related Articles
Introduced In: Verdict
Updated In: A Perfect Paradox,
Discoveries,
Pillars Made of Sand,
Secrets of the Apostates,
Reforging the Past,
Master of Arms,
Seeds of Hope
A Growing Twilight
The Quest for Freedom
Gaerlan's Undead Form

Quest Overview

Enter Gaerlan's Citadel and defeat him.

This is a classic quest from the early years of Asheron's Call. It features a lot of lore and was accompanied by many related live events. 11 years after its release, a higher difficulty version (level 150+) of the quest was introduced during the Seeds of Hope event. This quest is commonly referred to as "G-Man".

This quest features several regular dungeons, puzzle dungeons, and a challenging boss. It tends to be buggy when interacting with the various NPCs, so it is recommended to line up and complete all NPC interactions one at a time in order to avoid someone not getting an item/flagged/etc.

There are 5 different difficulty levels for this quest, although due to level restrictions on portals, it is not typical that any but the 150+ version are completed regularly. The item rewards for this quest use an interesting rotational mechanic. Based on the skills your character has trained and specialized, you will receive a specific item. Completing the quest numerous times gives additional different items based on your skills, with the sequence of items starting over once you have gotten them all once. In this way, the rewards are customized for each player.

To complete one of the trials, someone in your group must use a missile weapon. There is a destroyable door which can only be killed by missile weapons. If you are attempting the quest solo and are not a missile weapons user, you can bring a Runed Weapon. Don't forget plenty of ammunition as well.

Walk Through

A Note About Return Portals: Prior to starting the quest, it is good to make sure everyone knows there are a pair of bunkers in Eastham (at approximately 17.1N, 63.0E) that contain many portals related to this quest. They were added for the purpose of getting back into the appropriate sections in case of death or loss of connection. Portals exist for the Ziggurats, Proving Grounds and the Citadel Library. If you die or lose connection, you can use the Eastham portal in the Town Network and run to the bunkers for easy re-entry. Each player is flagged for each portal when you enter that dungeon during the quest. This flagging lasts until the quest is completed by each player and does not have an expiration timer.

Part 1: Guardian Lair

  1. Enter to the Guardian Lair appropriate to your level range. Note that the portals for each are in completely different locations.
  2. In the dungeon, work your way to the bottom where you'll find a boss golem for your level range. The dungeon itself is not very large.
  3. Kill the boss golem and take the portal that spawns at the top of the ramp to be portaled outside to Citadel Valley.

Part 2: Ziggurat

  1. Jump down off the cliff and run southeast to 57.8N, 48.4E, where you'll find Asheron's Platinum Golem.
  2. Line up and speak with Asheron's Platinum Golem one at a time and you'll receive an Imbued Pyreal Nugget.
  3. From here, run southwest and enter the Ziggurat portal near 57.1N, 47.8E that matches your level range. They are color coordinated for the level ranges.
  4. This dungeon is the longest one on the quest and has many rooms connected in a maze-like pattern.
  5. Work your way through this dungeon, always going up, until you reach a Platinum Golem (NPC).
    • Note: For the 150+ version, the greatest danger in this dungeon are the Frost Wisp enemies. They cast level 8 vulns and war magic. Without good protection against cold, you can easily be killed in 1-2 hits when vulned. Use caution and dispel vulns if possible.
  6. Hand the Platinum Golem (NPC) your Imbued Pyreal Nugget, and then enter the Proving Grounds portal located next to him.
    • Note: From this point onward, you may use the Proving Grounds portal appropriate for your level range in the bunkers in Eastham.

Part 3: Proving Grounds

Inside the proving grounds, you must tackle a series of trials:

Trial #1: The Riddle

  1. Speak with the Tribunal located in the center of the room, and you'll be given a riddle.
  2. To answer the riddle, use the statue that corresponds with the right answer. If correct, you'll receive a blue Seal Fragment and be portaled to the Rolling Balls of Death.
Question Answer
I've legs, and a foot, and also a head. But I cannot think nor move on my own. What am I? Bed
I am void, and absence, I am not a color. What am I? Black
The maker want it not, the buyer does not use it, and the user never sees it. What am I? Coffin
No sound, no voice, no breath,no sleep, no thought, no sight, no more. What is it? Death
It begins eternity, ends time and space, it rests at the start of every end and the end of every place. What is it? E
I never grow, but can become very wide, and everything falls into darkness when I hide. What am I? Eyes
I can be an old love, but mostly a lost passion. My life grows as you feed me, but when I drink water I die. Flame
What is it that has one voice but becomes four-footed, two-footed, and three-footed? Man
I am a room without walls, windows or doors. What am I? Mushroom
A poor man has too much of me, a wealthy man needs me not, and if you feast upon me you will die. What am I ? Nothing
What has no beginning or end, yet binds two together? Ring
You will break me if you name me. What am I? Silence
At night they come without being called, but at dawn they are lost without being stolen. What are they? Stars
I pass through the water and never get wet. What am I? Sunshine
It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it? Time
It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it? Tomorrow
It cannot be slain so long as there is a ray, it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it? Hope
I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I? Wind

Trial #2: Rolling Balls of Death

  1. In this trial you must avoid the infamous Rolling Balls of Death. Getting hit is an instant trip to the lifestone. The balls roll down the long hallway and beyond a destroyable door. Balls also roll down each of the cross hallways.
  2. Take a moment to identify the pattern, and when ready, move through the dungeon, only stopping at the safe spots (alcove corners) until you reach the last alcove.
    • Note: The only safe spots to stand inside this dungeon are on the 45 degree angles that are the corners of the alcoves.
  3. Once you get to the last safe spot before the long hallway, you'll see a door. Use missile weapons to destroy the door and then run into the room on the far side.
    • Note: The door is immune to all magic. Summons can kill it, but you might have difficulty getting a summon to go and attack the door without moving from one of the safe spots. Melee weapons work on the door, but there is not enough time between rolling balls to destroy the door.
  4. After the door has been destroyed, carefully make your way to the end of the room and loot an orange Seal Fragment from the chest on the south wall.
  5. After looting, carefully cross the room to the portal. The balls roll through the room, so be aware of where they are when crossing. Use the Proving Grounds portal on the north wall.

Trial #3: Floor Puzzle

  1. The floor puzzle contains a series of tiles that contain a hidden path to the other side. If you step on a wrong tile you'll fall through and be forced to start over.
  2. The puzzle can be skipped entirely by hugging the left wall and running to the other side of the room. If you do this, skip to the last step for this trial.
  3. If you are navigating your way through the floor puzzle:
    1. From the left side of the room, walk on to the Fire tile to start.
    2. Move north 3 spaces to the 3rd Frost tile.
    3. Move east 4 spaces to Fire tile.
    4. Move north 1 space to the Frost tile.
    5. Move east 2 spaces to the Acid tile.
    6. Move north 2 spaces to the Frost tile.
    7. Move west 1 space to the Acid tile.
    8. Move north and exit the puzzle.
  4. Enter the room to the north and loot a green Seal Fragment from the chest on the east wall, then use the Proving Grounds portal on the northwest corner.

Trial #4: Reverence of the Ceremony

Reverence must be shown during a ceremony.
  1. The key to this riddle is to NOT TALK in open chat. If you do, you'll have to start over and fight your way through a series of golems. This includes spellcasting and anything that your character says openly. Fellow chat and global channels are still fine.
    • Note: This mechanic has been broken/bugged for a long time and will likely not portal you if you say anything. Feel free to test it if feeling ambitious.
  2. Run through the linear dungeon and loot a purple Seal Fragment from the chest at the end of the hall, then use the Citadel Valley portal to complete the Trials.

Part 4: Citadel Library

  1. Combine the the blue and orange Seal Fragments to create a Combined Seal Fragment.
    • + =
  2. Combine the green and purple Seal Fragments to create another Combined Seal Fragment.
    • + =
  3. Combine the 2 Combined Seal Fragments to create an Ornate Seal.
    • + =
    The larger fragments fit together to create an Ornate Seal.
  4. Return to Asheron's Platinum Golem at 57.8N, 48.4E and line up to hand him your Ornate Seal to receive an Imbued Ornate Seal and a Citadel Portal Gem. Again it is best to do this one at a time to prevent bugging.
  5. Use the Citadel Portal Gem to be portaled to the Citadel Surface nearby.
  6. Hand your Imbued Ornate Seal to any Ornate Pillar on the structure to be portaled to the Citadel Library:
    Ornate Pillar teleports you with Citadel Library.
    • Note: From this point onward, you may use the Citadel Library portal in the bunkers in Eastham.
  7. At the drop, you will be in a room filled with tall staircases. This room is filled with many bookcases which give books if used (lore purposes only).
  8. Use the east facing staircase just to your left and take it all the way to the platform at the top of the dungeon.
  9. At the top, take the appropriate level/color portal at the very top to be portaled to final part of the quest.

Part 5: Gaerlan

  1. From the drop, follow the linear dungeon through 2 rooms with a few enemies and doors that must be opened. You will then reach a catwalk, from which you can see Gaerlan himself in the large room below.
  2. Fully debuff and fester Gaerlan, and then kill him with Pierce or Slash weapons.
    • Tip: A common strategy is have melee players form a melee wall on the catwalk or in the doorway. This way mages and archers can attack from a somewhat safe distance. The other enemies in the room can be killed or ignored as desired.
    • Note 1: If anyone dies during the battle, they can get back by using the appropriate Citadel Library portal in Eastham. This will drop them back in the staircase room where they will have to run back up the stairs and use the portal, then through the 2 rooms to get back.
    • Note 2: Gaerlan has incredibly high heath regeneration. If attempting to solo, casting Decrepitude's Grasp or Incantation of Fester Other is a must. The most difficult part of killing is doing enough damage to overcome his regen.
  3. Once Gaerlan is dead and vanishes, quickly take the portal to Gaerlan's Inner Sanctum that spawns in the room under the catwalk. Using the portal is what flags you to receive rewards.
    <Player Name> has defeated Gaerlan's electric/prismatic aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."
  4. The final dungeon has no enemies. From the drop head up the ramp to the south, take your first 2 lefts, and then your first right.
  5. At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with Gaerlan's Phylacteric Prison.
  6. Use Gaerlan's Phylacteric Prison to receive experience, luminance (150+ only) and the following rewards:
    • An Elemental Master Robe. The player who got the kill on Gaerlan will receive a black version, all others will get a red version.
    • An Iasparailaun or Modified Iasparailaun (150+ version only). This sword can be placed on a housing hook or given to an Agent of the Arcanum for 2 MM notes or 5 MMDs (150+), as well as experience and the title "Gaerlan Slayer".
      • Note that despite the item's description, it cannot be wielded by Empyrean characters. This item pre-dates Empyrean being a selectable character class and was never intended to be wieldable by players.
    • A specific reward item based on your trained and specialized skills. See the table below.
  7. [OPTIONAL] Take the Citadel Apex portal on the south wall and loot Martine's Mask and Martine's Robe lying on the top of the tower. Note that there is no return portal to get back.
Trained Skill Train Cost 20-149 Item 150+ Item
War Magic 16 Taulandoi Modified Taulandoi (Cold)
Modified Taulandoi (Electric)
Modified Taulandoi (Acid)
Modified Taulandoi (Fire)
Life Magic 12 Saulandoi Modified Saulandoi
Heavy Weapons 6 Raudaloi
Gauraloi
Modified Raudaloi
Modified Gauraloi
Mana Conversion 6 Ring of Intellect Modified Ring of Intellect
Missile Defense 6 Saelgauloi Modified Saelgauloi
Missile Weapons 6 Habraeloi
Palauloi
Lautaloi
Modified Habraeloi
Modified Palauloi
Modified Lautaloi
Finesse Weapons 4 Falauloi
Dauloi
Shauraloi
Modified Falauloi
Modified Dauloi
Modified Shauraloi
Leadership 4 Circlet of Supremacy Modified Circlet of Supremacy
Light Weapons 4 Sacraloi
Tauraloi
Modified Sacraloi
Modified Tauraloi
Shield 2 Dauloirae Modified Dauloirae
Arcane Lore 0 Bracelet of Knowledge Modified Bracelet of Knowledge
Magic Defense 0 Daulan Faur Modified Daulan Faur

Notes on Item Rewards

  • The first time you complete the quest, you will receive the item with the highest skill credit cost which you have trained (or specialized). Repeat runs will give the next item in the list according to the skills you currently have trained. After getting all the possible items for your trained skills, the rewards will cycle and you start from the top of the list again.
  • As this is a very old quest, the reward items were designed around the weapon skills at the time of its release. When the Heavy, Finesse, Light, and Missile weapon skills were introduced, the items were re-grouped according to their assigned weapon skill.
  • It is unknown what is used, if anything, to determine which weapon is received for the weapon skills with multiple items. It is known that a player with a bow mastery can receive the crossbow weapon, so it may be random.
  • The exact priority order of skills of equal skill credit cost has not been extensively tested.
  • The Dauloirae shield was originally rewarded for the Melee Defense skill, as it existed before there was a Shield skill. This was changed after the Shield skill was introduced.
  • It is believed that there is a "programmed rewards sequence" which the character is evaluated against when getting rewards. If skills are trained or dropped between completions of the quest, it will not change your current position in the rewards sequence. This means that you will get the next reward item down the list, even if you have trained a new skill that costs more skill credits than the next one. Conversely, it means dropping a skill that would effect the next reward will skip over that item. Again this is all theory and has not been heavily tested for accuracy.
  • The Taulandoi caster comes in 4 elemental versions. However, only 1 is given as part of the War Magic item reward. As a result, the entire sequence of rewards for a character must be cycled before getting another Taulandoi of a different element. In order to get one of all 4 varieties, a player would likely need to complete the quest 10-15 times!
  • Based on the above notes, some of the weapon rewards are extremely rare to find due to the general unpopularity of light and finesse weapons and the need to complete the quest many times to get all items.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Frost Ziggurat -- -- 5A46 -- --
Fire Ziggurat -- -- -- -- --
Acid Ziggurat -- -- -- -- --
Lightning Ziggurat -- -- 5746 -- --
Prismatic Ziggurat -- -- -- -- --
Proving Grounds Low -- -- -- -- --
Proving Grounds Mid -- -- -- -- --
Proving Grounds High -- -- -- -- --
Proving Grounds Extreme -- -- 5744 -- --
Proving Grounds Uber -- -- -- -- --
Citadel Library -- -- 5653 -- --
Icy Demise -- -- 5745 -- --
Fiery Consumption -- -- -- -- --
Entropic Decay -- -- -- -- --
Lightning Destruction -- -- -- -- --
Prismatic Devastation -- -- -- -- --
Gaerlan's Inner Sanctum -- -- 5654 -- --


Items

20-149 Rewards
Bracelet of Knowledge
Circlet of Supremacy
Daulan Faur
Dauloi
Dauloirae
Elemental Master Robe
Falauloi
Gauraloi
Habraeloi
Iasparailaun
Lautaloi
Martine's Mask
Martine's Robe
Palauloi
Raudaloi
Ring of Intellect
Sacraloi
Saelgauloi
Saulandoi
Shauraloi
Taulandoi
Tauraloi


150+ Rewards
Modified Bracelet of Knowledge
Modified Circlet of Supremacy
Modified Daulan Faur
Modified Dauloi
Modified Dauloirae
Modified Elemental Master Robe
Modified Falauloi
Modified Gauraloi
Modified Habraeloi
Modified Iasparailaun
Modified Lautaloi
Martine's Mask
Martine's Robe
Modified Palauloi
Modified Raudaloi
Modified Ring of Intellect
Modified Sacraloi
Modified Saelgauloi
Modified Saulandoi
Modified Shauraloi
Modified Tauraloi
Modified Taulandoi (Acid)
Modified Taulandoi (Cold)
Modified Taulandoi (Electric)
Modified Taulandoi (Fire)


Uber Weapons (Created by adding a Weapon Upgrade Kit to a Modified Gaerlan weapon.)
Uber Dauloi
Uber Falauloi
Uber Gauraloi
Uber Habraeloi
Uber Lautaloi
Uber Palauloi
Uber Raudaloi
Uber Sacraloi
Uber Shauraloi


Lore Texts
Charged Tome
Decrepit Tome
Disciples of Corrosion
Disciples of Stasis
Disciples of Strife
Disciples of Tempest
Ebuillant Tome
Fiery Tome
Gaerlan's Research Notes
Icy Tome
Leather Bound Tome


Quest Items
Imbued Pyreal Nugget
Citadel Portal Gem
Seal Fragment (Blue)
Seal Fragment (Green)
Seal Fragment (Orange)
Seal Fragment (Purple)
Combined Seal Fragment (Blue-Orange)
Combined Seal Fragment (Green-Purple)
Ornate Seal
Imbued Ornate Seal


Retired Items
Gaerlan Token


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Use Gaerlan's Phylacteric Prison (150+) 370,000,000xp

30% up to level 120


Give Iasparailaun to an Agent of the Arcanum 3,000,000xp

100% up to level 40


Give Iasparailaun to an Agent of the Arcanum 20,000,000xp

60% up to level 80


Give Iasparailaun to an Agent of the Arcanum (80+) 22,000,000xp

Fixed XP


Give Modified Iasparailaun to an Agent of the Arcanum (80+) 90,000,000xp

Fixed XP


Give Modified Iasparailaun to an Agent of the Arcanum (150+) 100,000,000xp

Fixed XP


See Level Costs for per level information.

Title Rewards

Task Required Title Reward
Give Iasparailaun or Modified Iasparailaun to an Agent of the Arcanum. Gaerlan Slayer

See Titles for a list of all available titles.

Images

Click image for full size version.

Lore & Dialog

Asheron's Platinum Golem tells you, "Though lord Asheron does not condone the horror wrought upon him, I have been placed here to assist those that would strike down the undead form of Gaerlan."
Asheron's Platinum Golem tells you, "Where once he meant to control the world and destroy my lord Asheron, now he suffers for eternity, now he has been given over unwillingly to the carrion call of the undead by Nuhmudira."
Asheron's Platinum Golem tells you, "Enter and activate the Platinum golems so they may hold the citadel open for you as you progress. You will need this to awaken my brethren within. When they are awake you shall be asked to past the tests that all must face to pass deeper into the citadel."
Asheron's Platinum Golem gives you Imbued Pyreal Nugget.
Asheron's Platinum Golem tells you, "The portals into the citadel's inverted ziggurat lay nearby. Complete this task and the magic within the pyreal will allow Asheron's voice to enter you. I will speak to you more once this is accomplished."


You give Platinum Golem Imbued Pyreal Nugget.
Platinum Golem says, "I hear and obey Lord Asheron Realadain."
Asheron's voice fills your mind, "You have done well. Now you must pass a set of trials that the citadel itself will place before you. In a sense it lives, as this was the design of the Empyrean from before my years. You must not fail. Failure can lead to death. I will ensure that portals are created to assist you should you meet with misadventure."


You give Asheron's Platinum Golem Ornate Seal.
Asheron's Platinum Golem tells you, "This was constructed by the most ancient of the Empyrean people."
Asheron's Platinum Golem tells you, "I have been given gems that will portal you onto the citadel. There you should find entrance into the library. They will appear as pillars of a bygone era. Give this seal to the pillars. Once done, you should be transported into the lowest level of the sanctum, located in the tower."
Asheron's Platinum Golem tells you, "Lord Asheron wishes you well on your endeavor."
Asheron's Platinum Golem gives you Imbued Ornate Seal.
Asheron's Platinum Golem gives you Citadel Portal Gem.


<Player Name> has defeated Gaerlan's electric aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."


Gaerlan's Phylacteric Prison gives you Modified Elemental Master Robe.
Gaerlan's Phylacteric Prison gives you Modified Iasparailaun.
You've earned 350,000,000 experience.
You've earned 15,000 Luminance.
Gaerlan's Phylacteric Prison gives you Modified Saulandoi..


Using Gaerlan's Phylacteric Prison again before timer is up:
A woman's voice sounds in your mind, "You have not yet earned the right to draw what you will from his soul. Return when you have waited a full day. Greed is a poor attribute to have, child.


Using Gaerlan's Phylacteric Prison again after timer is up but not completing quest again:
There is nothing for you here, child.


You allow Agent of the Arcanum to examine your Modified Iasparailaun. You hand over 1 of your Modified Iasparailauns.
Agent of the Arcanum tells you, "I see that you have visited revenge upon the man that wanted to bring our race to an end. Nuhmudira thanks you for this. Here is your reward."
You've earned 100,000,000 experience.
Agent of the Arcanum gives you 5 Trade Notes (250,000).
Agent of the Arcanum gives you Gaerlan Token.
Agent of the Arcanum tells you, "I see that you have visited revenge upon the man that wanted to bring our race to an end. Nuhmudira thanks you for this. Here is your reward."
From this day forward, <Player Name> shall be known as Gaerlan Slayer.."

Notes