Nanjou Stockade: Difference between revisions
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== Quest Overview == | == Quest Overview == | ||
After helping the Nanjou in their fight against the Tanada in [[Tanada Intercept and Slaughter]], they determine that you are too dangerous to be kept alive and send you to a Nanjou prison. | After helping the Nanjou in their fight against the Tanada in [[Tanada Intercept and Slaughter]], they determine that you are too dangerous to be kept alive and send you to a Nanjou prison. You must fight your way out to prove your battle prowess once and for all. | ||
You must have completed [[Tanada Intercept and Slaughter]] at least once in order to flag for this quest. | You must have completed [[Tanada Intercept and Slaughter]] at least once in order to flag for this quest. | ||
== Walk Through == | == Walk Through == | ||
# Speak to [[Shorikan]] located on the 2nd floor of a house near the edge of [[Hoshino Town 2|Hoshino Town #2]]. He will portal you but beware he will speak for a while before doing so. Creatures spawn on both floors of the house, and those below can also hit you through the floor. | # Speak to [[Shorikan]] located on the 2nd floor of a house at 78.0N 41.6W near the edge of [[Hoshino Town 2|Hoshino Town #2]]. He will portal you but beware he will speak for a while before doing so. Creatures spawn on both floors of the house, and those below can also hit you through the floor. | ||
#* '''Route:''' Stonehold to Desolation Beach Settlement (69.7N, 20.2W) then run to 78.0N 41.6W. | #* '''Route:''' Stonehold to Desolation Beach Settlement (69.7N, 20.2W) then run to 78.0N 41.6W. | ||
# | # Jump your way out of the pit by using the stones along the walls. Make sure you do not land in one of the other pits on your final jump, otherwise you must recall and run back to Shorikan again. | ||
# The dungeon is filled with [[Spectral Nanjou Mihari]] and purple and green [[Spectral Minion]]s and [[Spectral Archer|Archer]]s. For the most part, the dungeon is entirely linear. | # The dungeon is filled with [[Spectral Nanjou Mihari]] and purple and green [[Spectral Minion]]s and [[Spectral Archer|Archer]]s. For the most part, the dungeon is entirely linear. | ||
# Make your way through the dungeon until you reach a | # Early on you will come to a split in the path, the direction you take does not matter. Both paths meet up later. | ||
# Continue onward, eventually you will reach a spot where | # Make your way through the dungeon until you reach a room with a [[Spectral Nanjou Kaibinn]]. Kill the boss for a [[Lower Chamber Key]] and use it to unlock the door behind him. | ||
#* Note: The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely. | #* '''Note: ''' Melee characters can attack through the wall. Use this to your advantage if possible. | ||
# Continue onward, eventually you will reach a spot where the 2 paths from the beginning meet up. Down the hallway is a room with a second boss, a [[Spectral Nanjou Keibi]] which drops the [[Upper Chamber Key]] to the next door. | |||
#* '''Note: ''' The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely. | |||
# Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping. | # Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping. | ||
# Jump your way up the large room by using the ledges along the walls. Most of these are full normal jumps from one ledge to the next. Use shift jumps for the small stones, and full jump from them onto ledges. Your goal is a tunnel at the very top with 2 skeletons pinned on the wall surrounding the tunnel entrance. | # Jump your way up the large room by using the ledges along the walls. Most of these are full normal jumps from one ledge to the next. Use shift jumps for the small stones, and full jump from them onto ledges. Your goal is a tunnel at the very top with 2 skeletons pinned on the wall surrounding the tunnel entrance. | ||
# | # The jumps can be tricky because you often will bounce off arrows in the air or be blocked by the [[Spectral Nanjou Mihari]] that are on the ledges. | ||
# Past the jump room is the final chamber. It contains the final boss, a [[Spectral Nanjou Zaikan]] | #* Suggested Jump Strategy: | ||
#*# Full jump to the ledge on the left side of the room from the entrance, | |||
#*# Half shift jump to the small ledge in the corner, | |||
#*# Turn around and do a 3/4 regular jump forward to the large platform above the first one. Watch out for the Nanjou, he can block your landing. | |||
#*# From the middle of the platform, do a full power jump to the middle of the platform on the wall facing the entrance. | |||
#*# Standing back from the edge, do a 3/4 to full regular jump toward the corner onto the next platform. Again watch out for blocking Nanjou. | |||
#*# Full shift jump to the small ledge in the corner, | |||
#*# Full shift jump to the next platform. This jump might be very close if you skill is not very high. | |||
#*# With your back against the wall, do a 1/2 power regular jump to the next platform. | |||
#*# Do a full power jump toward the last platform and the exit doorway at the top. | |||
# Past the jump room is the final chamber. It contains the final boss, a [[Spectral Nanjou Zaikan]]. The [[Legendary Chest]]s and an exit portal are also in the room. The doors to the room will close when you start attacking. | |||
#* '''Note:''' The doors do not reopen after the final boss is killed, so make sure you are in the room before you start attacking. | |||
# The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room. | # The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room. | ||
#* Note: Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions. | #* '''Note:''' Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions. | ||
# Loot a [[Spectral Nanjou Zaikan's Sword]] and a [[Legendary Key]] from the boss (he drops 9 of each). The key can be used on the chests nearby. | # Loot a [[Spectral Nanjou Zaikan's Sword]] and a [[Legendary Key]] from the boss (he drops 9 of each). The key can be used on the chests nearby. | ||
# Take the surface portal to be dropped at a safe location outside of the Hoshino Towns. | # Take the surface portal to be dropped at a safe location outside of the Hoshino Towns. | ||
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| Dungeon = Nanjou Prison | | Dungeon = Nanjou Prison | ||
| Coordinates = | | Coordinates = | ||
| Wiki Map File = | | Wiki Map File = 584F.PNG | ||
| ACmaps ID = | | ACmaps ID = | ||
| Other Site Name = | | Other Site Name = | ||
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* During the [[Balance of Power]] event, the [[Mana Forge Key]] reward was replaced by a [[Legendary Key]]. | * During the [[Balance of Power]] event, the [[Mana Forge Key]] reward was replaced by a [[Legendary Key]]. | ||
* During [[The Quest for Freedom]] event, the luminance reward was increased from 12,000 to 15,000. | * During [[The Quest for Freedom]] event, the luminance reward was increased from 12,000 to 15,000. | ||
[[Category:Jumping Puzzle]] |
Latest revision as of 21:09, 16 October 2014
Nanjou Shou-jen Academy Quests Ninja Academy - Tanada Intercept and Slaughter - Nanjou Stockade |
Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ |
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Quest Overview
After helping the Nanjou in their fight against the Tanada in Tanada Intercept and Slaughter, they determine that you are too dangerous to be kept alive and send you to a Nanjou prison. You must fight your way out to prove your battle prowess once and for all.
You must have completed Tanada Intercept and Slaughter at least once in order to flag for this quest.
Walk Through
- Speak to Shorikan located on the 2nd floor of a house at 78.0N 41.6W near the edge of Hoshino Town #2. He will portal you but beware he will speak for a while before doing so. Creatures spawn on both floors of the house, and those below can also hit you through the floor.
- Route: Stonehold to Desolation Beach Settlement (69.7N, 20.2W) then run to 78.0N 41.6W.
- Jump your way out of the pit by using the stones along the walls. Make sure you do not land in one of the other pits on your final jump, otherwise you must recall and run back to Shorikan again.
- The dungeon is filled with Spectral Nanjou Mihari and purple and green Spectral Minions and Archers. For the most part, the dungeon is entirely linear.
- Early on you will come to a split in the path, the direction you take does not matter. Both paths meet up later.
- Make your way through the dungeon until you reach a room with a Spectral Nanjou Kaibinn. Kill the boss for a Lower Chamber Key and use it to unlock the door behind him.
- Note: Melee characters can attack through the wall. Use this to your advantage if possible.
- Continue onward, eventually you will reach a spot where the 2 paths from the beginning meet up. Down the hallway is a room with a second boss, a Spectral Nanjou Keibi which drops the Upper Chamber Key to the next door.
- Note: The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely.
- Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping.
- Jump your way up the large room by using the ledges along the walls. Most of these are full normal jumps from one ledge to the next. Use shift jumps for the small stones, and full jump from them onto ledges. Your goal is a tunnel at the very top with 2 skeletons pinned on the wall surrounding the tunnel entrance.
- The jumps can be tricky because you often will bounce off arrows in the air or be blocked by the Spectral Nanjou Mihari that are on the ledges.
- Suggested Jump Strategy:
- Full jump to the ledge on the left side of the room from the entrance,
- Half shift jump to the small ledge in the corner,
- Turn around and do a 3/4 regular jump forward to the large platform above the first one. Watch out for the Nanjou, he can block your landing.
- From the middle of the platform, do a full power jump to the middle of the platform on the wall facing the entrance.
- Standing back from the edge, do a 3/4 to full regular jump toward the corner onto the next platform. Again watch out for blocking Nanjou.
- Full shift jump to the small ledge in the corner,
- Full shift jump to the next platform. This jump might be very close if you skill is not very high.
- With your back against the wall, do a 1/2 power regular jump to the next platform.
- Do a full power jump toward the last platform and the exit doorway at the top.
- Suggested Jump Strategy:
- Past the jump room is the final chamber. It contains the final boss, a Spectral Nanjou Zaikan. The Legendary Chests and an exit portal are also in the room. The doors to the room will close when you start attacking.
- Note: The doors do not reopen after the final boss is killed, so make sure you are in the room before you start attacking.
- The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room.
- Note: Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions.
- Loot a Spectral Nanjou Zaikan's Sword and a Legendary Key from the boss (he drops 9 of each). The key can be used on the chests nearby.
- Take the surface portal to be dropped at a safe location outside of the Hoshino Towns.
- Run back to Shorikan and give him the sword for experience and luminance rewards.
Maps
Dungeon | Coordinates | Wiki Map | ACmaps | Other | Quests |
Nanjou Prison | -- | 584F.PNG | -- | -- | -- |
Items
Quest Items | ||||||||
Lower Chamber Key | Upper Chamber Key | Spectral Nanjou Zaikan's Sword |
Rewards | ||||||||
Legendary Key |
Images
Click image for full size version.
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Jump Room
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Caption
Lore & Dialog
Shorikan tells you, "You have proven to be instrumental in our battle with the Tanada. The tide surely swings in our favor due to your actions."
Shorikan tells you, "We are grateful, but the situation is...delicate. None can know of what has transpired. The Tanada would surely wage an all out war and many of our own may view our actions as dishonorable and cowardly."
Shorikan tells you, "Nothing is beyond reproach, not to ensure our victory."
Shorikan pauses for a moment.
Shorikan tells you, "I must be sure the news of what we have accomplished dies with you. Our success is far more important than your life."
Shorikan tells you, "It truly pains me, but I have little choice. Your actions and our involvement end on this day."
Shorikan reaches towards you and places a single finger on your shoulder.
Shorikan looks your way. You cannot see his face but you can feel the tension in the air.
Shorikan tells you, "Impossible! This cannot be! We will not fail again."
Shorikan reaches towards you and places a single finger on your shoulder.
You allow Shorikan to examine your Spectral Nanjou Zaikan's Sword.
You hand over all of your Spectral Nanjou Zaikan's Swords.
You've earned 300,000,000 experience.
You've earned 15,000 Luminance.
You throw the sword at the feet of Shorikan. Shorikan picks up the sword and wipes the dirt from the blade.
Shorikan tells you, "You still live? Your skill in the art of battle is impressive."
Shorikan tells you, "No good can come from further bloodshed over our misunderstanding. I underestimated you and you have proven me wrong."
Shorikan tells you, "Take these rewards, but keep the tale of our interactions silent. Even someone as hardy as yourself would be crushed by the reprisal of both the Tanada and our forces. Let us not forget that the Tanada would show you no mercy for your slaughter of their recruits."
Shorikan tells you, "The logical course of actions would be for all to forget we ever spoke. Revenge would only place you in the middle of a war that even you could not win."
Shorikan tells you, "I trust that we have an agreement."
Notes
- During the Balance of Power event, the Mana Forge Key reward was replaced by a Legendary Key.
- During The Quest for Freedom event, the luminance reward was increased from 12,000 to 15,000.