Virindi Scalpel: Difference between revisions

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{|border=1 cellpadding=3 cellspacing=1 width=300
{{Intro
!colspan=2 | Quest Summary
| Patch Introduced = [[Dark Majesty]]
|-
|   Related Quests = [[Virindi Scalpel Quest]]
!Quest type
|          Updated = [[Treaties in Stone]], [[Master of Arms]], [[Road to Revenge]]
| Solo/Group
}}
|-
{{Melee Weapon
!Item Reward
|        Weapon Type = Dagger
| Virindi Scalpel
|      Weapon Skill = Light Weapons
|-
|               Name = Virindi Scalpel
!Starting location
|         Icon Image = Virindi Scalpel Icon.png
| [[Marescent Plateau]]
|         Live Image = Live.jpg
|-
| Live Image Caption = Virindi Scalpel
!Timer
|             Value = 8,420
| 21 days
|             Burden = 30
|-
|        Description = A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."
!Level Restrictions
| Special Properties =
| 60+
|             Damage = 16 - 32
|-
|           Element = Slashing/Piercing
!Level Suggestions
|             Speed = Very Fast (1)
| 60+
|             Spells = [[Light Weapon Mastery Other VI]], [[Coordination Other VI]]
|-
|   Activation Reqs = Arcane Lore: 110
|}
|   Base Weapon Req = 325
 
|        Spellcraft = 250
== Walk Through ==
|               Mana = 1710
1. Search the [[Marescent Plateau]] for a rare random spawn of the [[Virindi Collector]]. He drops a portal gem to [[Habitat]].
|         Mana Cost = 100
 
|     Cannot Be Sold = True
2. Inside the dungeon there are three [[Virindi Observer | Virindi Observers]] in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
}}
 
==Notes==
3. You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two [[Habitat Cache | Habitat Caches]], each contains the parts to make the Virindi Scalpel ([[Glittering Blade]] and [[Flimsy Hilt]]). A check against dagger skill is made and if it fails the parts are destroyed.
* Made by combining the [[Glittering Blade]] with the [[Flimsy Hilt]].
 
* Requires lockpick to assemble.
== Items ==
* During the [[Treaties in Stone]] event, the original Dark Majesty "Scalpels" were renamed to Virindi Scalpel to distinguish it from the new sharpened version.
{|width=300 border=1 cellspacing=0 cellpadding=3
* The Virindi Scalpel can be given to [[Aun Ngationa]] for the newer [[Sharpened Virindi Scalpel]] and vice versa.
!align=center|[[Image:Virindi Scalpel icon.png]] || Virindi Scalpel
* Damage increased during [[Master of Arms]] event.  See prepatch stats {{Page History|Virindi Scalpel|347907|here}}.
|-
* During the [[Road to Revenge]] the Virindi Scalpel skill buff was changed from Finesse Weapons to Light Weapons.
|colspan=2 align=center|''A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."
|-
!Value
|align=center| 8,420p
|-
!Burden
|align=center| 30
|-
!Special Properties
|align=center| [[Attuned]], [[Bonded]], [[Hollow]]
|-
!Damage
|align=center| 6-12, Slash, Pierce
|-
!Speed
|align=center| 1
|-
!Spells
|align=center| Dagger Mastery Other VI, Coordination Other VI
|-
!Activations
|align=center| Arcane Lore: 110
|-
!Spellcraft
|align=center| 250
|-
!Mana
|align=center| 1710, 1/100 sec
|-
!Notes
|align=center| 
|-
|}
 
 
== Lore ==
 
<font color=green>The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"<br></font>
 
 
[[Category:Quest]]
[[Category:Weapon]]
[[Category:Dagger]]

Latest revision as of 04:43, 12 April 2012

Introduced:  Dark Majesty Related Quests:  Virindi Scalpel Quest Updated:  Treaties in Stone, Master of Arms, Road to Revenge
Virindi Scalpel
Value: 8,420
30 Burden Units

A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."

Skill: Light Weapons (Dagger)
Damage: 16 - 32, Slashing/Piercing
Speed: Very Fast (1)

Your base Light Weapons must be at least 325 to wield this item.

Casts the following spells: Light Weapon Mastery Other VI, Coordination Other VI

Activation Requirements: Arcane Lore: 110

Spellcraft: 250
Mana: 1710
Mana Cost: 1 point per 100 seconds.

This item cannot be sold.

Notes