Virindi Scalpel Quest: Difference between revisions

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{|border=1 cellpadding=3 cellspacing=1 width=300
{{Quest Summary
!colspan=2 | Quest Summary
|   Patch Introduced = [[Dark Majesty]]
|-
|      Related Quests =  
!Quest type
|            Updated = [[Pillars Made of Sand]],<br>[[Treaties in Stone]]
| Solo/Group
|
|-
|          Live Image = Sharpened Virindi Scalpel Live.jpg
!Item Reward
|  Live Image Caption = Sharpened Virindi Scalpel
| Virindi Scalpel
|         Quest Type = Solo
|-
|          Kill Task = False
!Starting location
|      Start Location = [[Marescent Plateau]]
| [[Marescent Plateau]]
|               Timer = 27 Days
|-
|  Level Restrictions = 60+
!Timer
|   Level Suggestions = 60+
| 21 days
|           Contracts =
|-
|        Item Rewards = [[Virindi Scalpel]]
!Level Restrictions
|    Luminance Reward =
| 60+
|       Max XP Reward = None
|-
|              Titles =
!Level Suggestions
|
| 60+
|  Link Walk Through = True
|-
|          Link Maps = True
|}
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|         Link Images = True
|  Link Lore & Dialog = True
|         Link Notes = True
}}
== Walk Through ==
# <font color=green>'''Optional:'''</font> Purchase the rumor [[Virindi on the Plateau]] from one of the barkeeps in either, [[Redspire]], [[Bluespire]] or [[Greenspire]].
# Search the [[Marescent Plateau]] for a rare random spawn of the [[Virindi Collector]]. He drops a portal gem to [[Habitat]].
# Inside the dungeon there are three [[Virindi Observer | Virindi Observers]] in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
# You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two [[Habitat Cache | Habitat Caches]], each contains the parts to make the Virindi Scalpel ([[Glittering Blade]] and [[Flimsy Hilt]]). A check against dagger skill is made and if it fails the parts are destroyed.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|         Dungeon = Habitat
|     Coordinates = (Portal Gem)
|  Wiki Map File =
|       ACmaps ID = 0293
| Other Site Name =
| Other Site Link =
}}
}}
 
== Items ==


== Walk Through ==
{{Item Table Two|Caption=Quest Items
1. Search the [[Marescent Plateau]] for a rare random spawn of the [[Virindi Collector]]. He drops a portal gem to [[Habitat]].
| Habitat Portal Gem
| Habitat Cache
| Glittering Blade
| Flimsy Hilt
}}
 
{{Item Table Two|Caption=Rewards
| Sharpened Virindi Scalpel
}}
 
{{Item Table Two|Caption=Retired Version
| Virindi Scalpel
}}
 
== Images ==
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
File:Habitat Live 2.jpg|Drop point
File:Habitat Live 3.jpg|Area with Virindi portal
File:Habitat Live 4.jpg|Mutated Olthoi guarding a Habitat Cache
</gallery>
 
== Lore & Dialog ==
'''Virindi Collector Sayings:'''<br>
:<font color=green>The Collector spins to face <Player Name>, and an overpowering presence booms in your mind, "Subcreature, you will not interfere with the work."</font>
 
:<font color=green>The Collector spins to face <Player Name>, and an overpowering presence booms in your mind, "You are not allowed here. This upland is ours."</font>


2. Inside the dungeon there are three [[Virindi Observer | Virindi Observers]] in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
:<font color=green>The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"</font>


3. You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two [[Habitat Cache | Habitat Caches]], each contains the parts to make the Virindi Scalpel ([[Glittering Blade]] and [[Flimsy Hilt]]). A check against dagger skill is made and if it fails the parts are destroyed.
:<font color=green>The Collector's non-voice booms in your mind, "Fragile. Only the primitive energy patterns laid upon your flesh and looted exoskeleton preserve you. The subjects need no patterns."</font>


== Items ==
:<font color=green>The Collector's non-voice booms in your mind, "Soon your pieces will be flying apart with great velocity."</font>
* [[Virindi Scalpel]]


=== Notes ===
:<font color=green>The Collector's non-voice booms in your mind, "Flesh poison, we are certain you will perturbed when your toenails are removed and left out on the desert floor for the subjects to eat."</font>
* See the [[Sharpened Virindi Scalpel]] for the updated version.


== Lore ==
:<font color=green>The Collector's non-voice booms in your mind, "Beware! Your bones are going to be disconnected."</font>


<font color=green>The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"<br></font>
:<font color=green>The Collector's non-voice booms in your mind, "Flesh poison within the experiment. Who gave it the nerve to be killed here?"</font>


:<font color=green>Virindi Collector is incinerated by your assault!<br>Through the shredded mess of the Collector's black cloak, you catch a brief glimpse of a silver-tinged violet light... but it quickly fades, turning to a fine white ash that is torn away by the wind. An echo of entity's hollow voice booms in your mind, "How curious. The vapor-sea burns. Perhaps we should hollow the experiments, and inhabit them."</font>
----
'''Opening the Habitat Cache'''<br>
:<font color=green>The flesh of the Virindi Cache peels back with a sticky pop.</font>
----
'''Connecting the Blade to the Hilt'''<br>
:<font color=green>The diamond blade fits neatly into the hilt.</font>


[[Category:Quest]]
== Notes ==
* During the [[Pillars Made of Sand]] event, the following changes to the quest were made:
** [[Virindi Collector]] spawns are no longer tied to the status of the [[Olthoi Queen Quest]].
** Virindi Scalpel updated.
* During the [[Treaties in Stone]] event, the following changes to the quest were made:
** The updated scalpels are now called [[Sharpened Virindi Scalpel]] and are now no longer [[Hollow]] but do [[Multi-Strike]] damage (wasn't implemented in previous patch due to bug).
** All original scalpels renamed to [[Virindi Scalpel]].

Latest revision as of 16:34, 23 March 2012

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo
Start Location: Marescent Plateau
Timer: 27 Days
Level Restrictions: 60+
Level Suggestions: 60+
Rewards Summary
Items:
Full details here
Virindi Scalpel
Max XP: None
Titles: None
Related Articles
Introduced In: Dark Majesty
Updated In: Pillars Made of Sand,
Treaties in Stone
Sharpened Virindi Scalpel

Walk Through

  1. Optional: Purchase the rumor Virindi on the Plateau from one of the barkeeps in either, Redspire, Bluespire or Greenspire.
  2. Search the Marescent Plateau for a rare random spawn of the Virindi Collector. He drops a portal gem to Habitat.
  3. Inside the dungeon there are three Virindi Observers in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
  4. You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. There are two Habitat Caches, each contains the parts to make the Virindi Scalpel (Glittering Blade and Flimsy Hilt). A check against dagger skill is made and if it fails the parts are destroyed.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Habitat (Portal Gem) -- 0293 -- --


Items

Quest Items
Habitat Portal Gem
Habitat Cache
Glittering Blade
Flimsy Hilt


Rewards
Sharpened Virindi Scalpel


Retired Version
Virindi Scalpel


Images

Click image for full size version.

Lore & Dialog

Virindi Collector Sayings:

The Collector spins to face <Player Name>, and an overpowering presence booms in your mind, "Subcreature, you will not interfere with the work."
The Collector spins to face <Player Name>, and an overpowering presence booms in your mind, "You are not allowed here. This upland is ours."
The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"
The Collector's non-voice booms in your mind, "Fragile. Only the primitive energy patterns laid upon your flesh and looted exoskeleton preserve you. The subjects need no patterns."
The Collector's non-voice booms in your mind, "Soon your pieces will be flying apart with great velocity."
The Collector's non-voice booms in your mind, "Flesh poison, we are certain you will perturbed when your toenails are removed and left out on the desert floor for the subjects to eat."
The Collector's non-voice booms in your mind, "Beware! Your bones are going to be disconnected."
The Collector's non-voice booms in your mind, "Flesh poison within the experiment. Who gave it the nerve to be killed here?"
Virindi Collector is incinerated by your assault!
Through the shredded mess of the Collector's black cloak, you catch a brief glimpse of a silver-tinged violet light... but it quickly fades, turning to a fine white ash that is torn away by the wind. An echo of entity's hollow voice booms in your mind, "How curious. The vapor-sea burns. Perhaps we should hollow the experiments, and inhabit them."

Opening the Habitat Cache

The flesh of the Virindi Cache peels back with a sticky pop.

Connecting the Blade to the Hilt

The diamond blade fits neatly into the hilt.

Notes