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{|border=3 cellpadding=3 cellspacing=0 align=right
{{Patch Navigation Links
!bgcolor=lightgray| [[Patches | All Patches]]
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|    Next = The Madness of Men
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}}
'''January 2004'''
'''January 2004''' - [[Announcements - 2004/01 - Mirror, Mirror|Announcements Page]]
== Turbine Announcements ==
== Turbine Announcements ==
=== Teaser Images ===
=== Teaser Images ===
Click image for full size version.
<gallery perrow=4>
File:Teaser 200401 A.jpg|
File:Teaser 200401 B.jpg|
File:Teaser 200401 C.jpg|
File:Teaser 200401 D.jpg|
File:Teaser 200401 ACVault.jpg|[http://acvault.ign.com/ ACVault]
File:Teaser 200401 JackCat.jpg|[http://www.thejackcat.com/ac/ Maggie the Jackcat]
File:Teaser 200401 Mystics.jpg|[http://ac.mystics.de/ Asheron's Call Mystics]
File:Teaser 200401 Stratics.jpg|[http://ac.stratics.com/ AC Stratics]
File:Teaser 200401 WarCry.jpg|[http://ac.warcry.com/ Warcry's Crossroads of Dereth]
</gallery>


AC Mystics
=== Teaser ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=149-mirror-mirror&catid=70-2004&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/jan04_teaser.htm
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Teaser
}}


ACvault
=== Rollout ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=150-rollout-article&catid=70-2004&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/jan04rollout.htm
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Rollout Article
}}


Dereth.info
=== Release Notes ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=148-developers-notes&catid=70-2004&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/jan04_devnotes.htm
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Release Notes
}}


[http://www.thejackcat.com/AC/Culture/Dereth/Mirror/AC1_ExclusiveShot3_0104.jpg Maggies]
=== Letter to the Players ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=147-letter-to-the-players&catid=70-2004&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/dec_lttp.htm
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Letter to the Players
}}


Warcry's CoD
=== Allegiance Experience ===
{{Patch Announcements Links
|  Current = None
| Original = http://ac.turbine.com/index.php?page_id=37
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Allegiance Experience
}}


=== Teaser - [http://ac.turbine.com/?page_id=158 Link] ===
=== Allegiance Experience Follow-Up ===
:''The cold black walls were home. There was no other explanation for the warmth that spread through him. Since Kaedrix had made him aware that the Virindi were leaving the home of his Lord, the Mirror had wanted to see the halls, the halls of Bael'Zharon, the Hopeslayer, the most fearsome entity that this world had ever known. His Lord.
{{Patch Announcements Links
A thin black smile stretched across his shadowy face, and his children began leaving him. They pulled themselves from his body and swarmed along the walls, into the shadows and along the floor. The children giggled and danced and played, as all good children should. Finally, he was home.
|  Current = None
| Original = http://ac.turbinegames.com/index.php?page_id=162
|  Archive = Announcements - 2004/01 - Mirror, Mirror#Allegiance Experience Follow-Up
}}


The Virindi had not been to this depth. They had not violated the sanctity of the deepest temple. Here he had stood so long ago with his lord and the other chosen, performing rites to call the black breath to scourge the world and bring about the destruction of it all.
== Discoveries ==
=== [[Town Crier]] Rumors ===
:<font color=darkgoldenrod>Town Crier tells you, "Are you able to recall to the Singularity Caul? If you are, you might consider yourself lucky. I've heard that the island has become much more deadly. What can it all mean?"</font><br>


The children suddenly stopped dancing and playing and giggling. Playtime was done and the air grew colder as the Mirror's red eyes blazed and spilled red across the ebon floor. The thin smile turned to a dark scowl and the crown atop his head spilled shadowy fumes about him. The children gathered into a circle on the floor, sitting in silence -- no, not silence, reverence. The mirror made his way to an altar set into the wall. A basin filled with bubbling black blood was set within the stone altar and lit from above by some spectral form of crimson light. Here was the place it would begin again.
:<font color=darkgoldenrod>Town Crier tells you, "Have you been to the island that the Virindi invaded a few years back? No? Well from everything that I have been hearing, the Virindi have fled, and something else has taken their place. Something...not very nice."</font><br>


The children waited expectantly. The Mirror dipped a shadowy hand into the blood and lifted it to his lips. As he drank, strength flowed through him once more. Power flooded into his arms and his eyes burned brighter, flooding the cavern with radiant light he looked up to the ceiling, there gathered and huddled in the darkness were thousands of sleeping forms. The Mirror turned his attention to the children who waited, so patiently, such good children... they deserved a reward. They deserved a story.
:<font color=darkgoldenrod>Town Crier tells you, "I'll never get to that island in the southwest now. Why do I have to stand here and never hunt?"</font><br>


"Such precious children, obedient and silent. You have earned a story, children. But this story is unlike any other I have told you, for you shall live it." His hand dipped into the blood again, but this time his fingers extended, etching symbols onto the wall behind the altar. "It begins before the coming of our new Lord, when the world was dark with rain and the Black Breath reached to cleanse the Lightbringer's blight. It was then that our Lord, our First Lord, asked me of children.
:<font color=darkgoldenrod>Town Crier tells you, "I'm thinking that the island in the southwest is a diversion or something. But don't quote me on that. I've been parked here for over four years, and though I may talk about taking myself out into the wilderness to hunt, I think that we all know that I am more suited toward the art of talking more than fighting."</font><br>


"Such a painful wound on the mind, heart and soul of our Lord, as his own son had been taken from him. But still he spoke to me of children, asking how to teach them and speak to them as I had done. How to love children as I did, and how to mold them in his own image." The Mirror drew the face of his master in the blood and then a smaller form beside him. The images took on a ghostly white sheen and began to move about one another. "My master could not have the children he wanted, so I made children from him and for him." The images danced and combined and then parted splitting into several small winged outlines. The Mirror smiled. "Now it is time for Ler Rhan to revisit his master's children and wake them from their slumber. Would you children like to help?"
:<font color=darkgoldenrod>Town Crier tells you, "I've heard tell that a great warrior lost his way in the wilderness. I've also heard tell that he found his way again. It's said that his journey began in a place that bore two names."</font><br>


The small shadow forms nodded their heads in unison and Ler Rhan, the Mirror, smiled once again. Tendrils of darkness began pouring from his mouth and from the top of his crown. A web-work stretched over his children, reaching to the top of the giant cavern and touching the motionless forms.
:<font color=darkgoldenrod>Town Crier tells you, "I've heard tell that an enigmatic sage has moved onto a mountaintop outside of Kara. I wonder if there is any truth to it?"</font><br>


"Such good children. Take his blood, take the blood of my master, and feed his children. We shall wake them and then we shall take what is ours."
:<font color=darkgoldenrod>Town Crier tells you, "I've heard tell that Ecorto has been a little more talkative than usual."</font><br>


The children clamored one by one, by the tens, the hundred, then by the thousands to carry the black blood through the webs to the cavern's ceiling. There they dripped the viscous liquid into sleeping mouths and then fled to the safety of the floor below. Ler Rhan cast his red gaze toward the ceiling and marveled as the forms started moving.
:<font color=darkgoldenrod>Town Crier tells you, "I've heard that the Virindi have reinforced their hold on the dungeon that leads to the Singularity Caul. Why would they do that?"</font><br>


"Good children, good." The tendrils retreated into his form and the children began clapping, leaping, dancing and playing again. The first Margul descended and landed before Ler Rhan. He bowed his head to the little creature and it spoke.
:<font color=darkgoldenrod>Town Crier tells you, "If you're looking for the bracelet that Nuhmudira needed while trying to face down the Olthoi Queen, don't bother with the Singularity Caul. I've been told that the portal is now located on the Obsidian Plains. What caused that to happen?"</font><br>


"Where is father?" It tilted its head to the side. "We awake and do not feel his call."
:<font color=darkgoldenrod>Town Crier Tells You " It Blew up! Huge columns of smoke blew into the sky and dropped hot ash from miles around....and....Okay...It didn't really "Blow Up" it just kind of Imploded"</font><br>


"Father is&resting." Ler Rhan responded and the children hushed. The little creature looked to the ceiling and his brethren. It looked back to Ler Rhan.
:<font color=darkgoldenrod>Town Crier tells you, "It sat beneath the cover of brush. Stone still, until I approached, then it lunged at me, screaming and taunting me! I nearly died! What was it, you ask? I'm not certain, but it was terrifying!"</font><br>


"We remember you. You are the Creator. You are the teacher, and despoiler. We shall serve as father wishes." It bowed low pulling its wings about it as it did. Ler Rhan nodded.
:<font color=darkgoldenrod>Town Crier tells you, "My little sister tells me that on her recent travels through the Shoushi she ran across several encampments of creatures guarding runed chests. I wonder what's going on?"</font><br>


"We have much to do." His shadowy children, staring in awe, began crawling toward him, toward the little creature. "These are my children. There are many others coming, children of the new master. They will arrive soon and then we take the land above and claim it once again."
:<font color=darkgoldenrod>Town Crier tells you, "My brother said he was standing on the coast south of Ayan Baqur when a bright flash of light rose from the horizon followed by a billowing black cloud. He wasn't close enough to be harmed by it, but I wonder what occurred in the ocean down there."</font><br>


The little creature bowed its head again. It let out a call and above Ler Rhan thousands of wings began flapping and cries echoed through the cavernous halls.
:<font color=darkgoldenrod>Town Crier tells you, "Rumors are pouring in the the Singularity Caul has been transformed. If the things that I have been hearing are true, portals disappeared and reappeared here on Dereth, the Virindi have shored up the access way with much stronger residents...but...they fled the island. Are they trying to keep whatever is there hidden?"</font><br>


:''Lord Aerbax, the children of the Hopeslayer are wakened.
:<font color=darkgoldenrod>Town Crier tells you, "The undead seem to be armoring up. For as old as it is, their armor appears to have held remarkably well through the ages."</font><br>


:''Excellent. Continue with your efforts and rend the land asunder, drive out those who cling to the ideals of the Quiddity and loose my children on the world. Take back the home of your former master. Let me rest, the transformation is far from complete.
:<font color=darkgoldenrod>Town Crier tells you, "They say in the Sho city that's rumored to have been an Aluvian settlement a great warrior removed his armor and left to find himself again."</font><br>


:''As you wish, Lord Aerbax.
:<font color=darkgoldenrod>Town Crier tells you, "Yes, it's true. We saved all of those pyreals that you've been handing to us for years and we finally had enough to buy ourselves a little slice of the world. Now we just need to get more people to take notice. Think you can give us a hand?"</font><br>
----


:''"Go!" Ler Rhan commanded.
=== [[Ulgrim]] Rumors ===
No new messages this month.
----


Through twisting tunnels and marred underworld, through darkness and through dampness they flew. To the surface, spreading like plague. Seeking a singular prey with efficient cruelty unseen to this world in millennia. Claw, tooth, spell and breath ripped and shredded the remaining forces of the Quiddity. They delved into strongholds built over long silenced geysers and tunnels of flame. As the purge neared its end Ler Rhan gathered his children close and brought them all back within his body, one by one.
=== New UI and Game Changes ===
 
* The [[Singularity Caul]] has been revised and now has new locations, creatures and trophies! See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for more details.  
{|border=1 cellpadding=5
* [[Shoushi]] and its surrounding content has also seen some revisions.
| [[Image:Mirror Mirror Teaser 1.jpg|150px]]
* [[Fellowship XP]] across distances, and between dungeons, has been adjusted. See the [[Announcements - 2004/01 - Mirror, Mirror#Rollout Article|Rollout Article]] for details.
| [[Image:Mirror Mirror Teaser 2.jpg|150px]]
* New allegiance chat channel added that lets you chat with everyone in your [[allegiance]].
|-
: ''/a - chat to your allegiance''
| [[Image:Mirror Mirror Teaser 3.jpg|150px]]
: ''/filter-allegiance - turns Allegiance Chat off''
| [[Image:Mirror Mirror Teaser 4.jpg|150px]]
: ''/unfilter-allegiance - turns Allegiance Chat back on''
|}
* You can now change the color of Sharded [[Greater Shadow Armor]] using special dye pots.
----
----


=== Rollout - [http://ac.turbine.com/?page_id=161 Link] ===
=== New [[Quests]] ===
:Ayan Baqur saw it first, a black pillar billowing far to the southwest. It rose into the sky and threatened to block out the sun. The black pillar cleared and the ground shook as a wave approached the shore of the direlands. Water rose as the wave crashed just below the edge of the city and dragged the creatures on the western coast into the sea.
* [[Path of the Jojii Adherent]]


:When the waves ceased to crash they saw them, teeth that rose toward the sky. The mountains of the island in the southwest had risen to be like knives. The island was changed and only the heartiest and most adventurous would dare travel there now.
==== Updated Quests ====
* [[Caul Recall]] - Dungeon moved, spawns updated, and new ring rewards.
* [[Green Mire Grave Quest]] - Items updated.


:While this transpired in the west, High Queen Elysa approved the work of the council in enhancing the methods of communications within monarchies. The work of months came to fruition as the whispers of all sworn to her could speak amongst themselves at last.
----


:The Sho town of Shoushi saw the first of her improvements as a lifestone was anchored in the center of the town. Asheron and Nuhmudira remained apart from the endeavor. The work instead fell to Shoyanen Kenchu, Master of the Right Hand, who also completed the task of reworking the portal space beacon. The town saw an increased interest from the bestial inhabitants of Dereth, their curiosity piqued by the attention the town received.
=== New [[NPCs]] ===
* [[Han Rin-Jo, Jojii Adherent]] - 28.0S 95.5E in [[Tou-Tou]]
* [[Honshu Takeda]] - 77.7S 59.2E
* [[Ikomi Ra, Jojii Adherent]] - 49.1S 81.7E near [[Nanto]]
* [[Jalina al-Hajj]] - 31.1S, 13.9E in Al-Arqas
* [[Miko Li, Jojii Adherent]] - 83.3S 47.2E in [[Kara]]
* [[Samuel, Former Guardian]] - 17.7N 63.1E in [[Eastham]]


==== Updated NPCs ====
* [[Starter Quests|Starter Quest]] NPCs and and some others found in towns no longer collect monster trophies. For example: [[Lou Ka]] in Shoushi no longer collects Drudge charms and Phyntos Wasp wings.
----


'''The Ongoing Saga'''
=== New [[Locations]] ===
* [[Dragon's Power]] - 82.3S 41.4E
* [[Firebird's Splendor]] - 53.6S 66.7E
* [[Unicorn's Grace]] - 38.0S 60.2E
* [[Singularity Caul]]
** [[Caulcano]]
** [[91.4S, 93.2W - Empyrean Temple Ruin]]
** [[94.0S, 91.8W - Advocate Spire Bridge]]
** [[99.1S, 93.5W - Empyrean Ruins]]
** [[99.4S, 97.6W - Floating Spires]]
** [[93.2S, 99.9W - Defunct Lifestone]]
** [[96.8S, 98.7W - Empyrean Ruins]]
** [[89.5S, 95.8W - Burned Out Light House]]
** [[89.8S, 96.6W - Empyrean Temple Ruin]]
** [[97.1S, 96.5W - Empyrean Stone Tower]]
** [[91.4S, 96.5W - Empyrean Ruins]]
** [[90.6S, 97.5W - Statue of Bael'Zharon]]
** [[92.5S, 97.9W - Statue of Bael'Zharon]]
** [[97.4S, 93.0W - Empyrean Temple Ruin]]
** [[96.8S, 93.4W - Double Statue of Bael'Zharon]]
** [[98.2S, 91.4W - Floating Spire]]
** [[94.9S, 91.3W - Statue of Bael'Zharon]]
** [[92.4S, 90.6W - Empyrean Ruins]]
** [[94.6S, 90.1W - Empyrean Ruins]]
** [[94.4S, 94.6W - Empyrean Stone Towers]]
** [[94.7S, 94.3W - Statue of Bael'Zharon]]


:The High Queen continues her work with the same intensity that she has shown since awakening from her coma. As the newly restructured High Council sits down to business, the eruption of darkness in the southwest reminds all that Dereth still has many dangers.
==== Updated Locations ====
* [[Singularity Caul]] - The island has undergone radical changes in terrain, creatures, and dungeons.
** [[Caul Asylum]] coordinates changed to 94.8S 91.1W and the level req changed from 60 to 90+.
** [[Caul Athenaeum]]
** [[Caul Sanatorium]]
** [[Aerbax's Holding]] - Moved from Caul to the west [[Obsidian Plains]] at 62.2S 71.2W near a fallen shadow spire, otherwise the same.
** The [[Virindi Shroud]] exit portal no longer drops on Caul and instead drops in [[Zaikhal]] by [[Ecorto the Lost Director]].
* [[Singularity Bore]] - Spawns upgraded significantly.
* Shoushi Area Updates
** Lifestone added to middle of town and Shoushi portals now drop at the LS instead of outside town.
** [[Dungeon Muddy]] - creature updated.
** [[Fort Aimaru]] - creatures updated. Runed Chest added.
** [[Fycheck Outpost]] updated - Lugians added, lifestone moved. Runed Chest added.
** [[Fycheck Ruins]] updated -  creatures upgraded. Runed Chest added.
** [[35.4S, 68.1E - Golem Cave|Golem Cave]] - creatures updated.
** [[25.3S, 74.4E - Mosswart Bunker]] - Creatures updated. Runed Chest added.
** [[29.3S, 66.7E - Mosswart Platform|Mosswart Platform]] updated - mosswarts added. Runed Chest added.
** [[34.5S, 68.3E - Shreth Cave]] -
** [[38.5S, 70.2E - Rat Cave]] -
----


:Now let's take a look at some of the changes coming in this month's event.
=== New [[Items]] ===
<font color=cornflowerblue>
The High Queen has deemed that all citizens of Dereth be awarded a pennant!<br>
Make sure that you have free space in your pack and speak to Jalina al-Hajj of Al-Arqas.</font>
{{Item Table
| Homecoming Pennant
}}


{{Item Table|Caption=[[Green Mire Grave Quest]] Update
| Personal note
| Piece of parchment
}}


'''Content Revisions'''
{{Item Table|Caption=[[Font of Jojii]]
| Unicorn's Grace (Text)
| Unicorn's Cavern (Text)
| Firebird's Splendor (Text)
| Stone of the Firebird (Text)
| Nanto Jojii Shrine
| Sawato Jojii Shrine
| Lin Jojii Shrine
| Journey's End
| Scrawled Note (Jojii)
| Pure Water
| Crystals of Grace
| Rock of Splendor
| Brazier of Power
| Grace and Power
| Power, Grace and Splendor
| Smoldering Brazier
| Crystal Formation
| Smooth Rocks
| Font of Jojii
| Orb of Splendor
| Shield of Power
| Sollerets of Grace
}}


:As we've hinted at all month, the Singularity Caul and many of the quests associated with it have been revised. Hopefully you took our warning and didn't leave any characters logged off on the Caul, otherwise they may be in for a nasty fall, followed by an encounter with some of its new inhabitants.
{{Item Table|Caption=[[Singularity Caul]]
| Atakir's Blade
| Dark Amber Ring
| Dark Ruby Ring
| Dark Sapphire Ring
| Doll's Eye
| Carenzi Fangs
| Doomshark Hide
| Doomshark Hide Coat
| Gikar's Dream
| Mace of Dissonance
| Mite Leg Bone
| Needletooth
| Nefane Pearl
| Nefane Shell
| Nefane Shield
| Plaguefang's Hide
| Plaguefang's Robe
| Puppeteer's Skull
| Scourge's Hide
| Scourge's Hide Leggings
| Snarl's Hide
| Snarl's Jerkin
}}


:In addition, we've revised much of the content around the starter town of Shoushi, rebalancing and tweaking where we felt it was necessary. Over time, we plan on retouching all of the older towns in this manner, as well as making other changes and improvements to make them more fun and valuable to spend time in.
{{Item Table|Caption=Sharded Greater Shadow Armor Dye
| Violet Armor Paint
| Blue Armor Paint
| Red Armor Paint
}}


{{Item Table|Caption=[[Rumors]]
| Disturbing Rumor
}}


'''Fellowship XP'''
{{Item Table|Caption=[[Small Belt Pouch]]es
| Small Belt Pouch (Aqua)
| Small Belt Pouch (Black)
| Small Belt Pouch (Blue)
| Small Belt Pouch (Green)
| Small Belt Pouch (Olive)
| Small Belt Pouch (Purple)
| Small Belt Pouch (Red)
| Small Belt Pouch (Teal)
| Small Belt Pouch (White)
}}


:In the December event, we made a change to the location of the Marketplace to prevent players from gaining fellowship XP while trading or idling there. In the December Rollout Article, we said, "We intend to fix the code that allows fellowship XP to be shared between players who are not in the same dungeon." This month, we've made good on that intention.
==== Updated Items ====
* {{Icon Link|Green Mire Yoroi Cuirass}}
** New icon
** AL increased from 108 to 120.
** New spells: [[Endurance Other III]], [[Impenetrability III]].
* {{Icon Link|Green Mire Yari}}
** Dmg increased from 6 - 11 to 7 - 14 damage
** +2% attack added.
** [[Blood Drinker III]], [[Invulnerability Other III]]. [[Heart Seeker II]] raised to level III.
* {{Icon Link|Key (Green Key)}} - No longer has a use.
* {{Icon Link|Quintessence Sickle}}
** Dmg increased from 9 - 18 to 25 - 50.
** Attack/melee modifiers updated from +8%, +4% to +12%, +8%.
** New spells: [[Axe Mastery Other VI]] and [[Minor Blood Thirst]].
** [[Biting Strike]] added.


:As of this event, you will no longer receive fellowship XP from fellowship members:
* {{Icon|Basket (Brown)}} [[Basket]] - Now available in all colors:
:* If they are indoors while you are outdoors, or vice-versa.
** {{Icons | Basket (Black) | Basket (Dark Blue) | Basket (Blue) | Basket (Olive) | Basket (Purple) | Basket (Red) | Basket (Teal) | Basket (White)}}
:* If you are both indoors but in different landblocks.


:"Indoors" means inside a dungeon, or inside a building or cave on the surface. As almost all dungeons are in different landblocks, this means that you can no longer gain fellowship XP if you are in a different dungeon than the rest of your fellowship.
* {{Icon|Belt Pouch (Brown)}} [[Belt Pouch]] - Now available in all colors:
** {{Icons | Belt Pouch (Black) | Belt Pouch (Blue) | Belt Pouch (Green) | Belt Pouch (Olive) | Belt Pouch (Purple) | Belt Pouch (Red) | Belt Pouch (Teal) | Belt Pouch (White)}}
----


:In addition, we have decreased the maximum distance between fellowship members at which you can share fellowship XP. In the past, you could be about 8 map units away from each other and still receive full fellowship XP. (8 map units is the distance between 0.0N, 0.0W, and 8.0N, 0.0W.) After that, the amount that you receive would decrease slowly. For example, you could be about 48 map units away approximately the distance between Lytelthorpe and Al-Jalima and still receive 50% of fellowship XP.
=== New [[Spells]] ===
==== Updated Spells ====
* {{Icon Link|Recall to the Singularity Caul (Spell)}} - Now drops you at 98.0S, 94.7W instead of sending you to the middle of the island.
----


:Starting with this event, you must be within a little less than 2.5 map units to receive 100% of fellowship XP. After that it will drop off quickly when you are more than 5 map units away from your fellows, your fellowship XP will be at 0%.
=== New [[Titles]] ===
* No new titles this month.
----


:These changes are intended to reinforce the design of fellowships as groups of allied players, working together either in hunting or questing.
=== Portal.dat ===
:[[File:Portaldat 200401.png]]


'''PK/L Radar Blips'''
:We listened to the negative feedback that we received regarding the PK/L radar blip changes that were made in the November 2003 event. To improve the ability to correctly identify friend from foe, as well as determine the number of possible opponents, we're making the following tweaks:
:* Threat blips the X's have been made smaller so that they no longer overlap in confusing ways. They are now the same size as the standard blips.
:* Allegiance threat blips the X's on top of squares have been removed as they did not have the intended effect. Allegiance members are squares, no matter what their PK/L status may be.
'''Max Mana Spells'''
:There are several spells in the game that either increase or decrease a player's maximum mana. Many of these spells did not stack properly. This has now been fixed. Spells that increase or decrease your maximum mana should now stack based on the amount of their effect.
:Here's an example of how things should work now: If you have two spells cast on you, one which increases your maximum mana by 50 and one which decreases your maximum mana by 20, your total increase should be 30. If you then had another spell cast on you which increased your maximum mana by 80, it would override the increase of 50, and you would have a total increase of 60.
----
----


=== Release Notes - [<Release notes Link to Turbine> Link] ===
=== New [[Creatures]] ===
:{|cellpadding=5
|-valign=top
|
{{Creature Class|Carenzi
| Mangy Carenzi
| Mottled Carenzi
| Ravager
| Snarl
| Tainted Carenzi
}}


====Section 1====
{{Creature Class|Doll
| Befouled Doll
| Cosseted Doll
| Defiled Doll
| Desecrated Doll
| Soiled Doll
}}


====Next Section====
{{Creature Class|Margul
| Biaka
| Creeping Margul
| Gikar
| Graal Margul
| Helcan Margul
| Hellion
| Stalking Margul
}}


== Discoveries ==
|width=60|
=== [[Town Crier]] Rumors ===
|
'''Viamontian Town Criers'''
{{Creature Class|Marionette
| Cursed Marionette
| Damned Marionette
| Malignant Marionette
| Puppeteer
}}


<font color=goldenrod>Rumor 1<br><br>
{{Creature Class|Mite
Rumor 2<br><br>
| Colossal Mite
| Giant Mite
| Misshapen Mite
| Monstrous Mite
| Mutated Mite
}}


<font color=green>You Give Town Crier Pyreal.</font><br>
{{Creature Class|Niffis
Pyreal Rumor 1<br><br>
| Glissnal Nefane
<font color=green>You Give Town Crier Pyreal.</font><br>
| Listris Nefane
Pyreal Rumor 2<br><br></font>
| Parfal Nefane
| Sephal Nefane
}}


'''Mainland Town Criers'''
|width=60|
|
{{Creature Class|Rat
| Contagion Rat
| Infested Rat
| Pestilence Rat
| Scourge (Caul)
}}


<font color=goldenrod>Rumor 1<br><br>
{{Creature Class|Reedshark
Rumor 2<br><br>
| Doomshark
<font color=green>You Give Town Crier Pyreal.</font><br>
| Plaguefang
Pyreal Rumor 1<br><br>
}}
<font color=green>You Give Town Crier Pyreal.</font><br>
Pyreal Rumor 2<br><br></font>


----
{{Creature Class|Virindi
=== [[Ulgrim]] Rumors ===
| Ebon Rift
| Schism
| Tenebrous Rift
| Umbral Rift
}}


<font color=goldenrod>Rumor 1<br><br>
{{Creature Class|Zefir
Rumor 2<br><br>
| Atakir, the Dark Prince
<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
| Dark Zefir
Stout Rumor 1<br><br>
| Dusk Zefir
<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
| Infernal Zefir
Stout Rumor 2<br><br></font>
| Malevolent Zefir
}}
|}


==== Updated Creatures ====
* Armored Skeletons and Undead now have new armor artwork.
----
----
=== New [[Quests]] ===


=== Images ===
Click image for full size.
<gallery widths=200px heights=200px perrow=4>
File:Armored Skeleton Lord (Old) Live.jpg|Armored Skeleton Lord Artwork - Before
File:Armored Skeleton Lord (Old) 2 Live.jpg|Armored Skeleton Lord Artwork - After
File:Dark Revenant (Shadows of the Past) Live.jpg|Dark Revenant Artwork - Before
File:Dark Revenant (Mirror, Mirror) Live.jpg|Dark Revenant Artwork - After
File:Plaguefang's Robe Live.jpg|Plaguefang's Robe
File:Nefane Shield Live.jpg|Nefane Shield
File:Gikar's Dream Live.jpg|Gikar's Dream
File:Caul rares map.jpg|Map of the Caul's new rare creature spawns
File:Cosseted Doll Live.jpg|Cosseted Doll
File:Puppeteer Live.jpg|Puppeteer
File:Tenebrous Rift Live.jpg|Tenebrous Rift
File:Font of Jojii Live.jpg|Font of Jojii
File:Shield of Power Live.jpg|Shield of Power
File:Homecoming Pennant Live.jpg|Homecoming Pennant
File:Sharded Greater Celdon Armor (Blue) Live.jpg|Sharded Greater Celdon dyed blue
File:Sharded Greater Celdon Armor (Red) Live.jpg|Sharded Greater Celdon dyed red
</gallery>
----
----
=== New NPCs ===


=== Splash Screen ===
[[File:Mirror, Mirror Splash Screen.jpg]]


----
=== New Locations ===
----
=== New Items ===
----
=== New Creatures ===
----
[[Category:Patch]]
[[Category:Patch]]

Latest revision as of 22:51, 13 May 2013

Previous Patch - All Patches - Next Patch

January 2004 - Announcements Page

Turbine Announcements

Teaser Images

Click image for full size version.

Teaser

Rollout

Release Notes

Letter to the Players

Allegiance Experience

  • No Current Link Available

Allegiance Experience Follow-Up

  • No Current Link Available

Discoveries

Town Crier Rumors

Town Crier tells you, "Are you able to recall to the Singularity Caul? If you are, you might consider yourself lucky. I've heard that the island has become much more deadly. What can it all mean?"
Town Crier tells you, "Have you been to the island that the Virindi invaded a few years back? No? Well from everything that I have been hearing, the Virindi have fled, and something else has taken their place. Something...not very nice."
Town Crier tells you, "I'll never get to that island in the southwest now. Why do I have to stand here and never hunt?"
Town Crier tells you, "I'm thinking that the island in the southwest is a diversion or something. But don't quote me on that. I've been parked here for over four years, and though I may talk about taking myself out into the wilderness to hunt, I think that we all know that I am more suited toward the art of talking more than fighting."
Town Crier tells you, "I've heard tell that a great warrior lost his way in the wilderness. I've also heard tell that he found his way again. It's said that his journey began in a place that bore two names."
Town Crier tells you, "I've heard tell that an enigmatic sage has moved onto a mountaintop outside of Kara. I wonder if there is any truth to it?"
Town Crier tells you, "I've heard tell that Ecorto has been a little more talkative than usual."
Town Crier tells you, "I've heard that the Virindi have reinforced their hold on the dungeon that leads to the Singularity Caul. Why would they do that?"
Town Crier tells you, "If you're looking for the bracelet that Nuhmudira needed while trying to face down the Olthoi Queen, don't bother with the Singularity Caul. I've been told that the portal is now located on the Obsidian Plains. What caused that to happen?"
Town Crier Tells You " It Blew up! Huge columns of smoke blew into the sky and dropped hot ash from miles around....and....Okay...It didn't really "Blow Up" it just kind of Imploded"
Town Crier tells you, "It sat beneath the cover of brush. Stone still, until I approached, then it lunged at me, screaming and taunting me! I nearly died! What was it, you ask? I'm not certain, but it was terrifying!"
Town Crier tells you, "My little sister tells me that on her recent travels through the Shoushi she ran across several encampments of creatures guarding runed chests. I wonder what's going on?"
Town Crier tells you, "My brother said he was standing on the coast south of Ayan Baqur when a bright flash of light rose from the horizon followed by a billowing black cloud. He wasn't close enough to be harmed by it, but I wonder what occurred in the ocean down there."
Town Crier tells you, "Rumors are pouring in the the Singularity Caul has been transformed. If the things that I have been hearing are true, portals disappeared and reappeared here on Dereth, the Virindi have shored up the access way with much stronger residents...but...they fled the island. Are they trying to keep whatever is there hidden?"
Town Crier tells you, "The undead seem to be armoring up. For as old as it is, their armor appears to have held remarkably well through the ages."
Town Crier tells you, "They say in the Sho city that's rumored to have been an Aluvian settlement a great warrior removed his armor and left to find himself again."
Town Crier tells you, "Yes, it's true. We saved all of those pyreals that you've been handing to us for years and we finally had enough to buy ourselves a little slice of the world. Now we just need to get more people to take notice. Think you can give us a hand?"

Ulgrim Rumors

No new messages this month.


New UI and Game Changes

  • The Singularity Caul has been revised and now has new locations, creatures and trophies! See the Rollout Article for more details.
  • Shoushi and its surrounding content has also seen some revisions.
  • Fellowship XP across distances, and between dungeons, has been adjusted. See the Rollout Article for details.
  • New allegiance chat channel added that lets you chat with everyone in your allegiance.
/a - chat to your allegiance
/filter-allegiance - turns Allegiance Chat off
/unfilter-allegiance - turns Allegiance Chat back on

New Quests

Updated Quests


New NPCs

Updated NPCs

  • Starter Quest NPCs and and some others found in towns no longer collect monster trophies. For example: Lou Ka in Shoushi no longer collects Drudge charms and Phyntos Wasp wings.

New Locations

Updated Locations


New Items

The High Queen has deemed that all citizens of Dereth be awarded a pennant!
Make sure that you have free space in your pack and speak to Jalina al-Hajj of Al-Arqas.

Homecoming Pennant


Green Mire Grave Quest Update
Personal note
Piece of parchment


Font of Jojii
Unicorn's Grace (Text)
Unicorn's Cavern (Text)
Firebird's Splendor (Text)
Stone of the Firebird (Text)
Nanto Jojii Shrine Sawato Jojii Shrine Lin Jojii Shrine
Journey's End
Scrawled Note (Jojii)
Pure Water
Crystals of Grace
Rock of Splendor
Brazier of Power
Grace and Power
Power, Grace and Splendor
Smoldering Brazier
Crystal Formation
Smooth Rocks
Font of Jojii
Orb of Splendor
Shield of Power
Sollerets of Grace


Singularity Caul
Atakir's Blade
Dark Amber Ring
Dark Ruby Ring
Dark Sapphire Ring
Doll's Eye
Carenzi Fangs
Doomshark Hide
Doomshark Hide Coat
Gikar's Dream
Mace of Dissonance
Mite Leg Bone
Needletooth
Nefane Pearl
Nefane Shell
Nefane Shield
Plaguefang's Hide
Plaguefang's Robe
Puppeteer's Skull
Scourge's Hide
Scourge's Hide Leggings
Snarl's Hide
Snarl's Jerkin


Sharded Greater Shadow Armor Dye
Violet Armor Paint
Blue Armor Paint
Red Armor Paint


Rumors
Disturbing Rumor


Small Belt Pouches
Small Belt Pouch (Aqua)
Small Belt Pouch (Black)
Small Belt Pouch (Blue)
Small Belt Pouch (Green)
Small Belt Pouch (Olive)
Small Belt Pouch (Purple)
Small Belt Pouch (Red)
Small Belt Pouch (Teal)
Small Belt Pouch (White)


Updated Items

  • Basket - Now available in all colors:

New Spells

Updated Spells


New Titles

  • No new titles this month.

Portal.dat


New Creatures

Carenzi

Doll

Margul

Marionette

Mite

Niffis

Rat

Reedshark

Virindi

Zefir

Updated Creatures

  • Armored Skeletons and Undead now have new armor artwork.

Images

Click image for full size.


Splash Screen