Covenant Warrior: Difference between revisions

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Created page with '== General == This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use …'
 
imported>Arkalor's Bot
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== General ==
This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use.
This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use
<br /><br />
 
This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
* Uses [[Arcane Lore (Skill)|Arcane Lore]] for creature and life self buffs.  
* Uses [[Arcane Lore]] for creature and life self buffs.  
* Uses [[Melee Defense (Skill)|Melee]], [[Missile Defense (Skill)|Missile]], and [[Magic Defense (Skill)|Magic]] defense to wield [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]] in place of steel tinkered and baned armor.
* Uses [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]] defense to wield [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]] in place of steel tinkered and baned armor.
* Uses [[Alchemy (Skill)|Alchemy]] to wield [[Alchemical Throwing Phials]] in place of offensive life magic (Imperil, Vulns, Fester)
* Uses [[Alchemy]] to wield [[Alchemical Throwing Phials]] in place of offensive life magic (Imperil, Vulns, Fester)
* Uses [[Assess Creature (Skill)|Assess Creature]] to wield [[Gearcrafting#Lenses|Gearcrafted Leneses]] in place of life magic and in addition to Alchemical Throwing Phials for Imperil.
* Uses [[Assess Creature]] to wield [[Gearcrafted_Devices#Lenses|Gearcrafted Lenses]] in place of life magic and in addition to Alchemical Throwing Phials for Imperil.


The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the [[Incomparable Lense]].
The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the [[Incomparable Lense]].
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== Setup ==
== Setup ==
=== Heritage ===
=== Heritage ===
Non-important, however Aluvian is not suggested if you plan on using Dagger due to lower quickness.
There are several possible heritage choices, depending on what innate skills you would like to start with:
 
* Tumerok, or Aluvian with [[Attribute and Skill Redistribution|changed innate abilities]] - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses.
* Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials.
* Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items.
* Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat.
* Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace.
* Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff.
* Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons.
 
Be sure to review the innate augmentations as well, which are listed on [[Character Races]].


=== Innate [[Attributes]] ===
=== Innate [[Attributes]] ===
Non-important. Any of these will work:
Your innate attributes are not important to the completion of this template. Any of these will work:
* 100/10/100/100/10/10
 
* 100/10/100/10/100/10
{|Border=0 cellpadding=3
* 100/10/100/15/95/10
|'''High attack & melee defense'''
* 100/10/100/65/45/10
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
|align=right| 100
|-
| {{Icon|Endurance}} [[Endurance]]
|align=right| 10
|-
| {{Icon|Coordination}} [[Coordination]]
|align=right| 100
|-
| {{Icon|Quickness}} [[Quickness]]
|align=right| 100
|-
| {{Icon|Focus}} [[Focus]]
|align=right| 10
|-
| {{Icon|Self}} [[Self]]
|align=right| 10
|}
|'''High attack & secondary skills'''
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
|align=right| 100
|-
| {{Icon|Endurance}} [[Endurance]]
|align=right| 10
|-
| {{Icon|Coordination}} [[Coordination]]
|align=right| 100
|-
| {{Icon|Quickness}} [[Quickness]]
|align=right| 10
|-
| {{Icon|Focus}} [[Focus]]
|align=right| 100
|-
| {{Icon|Self}} [[Self]]
|align=right| 10
|}
|-
|'''Attribute aug ready, completion focus'''
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
|align=right| 100
|-
| {{Icon|Endurance}} [[Endurance]]
|align=right| 10
|-
| {{Icon|Coordination}} [[Coordination]]
|align=right| 100
|-
| {{Icon|Quickness}} [[Quickness]]
|align=right| 15
|-
| {{Icon|Focus}} [[Focus]]
|align=right| 95
|-
| {{Icon|Self}} [[Self]]
|align=right| 10
|}
|'''Attribute aug ready, completion quickness'''
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
|align=right| 100
|-
| {{Icon|Endurance}} [[Endurance]]
|align=right| 10
|-
| {{Icon|Coordination}} [[Coordination]]
|align=right| 100
|-
| {{Icon|Quickness}} [[Quickness]]
|align=right| 65
|-
| {{Icon|Focus}} [[Focus]]
|align=right| 45
|-
| {{Icon|Self}} [[Self]]
|align=right| 10
|}
|}


=== Innate [[Skills]] ===
=== Innate [[Skills]] ===
Depends on personal preference.
You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference.


== Completion ==
== Completion ==
=== Skills ===
=== Skills ===
'''Specialized
'''Specialized
:Required: [[Assess Creature (Skill)|Assess Creature]], [[Melee Defense (Skill)|Melee Defense]], [[Missile Defense (Skill)|Missile Defense]], and [[Magic Defense (Skill)|Magic Defense]], Weapon skill of Choice.
:Required: [[Assess Creature]], [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]], Weapon skill of Choice.
:Optional: [[Arcane Lore (Skill)|Arcane Lore]] if you went with an inexpensive weapon like UA or Spear
:Optional: [[Arcane Lore]] if you went with an inexpensive weapon like UA or Spear


'''Trained
'''Trained
:Required: [[Alchemy (Skill)|Alchemy]], [[Healing (Skill)|Healing]], [[Arcane Lore (Skill)|Arcane Lore]] if not specialized
:Required: [[Alchemy]], [[Healing]], [[Arcane Lore]] if not specialized
:Optional: [[Cooking (Skill)|Cooking]], [[Lockpick (Skill)|Lockpick]], [[Item Enchantment (Skill)|Item Enchantment]] if you cannot get by without recalls.
:Optional: [[Cooking]], [[Lockpick]], [[Item Enchantment]] if you cannot get by without recalls.


=== Attributes ===
=== Attributes ===
Must use all 10 attribute augs to complete:
Must use all 10 attribute augs to complete:
* 100/10/100/65/95/10
 
[[Category:Character Template]]
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
|align=right| 290
|align=right| (''100 innate'')
|-
| {{Icon|Endurance}} [[Endurance]]
|align=right|  200
|align=right| (''10 innate'')
|-
| {{Icon|Coordination}} [[Coordination]]
|align=right|  290
|align=right| (''100 innate'')
|-
| {{Icon|Quickness}} [[Quickness]]
|align=right|  255
|align=right| (''65 innate'')
|-
| {{Icon|Focus}} [[Focus]]
|align=right|  285
|align=right| (''95 innate'')
|-
| {{Icon|Self}} [[Self]]
|align=right| 200
|align=right| (''10 innate'')
|-
|}
 
{{Character Templates}}

Latest revision as of 22:41, 22 August 2012

This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use.

This is a template designed to take advantage of the many systems in game that are an alternative to magic use:

The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the Incomparable Lense.

Setup

Heritage

There are several possible heritage choices, depending on what innate skills you would like to start with:

  • Tumerok, or Aluvian with changed innate abilities - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses.
  • Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials.
  • Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items.
  • Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat.
  • Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace.
  • Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff.
  • Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons.

Be sure to review the innate augmentations as well, which are listed on Character Races.

Innate Attributes

Your innate attributes are not important to the completion of this template. Any of these will work:

High attack & melee defense
Strength 100
Endurance 10
Coordination 100
Quickness 100
Focus 10
Self 10
High attack & secondary skills
Strength 100
Endurance 10
Coordination 100
Quickness 10
Focus 100
Self 10
Attribute aug ready, completion focus
Strength 100
Endurance 10
Coordination 100
Quickness 15
Focus 95
Self 10
Attribute aug ready, completion quickness
Strength 100
Endurance 10
Coordination 100
Quickness 65
Focus 45
Self 10

Innate Skills

You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference.

Completion

Skills

Specialized

Required: Assess Creature, Melee Defense, Missile Defense, and Magic Defense, Weapon skill of Choice.
Optional: Arcane Lore if you went with an inexpensive weapon like UA or Spear

Trained

Required: Alchemy, Healing, Arcane Lore if not specialized
Optional: Cooking, Lockpick, Item Enchantment if you cannot get by without recalls.

Attributes

Must use all 10 attribute augs to complete:

Strength 290 (100 innate)
Endurance 200 (10 innate)
Coordination 290 (100 innate)
Quickness 255 (65 innate)
Focus 285 (95 innate)
Self 200 (10 innate)


Character Templates
Stock Templates
Current Bow Hunter, Life Caster, Soldier, Swashbuckler, War Mage, Wayfarer
Retired Archer, Blademaster, Enchanter, Life Mage, Sorcerer, Vagabond, Warrior
Player Created Templates
Magic Advanced War Mage, Battle Mage, CLaW Mage, Martyr Mage, Melee Mage, Melee Martyr Mage, Og Mage, Opal Mage, Opal Tank Mage
Melee Covenant Warrior
Missile Mage Slayer (PvP), PvM Archer, Pure mage/archer (no war/void)
Mule & Crafter None listed
Hybrid Combat Alchemist, Hybrid Mage/UA (PvP)
Miscellaneous None listed