AC2:Zealot: Difference between revisions
imported>Tlosk m 2 revisions |
imported>Tlosk m Text replace - "’" to "'" |
||
(2 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
---- | ---- | ||
"''As if taking their cue from the creatures of the wild, Tumerok Zealots channel their energies into powerful offensive and defensive skills. Expressed in combat, Zealot skills soften their | "''As if taking their cue from the creatures of the wild, Tumerok Zealots channel their energies into powerful offensive and defensive skills. Expressed in combat, Zealot skills soften their opponents' defenses before overwhelming them with bloodletting attacks."'' | ||
"Zealot skills include: | "Zealot skills include: | ||
Line 257: | Line 257: | ||
|- | |- | ||
|'''Bonus Damage Pool''' | |'''Bonus Damage Pool''' | ||
|This is the default passive given to all classes who | |This is the default passive given to all classes who don't get Health Increase or Vigor Increase. Tanks and Healers do NOT get this passive. For each point, the Bonus Damage Pool increases by 1. The total Damage Pool has a percentage chance to be added to an attack. Different attacks have a different percentage chance to apply the Damage Pool, but they generally follow this system: | ||
*Auto-attacks: 10% chance to add the Damage Pool to their damage. | *Auto-attacks: 10% chance to add the Damage Pool to their damage. | ||
*Weak attacks (which do 75 damage at level 50): 40% chance to add the Damage Pool to their damage. | *Weak attacks (which do 75 damage at level 50): 40% chance to add the Damage Pool to their damage. | ||
Line 264: | Line 264: | ||
*Hero attacks (which do 340 damage at level 50): 90% chance to add the Damage Pool to their damage. | *Hero attacks (which do 340 damage at level 50): 90% chance to add the Damage Pool to their damage. | ||
*Other skills which fall in between these numbers have appropriate percentage. For instance, a skill which does 100 damage at level 50 has a 45% chance to add the Damage Pool to its damage. | *Other skills which fall in between these numbers have appropriate percentage. For instance, a skill which does 100 damage at level 50 has a 45% chance to add the Damage Pool to its damage. | ||
**Note that the Damage Pool only gets added once per attack. So a multi-hit attack will only add the Damage Pool to at most one of the hits. However, if the first hit in a multi-hit attack | **Note that the Damage Pool only gets added once per attack. So a multi-hit attack will only add the Damage Pool to at most one of the hits. However, if the first hit in a multi-hit attack doesn't add the Damage Pool, each subsequent hit has a chance to add the Damage Pool, until one of the hits succeeds in adding the Damage Pool. | ||
|align="center"|45+ | |align="center"|45+ | ||
|align="center"|75 | |align="center"|75 |
Latest revision as of 17:19, 10 December 2011
This page on AC2Wiki. |
Tumerok Zealot
Introduction
The Zealot class is one of the specialization classes of the Tumerok Melee tree. (The other is the Feral Intendant.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Zealot, you gain access to a set of specialized skills that require the use of 2 Handblade weapons.
"As if taking their cue from the creatures of the wild, Tumerok Zealots channel their energies into powerful offensive and defensive skills. Expressed in combat, Zealot skills soften their opponents' defenses before overwhelming them with bloodletting attacks."
"Zealot skills include:
- Bone Crusher, Spine Ripper, Back Breaker: Powerful bloodletting attacks.
- Ride the Anger: Increases the user's attack speed.
- Serpentine Evasion: Increases the user's melee defense.
- Screen: Gives the user a chance to resist incoming negative effects."
(Source: Microsoft official AC2 Insider, link unavailable as site no longer exists.)
Quick Guide to the Zealot
If you want to risk your life on a daily basis, choose the Zealot. This class is the Tumerok melee damage-dealer (DD) class, the Tonk answer to the Berserker, and the king of single-target damage. Unlike the Berserker, you have no Area-of-Effect (AOE) attacks unless you take Hurricane from the base Melee tree. Do not despair about lack of AOE, and prepare to get your name written in blood on the corpses of big quest bosses. Due to powerful percentage bloodletting attacks, the Zealot in the group is almost always guaranteed to do the most damage on a high-health boss. (If you're a truly vain Zealot, though, you'll steer clear of the Juggernauts, who can do something similar.) In short, you are born to kill Big Stuff.
By wielding two handblades, you do not give up your base melee skills, but you get access to excellent and often life-saving Zealot-specific skills and buffs.
Zealot Skill Tree
Zealot Skills
Skill | Description | Level | Skill Credits |
---|---|---|---|
Zealot Adept | "Increases the chance to hit with and defend against Zealot attacks. Each point of this skill increases accuracy by 2 points and evasion by 2 points, for all offensive Zealot skills. In addition, this skill benefits the melee skill Avert Eyes."
|
15+ | 2 |
Skill | Description | Level | Skill Credits |
---|---|---|---|
Bruise | "A two-hit melee attack."
|
15+ | 5 |
Onslaught | "A triple-strike melee attack."
|
20+ | 2 |
Shred Hope | "A double-strike melee attack that makes the target more vulnerable to the Soft Flesh skill. Does more damage if used after the Bruise skill."
|
20+ | 2 |
Armor of Faith | "Increases the user's natural armor."
|
20+ | 2 |
Ride the Anger | "Increases the user's attack speed."
|
25+ | 2 |
Rapid Healing | "Increases the user's health regeneration rate."
|
25+ | 2 |
Soft Flesh | "A melee attack. More effective if performed after a successful use of the Shred Hope skill."
|
25+ | 2 |
Disable | "A melee attack that stuns the target."
|
25+ | 2 |
Serpentine Evasion | "Increases the user's melee evasion."
|
30+ | 3 |
Blur | "A quadruple-strike melee attack. Can only be performed after an attempted use of the Onslaught skill."
|
30+ | 3 |
Icy Grasp | "A cold-based melee attack."
|
30+ | 3 |
Screen | "Gives the user a chance to resist incoming negative effects."
|
35+ | 3 |
Skull Cracker | "A bloodletting melee attack. More successful if performed after a successful use of the Bruise skill."
|
35+ | 2 |
Back Breaker | "A bloodletting melee attack. More successful if performed after a successful use of the Blur skill."
|
40+ | 2 |
Spine Ripper | "A bloodletting melee attack. More successful if performed after a successful use of the Soft Flesh skill."
|
40+ | 2 |
Bone Crusher | "A bloodletting melee attack. More successful if performed after a successful use of the Soft Flesh skill."
|
40+ | 2 |
Zealot Hero Skills
Hero Skill | Description | Level | Hero Skill Credits |
---|---|---|---|
Defile The Unbeliever | "A six-hit melee attack. There is also a small chance that an additional bloodletting attack will be automatically applied to the target."
|
45+ | 400 |
Arrow Breaker | "The Zealot becomes so attuned to his surroundings that he can evade attacks more successfully."
|
60+ | 400 |
Fanaticism | "The Zealot's auto-attacks become stronger for a time."
|
70+ | 400 |
Bonus Damage Pool | This is the default passive given to all classes who don't get Health Increase or Vigor Increase. Tanks and Healers do NOT get this passive. For each point, the Bonus Damage Pool increases by 1. The total Damage Pool has a percentage chance to be added to an attack. Different attacks have a different percentage chance to apply the Damage Pool, but they generally follow this system:
|
45+ | 75 |
In addition to these, a Zealot has access to all Common Hero Skills and Hero Perks.