AC2:Feral Intendant

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Tumerok Feral Intendant

Female Feral Intendant with pet Beetle
Male Feral Intendant with pet Shreth

Introduction

The Feral Intendant class is one of the specialization classes of the Tumerok Melee tree. (The other is the Zealot.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Feral Intendant, you gain access to a set of specialized skills that require the use of a melee weapon in the main hand. (A shield is the only option to wield in the off-hand.)

"Feral Intendant skills promote the Tumerok's relation with the wild, taking advantage of Nature's tooth and claw. The Feral Intendant has skills to summon a variety of creatures, as well as to make opponents vulnerable to these creatures' attacks."

Quick Guide to the Feral Intendant

The Feral Intendant is a Melee pet class, although with the massive health and armour increase provided by the entry skill Lumbering Might, the Feral Intendant is well suited to tanking, especially multiple targets. FIs can often simply reap (life-steal) targets to death, or may like to combine Reave and Hurricane from the Tumerok Melee base tree to take down multiple targets a little quicker.

FIs initially had 3 pets to choose from: a damage-dealing Beetle, a tanking Shreth, and a Reedshark which fit in between. The Reedshark was later removed.

  • The Shreth line gives access to a tanky pet (high armour and health, low damage), and while the FI is a strong tank in itself, a melee FI may debuff a target so that their Shreth can add armour-ignoring damage, much like a Hivekeeper's Protect the Queen skill. The Shreth pet also gives access to an additional pet armour buff.
  • The Beetle line gives access to a high base damage pet (with low armour and moderate health), as well as giving a heal usable on both Beetle and Shreth, and a Beetle damage boost. Beetles can attack from range or from melee.

The Feral Intendant tree is quite suitable for hybridising with base missile (ranged tank\damage), and even base magic (AoE tank). Only Reave and Soft Underbelly must be taken to give access to most of the pets, wet fur and moon's madness. The beetle pet is most suitable for such hybrids. Some issues arise with Hero skills requiring a melee weapon to activate, but may be switched out immediately for a hybrid's regular weapon. Hybrids will generally be more damage oriented, though lack the survivability and staying power a melee FI will have due to its life-stealing Reaps.


Feral Intendant Skill Tree



Feral Intendant Skills

Skill Description Level Skill Credits
Feral Intendant Adept "Increases the chance to hit with and defend against Feral Intendant attacks." 15+ 2


Skill Description Level Skill Credits
Lumbering Might "Increases the user's natural armor and maximum health." 15+ 5
Leader of the Pack "Increases the user's run speed and attack speed." 20+ 2
Reave "A double-strike, area-of-effect melee attack that also taunts the enemies it hits." 20+ 2
Soft Underbelly "A taunt attack." 20+ 2
Summon Beetle "Summons a beetle to fight alongside the user." 25+ 2
Moon's Madness "By suddenly accelerating their metabolism, the Feral Intendant is immediately healed of some damage and receives an in-combat health regeneration for a time after that." 25+ 2
Wet Fur "A self-targeted skill that covers the user in a shield that causes attackers to slow down when they attack." 25+ 2
Summon Shreth "Summons a shreth to fight alongside the user." 25+ 2
Bond of Compassion "A pet-targeted skill that heals the target over time." 30+ 3
Rampage "A triple-strike melee attack that also taunts the enemy." 30+ 3
Reap "A melee attack that drains some of the target's health and gives it to the user." 30+ 3
Tenderize "A melee attack that makes the target vulnerable to the user's Shreth pet. The Shreth will then be able to torment the monster with its attacks, taunting the creature with each bite." 30+ 3
Brutal Strength "Empowers the targeted Beetle pet, causing their attacks to do additional damage." 35+ 3
Ravage "A single strong attack. Does additional damage if used after Reave or Rampage." 35+ 3
Wild Guard "Grants additional armor to the selected pet." 40+ 3



Feral Intendant Hero Skills

Hero Skill Description Level Hero Skill Credits
Feral Rage "The Feral Intendant taps into primal anger, increasing their armor and attack speed."
  • Focus Cost: 55 (L1) to 65 (L100)
  • Vigor Cost: 80
  • Reset Time: 300 seconds
  • Duration: 60 seconds
  • Effect: 1% - 30% - 50% combat-speed increase, 10 - 50 - 120 armor increase. These effects stack with existing spec tree skills.
45+ 400
Primal Howl "Every enemy near the Feral Intendant is harmed and weakened so that their attacks achieve less damage."
  • Focus Cost: 25 (L1) to 35 (L150)
  • Vigor Cost: 80
  • Reset Time: 10seconds
  • Range: 20m self-targeted
  • Damage: 30 (L1) to 320 (L50) to 1600 (L150)
  • Effect: reduce nearby enemy's damage by 10 to 100 to 300 for each attack the enemy makes in the next 30 seconds.
60+ 400
Evolution "The selected Beetle or Shreth pet 'evolves' into a much more horrible form."
  • Focus Cost: 22 (all levels) - skill goes to 100
  • Vigor Cost: 80
  • Reset Time: 120 seconds
  • Range: 40meters
  • Duration: 30 seconds (L1) to 60 seconds (L50)
  • Effect: Pet armor is increased by 10 (L1) to 500 (L100). Pet damage increased by 1 (L1) to 100 (L100).
70+ 400
Health Increase This passive is available only to tank classes. Spending XP on this skill increases your maximum health by 3 per point. 45+ 75

In addition to these, a Feral Intendant has access to all the Common Hero Skills and Hero Perks.


More Screenshots