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== Identifying Loot Tiers ==
== Identifying Loot Tiers ==
=== "Mundane" Items and Scrolls ===
=== Mundane Items ===
{|class="wikitable"
{|class="wikitable"
!Tier
!Tier

Revision as of 01:16, 11 August 2012

Related topics: Game Mechanics, Items

Overview

Loot dropped by creatures and found in chests in Asheron's Call is largely random; however, there are seven tiers and other elements to the loot system that work together to generate an item.

The Loot System

Loot Profiles, Tiers and Mutators

Items generated by creatures and chests are based on treasure profiles.[1] The profile controls what type of item is generated, how many and also the drop rate. Item types specified are general and include broad categories such as gems, weapons, armor etc[1]

In addition to the profile, there are also 7 loot tiers (also referred to as 'Wealth Ratings'[1]). Although not really seen, there is technically an 8th tier as tier 0 creatures drop no loot, such as the many Elementals and some quest creatures.

The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.[1]

Obviously, some items do not mutate as they cannot vary in properties, this includes mundane items such as mana charges and healing kits to name a few. Weapons and armor on the other hand can mutate and be assigned varying properties such as: damage, attack and melee defense modifiers, speed, burden, spells, cantrips, wield requirements and so on.

Note: Trophies are separate from the Loot System and are instead handled by the Trophy System.[1]

Game example

Mundane (unmutated) item example.

"The treasure profile used by the Broken Fragment says that when the creature dies, it’s going to create 3 to 5 items. One of those items is going to be either a healing kit (15% chance) or a mana stone (15% chance) or a scarab (70% chance). The profile also says that this is going to be an item with a wealth rating of 1. So when the fragment dies, it rolls a random number – and let’s say that it decides that one item is going to be a healing kit. Then it checks a table for the possible healing kits that can occur in wealth rating 1, and determines that the healing kit can be either a crude kit (75% chance) or a poor kit (25%) chance. It rolls again to decide exactly which kit it will generate."[1]

Additional Properties

There are also special properties that can be applied to a specific creature's treasure profile.

  • Quality property - A creature or item that has the quality property is more likely to generate more of the best items in the assigned loot tier. See the Quality Flag page for more details.[1] [2]
  • Group property - A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property.[3]

Major Updates to the Loot System

See Updates to the Loot System for a complete list of all updates made.

  • Between February and May 2004, a multi-month project was made to "reinvigorate the treasure system".[1]
  • In the 100th event, Ancient Powers, a 7th loot tier was introduced.
  • In the Old Ghosts event, loot in the 7th tier was expanded to creatures that also drop Pristine Mana Shards. The stat ranges were also adjusted for some items including weapons and covenant armor that drop in the Mana Forge chests.

Related Topics

Identifying Loot Tiers

Mundane Items

Tier Peas Mana Stones Potions Healing Kits Lockpicks Spell Scrolls
0 -- -- -- -- -- --
1 1, 2, 3
2 3, 4, 5
3 3, 4, 5
4 5, 6, 7
5 6, 7
6 7
7 7, 8*
* Level 8 Spell Components

Loot Properties

The tier a particular creature or chest belongs to has to be inferred by what it drops. Because of overlap between tiers it can take several pulls/drops to correctly determine the tier. Tiers are generally tied into monster level, for example wealth 6 loot appears on almost all creatures level 135 or higher (Grave Rats and Restless Spirits are example exceptions, being 135 and Tier 5).

Needs revisions:

Tier Enchanted Spells Caster Base Reqs Weapon Base Reqs Missile Base Reqs Covenant Magic Reqs Covenant Melee Reqs Covenant Missile Reqs Work-
manship
Monster Level Found On*
1 1, 2, 3 None None None None None None 1 - 5 1-34
2 3, 4, 5 None None, 250 None, 250 None 250 250 2 - 6 35-74
3 3, 4, 5 None None, 250 None, 250 None 250, 300 250, 270 2 - 7 75-94
4 4, 5, 6, Minor None, 290 250, 300 250, 270 145, 160, 185, 205, 225, 245 225, 300, 325 160, 270, 290 3 - 8 95-114
5 5, 6, 7, Minor, Major (extremely rare) None, 290, 310 300, 325, 350 270, 290, 315 185, 205, 225, 245, 265, 280 250, 325, 350, 370 160, 290, 315 3 - 9 115-134
6 6, 7, Minor (4), Major (2) None, 310, 330, 355 350, 370, 400 315, 335, 360 185, 225, 245, 265, 280, 300 200, 250, 300, 325, 350, 370, 400 205, 290, 305, 315, 335 4 - 10 135+
7 6, 7, 8, Minor (4), Major (5), Epic (3) None, 330, 355, 375 370, 400, 420 335, 360, 375 225, 280, 300 400, 420 360, 375 4 - 10 Chests and Shard Dropping Creatures**
* Exceptions exist but are rare. A notable exception is the wisps at Crystalline Crag, which are tier 6 despite being levels 110-130.
** Mana Forge and Faction Stronghold chests, creatures that drop Pristine Mana Shards in Graveyard, Freebooter Isle, Moarsman City, Dark Isle, the City of Neftet, the Frozen Valley, and the Direlands Gear Knight Resistance Camp.

Armor

Body Armor

For screenshots of maximum stats, click on the profile of the armor type then view its talk page.

Note: In the 101th patch, Risks and Rewards, the maximum armor levels of many (if not all) armor types were increased. As a result this table may be out of date. If you see an error, please edit it!

Type Heritage Base AL Max AL Coverage Loot Tier
Alduressa Viamontian 90 274 Full --
Amuli Gharu'ndim 90 260 No Head, Hands, Feet 4+
Celdon Aluvian 110 274 No Head, Hands, Feet 4+
Chainmail None 50 264 No Feet 1+
Chiran Sho -- 263 Full --
Covenant Lugian 100 509 Full --
Diforsa Viamontian 100 269 Full 3+
Haebrean Empyrean -- 273 Full 6+
Knorr Empyrean -- -- Full 6+
Koujia Sho -- 265 No Head, Hands, Feet --
Leather None 20 253 Full 1+
Lorica Aluvian -- 264 Full --
Nariyid Gharu'ndim -- 273 Full --
Olthoi None 100? 508 Full 7
Olthoi Alduressa Viamontian -- 265 Full 7
Olthoi Amuli Gharu'ndim -- 245 Full 7
Olthoi Celdon Aluvian -- 265 Full 7
Olthoi Koujia Sho 150 275 Full 7
Over-robes None Chest
Platemail Aluvian 100 274 Full 3+
Scalemail Gharu'ndim 75 272 No Feet --
Sedgemail Unknown -- -- Full 6+
Society None 150 274 Full --
Studded Leather None 30 269 Full 1+
Tenassa Viamontian 95 264 No Head, Hands, Feet 4+
Yoroi Sho 80 264 No Hands, Feet 3+

Foot Armor

For screenshots of maximum stats, see Talk:Foot Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
Alduressa Boots -- 311 -- 317 --
Chiran Sandals -- 289 -- 394 --
Covenant Sollerets -- 499 -- 217 --
Diforsa Sollerets 100 306 -- 425 --
Haebrean Boots -- -- -- -- --
Knorr Academy Boots -- -- -- -- --
Leather Boots 20 305 -- -- 1+
Loafers 20 186 -- 53 1+
Lorica Boots -- 297 -- 309 --
Nariyid Boots -- 312 -- 251 --
Olthoi Alduressa Boots -- 255 -- -- 7
Olthoi Amuli Sollerets -- 263 -- -- 7
Olthoi Celdon Sollerets -- 290 -- -- 7
Olthoi Koujia Sollerets -- 293 -- -- 7
Olthoi Sollerets 100 500 -- 260 7
Sandals 20 211 -- 47 1+
Shoes 20 241 -- 44 1+
Slippers 20 220 -- 41 1+
Sollerets 100 314 -- 257 --
Steel Toed Boots 60 304 -- 451 1+
Studded Leather Boots 30 286 -- 479 1+
Viamontian Laced Boots 20 -- -- -- 1+

Hand Armor

For screenshots of maximum stats, see Talk:Hand Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
Alduressa Gauntlets -- 314 -- 661 --
Chainmail Gauntlets 140 304 460 222 1+
Chiran Gauntlets -- 278 -- 472 --
Diforsa Gauntlets -- 311 -- 452 --
Cloth Gloves -- 221 -- 20 1+
Haebrean Gauntlets -- -- -- -- --
Knorr Academy Gauntlets -- -- -- -- --
Leather Gauntlets 20 281 -- 173 1+
Long Leather Gauntlets -- 281 -- 197 1+
Lorica Gauntlets -- 292 -- 446 --
Nariyid Gauntlets -- 313 -- 433 --
Olthoi Alduressa Gauntlets -- -- -- -- 7
Olthoi Amuli Gauntlets -- 246 -- -- 7
Olthoi Celdon Gauntlets -- 307 -- -- 7
Olthoi Gauntlets -- 480 -- -- 7
Olthoi Koujia Gauntlets -- 258 -- -- 7
Platemail Gauntlets 100 310 -- 480 2+
Scalemail Gauntlets -- 303 -- 147 2+
Studded Leather Gauntlets -- 286 -- 256 --

Head Armor

For screenshots of maximum stats, see Talk:Head Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
Alduressa Helm -- 314 -- 349 --
Armet -- 314 -- 472 +
Bandana -- 260 -- 19 1+
Beret -- 274 -- 15 1+
Cloth Cap -- 291 -- 12 1+
Chainmail Basinet -- 279 -- 194 1+
Chiran Helm -- 291 -- 261 --
Circlet -- 265 -- 47 1+
Coronet -- 247 -- 59 --
Cowl (Fabric) -- 302 -- 16 2+
Crown -- 296 -- 61 1+
Diadem -- 278 -- 76 1+
Diforsa Helm -- 278 -- -- --
Fez -- 288 -- 10 4+
Haebrean Helm -- -- -- -- --
Knorr Academy Helm -- -- -- -- --
Helmet -- 310 -- 356 --
Heaume -- 315 -- 296 --
Hood -- ? -- -- --
Horned Helm -- 314 -- -- --
Kabuton -- 280 -- 394 --
Kasa -- 289 -- 16 1+
Leather Cowl -- 290 -- 105 --
Leather Helm -- 205 -- 295 1+
Lorica Helm -- 284 -- 340 --
Nariyid Helm -- 314 -- 339 --
Olthoi Amuli Helm -- 273 -- 354 7
Olthoi Celdon Helm -- 255 -- 339 7
Olthoi Helm -- 427 -- 351 7
Qafiya -- 292 -- 12 2+
Signet Crown -- 198 -- 93 3+
Studded Leather Basinet -- 290 -- 199 --
Studded Leather Cowl -- 284 -- 167 --
Teardrop Crown -- 304 -- 73 --
Turban -- 304 -- 10 4+

Shields

For screenshots of maximum stats, see Talk:Shields.

Type Base SL Max SL Base Burden Min Burden Loot Tier
Buckler 20 144 420 200 1+
Covenant 100 420 -- -- --
Kite 20 163 690 -- --
Large Kite 40 166 1380 970 --
Large Round 40 172 1380 823 --
Olthoi 100? 399 -- -- 7
Round 20 142 690 -- --
Tower 60 194 2040 -- --
Buckler
Covenant
Kite
Olthoi
Large Kite
Large Round
Round
Tower

Covenant Armor

For screenshots of maximum stats, see Talk:Covenant Armor and Talk:Olthoi Armor (Loot).
Includes Olthoi Loot Armor for tier 7+.

Tiers 4-6 Loot

Armor Level Shield Level Melee Req Missile Req Magic Req Armor Tier Shield Tier
100-199 100-199 200 160 145 -- 4+
200-299 200-299 250 205 185 -- 4+
300-349 300-349 300 245 225 -- --
350-399 350-399 325 270 245 -- 5+
400-439 -- 350 290 265 5+ --
440-469 -- 370 305 280 5+ --
470-499 -- 400 330 300 6+ --

Tier 7 Loot

Note: During the Old Ghosts event the ranges were increased and now overlap. All tier 7 loot armor now has a 150 level requirement also.

Armor Level Olthoi Shield Level Melee Req Missile Req Magic Req Tier
129 - 229 ?? - 225 ?? 200 160 145 7
?? - 291 ?? - ?? 276 250 205 185 7
?? - 331 ?? - ?? 301 - 347 300 245 225 7
384 - 429 381 - 428 ?? - ?? 325 270 245 7
406 - 459 425 - 449 -- 350 290 265 7
449 - 476 459 - 479 -- 370 305 280 7
481 - 509 ?? - 508 -- 400 330 300 7

Weapons

In Master of Arms in Feb 2012 the entire Weapon system in Asheron's Call was revamped. Max weapon stats previous to this update are preserved for historical purposes and can be viewed here.

Due to the high number of edits required to complete this information for current weapons, weapon stat information can be viewed/entered here. Please make all updates to that page, once it is reasonably complete it will be moved to this location on the main Loot page again. The reason for this has to do with this page's size and how that interacts with database size with each additional edit.

Aetheria

Level Type Loot Tier
1 3+ ?
1 4+ ?
1 7+
2 3+ ?
2 4+ ?
2 7+
3 4+ ?
3 4+ ?
3 7+
4 4+ ?
4 4+ ?
4 7+
5 ??
5 ??
5 7+

Cloaks

Level Icon Wield Req Loot Tier
1 Level 30 3+ ?
2 Level 60 3+ ?
3 Level 90 3+ ?
4 Level 120 ??
5 Level 150 ??

Enchantments

For screenshots of maximum stats, see Talk:Built in Enchantments.

Tier Max Arcane Req Max Number Spells Max Minors Max Majors Max Epics
1 ?? ?? ?? ?? 0
2 ?? ?? ?? ?? 0
3 ?? ?? ?? ?? 0
4 ?? ?? ?? ?? 0
5 ?? ?? ?? ?? 0
6 ?? ?? ?? 3 0
7 500 ?? ?? 5 3

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 03/23/2004 Turbine - Treasure in Asheron's Call
  2. 09/09/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy
  3. 09/08/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy