Unknown Author's Leveling Guide: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Arkalor
No edit summary
imported>Immortalbob
m (Text replace - "Viamont Staging Area" to "Glenden Wood Invasion")
Line 18: Line 18:


'''50-90'''
'''50-90'''
* [[Viamont Staging Area]] - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.
* [[Glenden Wood Invasion]] - There are three locations outside Glenden Wood (the locations in the Glenden Wood Invasion quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.





Revision as of 21:44, 10 May 2012

If you know the author of this leveling guide, please edit title to reflect.



This is a quick rundown of how to best level up newly created characters.


1-30


30-50


50-90

  • Glenden Wood Invasion - There are three locations outside Glenden Wood (the locations in the Glenden Wood Invasion quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.


90-110

  • Fiuns - Lightning works best here. They cast a lot of magic.


110-140 - 60 mil/hr

  • 110 Eaters dungeon (Ravenous Vault) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.


140+ - 100-200 mil/hr

  • Egg Orchard dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.