Health: Difference between revisions
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Revision as of 20:14, 20 October 2008
Description
Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
Formula
Endurance / 2
Spell Stacking
+125 | Prodigal Endurance | ||||||||
+50 | Blazing Heart | +30 | Essence Glutton | +25 | Essence Sluice | +20 | Essence Spike | +15 | Life Giver |
+25 | Hunter's Hardiness | +22.5 | Incantation of Endurance Self | +20 | Perseverance | +17.5 | Endurance Self VI | +15 | Endurance Self V |
+15 | Warrior's Greater Vitality | +10 | Warrior's Vitality | +5 | Warrior's Lesser Vitality | ||||
+10 | Epic Endurance | +7.5 | Major Endurance | +5 | Moderate Endurance | +2.5 | Minor Endurance | ||
+7 | Benediction of Immortality | +5 | Minor Benediction of Immortality | +3 | Lesser Benediction of Immortality | ||||
+1.5 | Dark Persistence | ||||||||
+1 | Burning spirit | ||||||||
+10% | Asheron's Benediction, Carraida's Benediction | +8% | Asheron's Lesser Benediction | ||||||
+10% | Health Boost |