Health: Difference between revisions

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Revision as of 21:12, 20 October 2008

Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is 341 and the current theoretical maximum is 643.7(?).

Formula

Endurance / 2


Spell Stacking

Spells stack vertically and override horizontally.
+125 Prodigal Endurance
+50 Blazing Heart +30 Essence Glutton, Maiden's Kiss +25 Essence Sluice, Greater Life Giver, Mother's Blessing, Hematic Verdure +20 Essence Spike +15 Life Giver, Ardence
+25 Hunter's Hardiness +22.5 Incantation of Endurance Self +20 Perseverance +17.5 Endurance Self VI +15 Endurance Self V
+15 Warrior's Greater Vitality +10 Warrior's Vitality +5 Warrior's Lesser Vitality
+10 Epic Endurance +7.5 Major Endurance +6 Perfect Health +5 Moderate Endurance +2.5 Minor Endurance
+7 Benediction of Immortality +5 Minor Benediction of Immortality +3 Lesser Benediction of Immortality
+5 Society Master's Blessing +4 Society Lord's Blessing +3 Society Knight's Blessing +2 Society Adept's Blessing +1 Society Initiate's Blessing
+1.5 Dark Persistence +1 Endurance of the Abyss +0.5 Harbinger's Endurance
+1 Burning spirit
+10% Asheron's Benediction, Carraida's Benediction +8% Asheron's Lesser Benediction
+10% Health Boost