Leveling Guides: Difference between revisions
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* Continue in Fiuns or move to | * Continue in Fiuns or move to [[Crystalline Crag]] (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest. | ||
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'''140+''' - 100-200 mil/hr | '''140+''' - 100-200 mil/hr | ||
* [[Egg Orchard]] dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage. | * [[Egg Orchard]] dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage. | ||
[[Category:Help]] | [[Category:Help]] |
Revision as of 19:14, 31 October 2009
Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.
~Leveling Guide~
Levels 1-5:
- Melee- Academy
- Missile- Academy
- Mage- Academy
Levels 5-20:
- Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
- Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
- Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
Levels 20-25:
- Same weapons as above but for all three head to 20+ hive in nanto.
Levels 25-45:
- Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
- Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
- Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
Levels 45-50:
- Use Lightning rend for all three,(fire works too) then head into Fiuns (Ayabar’s Lab).
Levels 50-90:
- Continue in Fiuns or move to Crystalline Crag (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.
Levels 90-110:
- Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
Levels 110-130:
- Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
Levels 130-140:
- Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
Levels 140-150:
- Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
Levels 150+:
Dark Isle
- Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
- Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
- Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
- General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
If you have the resources:
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.
Original Information
This is a quick rundown of how to best level up newly created characters.
1-30
- White Phyntos Wasp Wings - 7500 and a C note per turn in. Other xp turnins, such as from gambling, also work.
- Lady Aerfalle Quest - White Fire Infusion and Blue Fire Infusion, requires help.
30-50
- Tusker Guard Kill Task - Hit a BSD or Tusker Barracks if you're over 40. 20 million reward will get you to 50. Use any rend, honestly, though fire works best.
- Stone Fists, one of the Colosseum Bosses - 50% of level, 23 hour timer.
50-90
- Viamont Staging Area - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.
90-110
- Fiuns - Lightning works best here. They cast a lot of magic.
110-140 - 60 mil/hr
- 110 Eaters dungeon (Ravenous Vault) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.
140+ - 100-200 mil/hr
- Egg Orchard dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.