Damage Rating: Difference between revisions
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Revision as of 20:11, 23 September 2013
Damage rating increases all damage done to a target, including critical hits.
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Formula: (100 + <total damage rating>)/100 = 1.xx modifier to damage
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Spell: Damage (Spell)
Name Rating Max Rating Duration Obtained From Augmented Damage +1 Damage Rating +3 Damage Rating Item Item Tinkering Aura of Destruction +1 Damage Rating +5 Damage Rating Innate Luminance Aura of Valor +1 Damage Rating +5 Damage Rating Innate Luminance Frenzy of the Slayer +3 Damage Rating +3 Damage Rating Innate Augmentation Gems Rare Armor Damage Boost +5 Damage Rating +5 Damage Rating Item Luminance Gems Rare Damage Boost +1 Damage Rating +10 Damage Rating Item Rares Sigil of Destruction* +1 Damage Rating +9 Damage Rating Item Aetheria Weapon Mastery +5 Damage Rating +5 Damage Rating Innate Weapon Mastery Surge of Destruction +20 Damage Rating +20 Damage Rating 10 Seconds Aetheria Surging Strength +20 Damage Rating +20 Damage Rating 15 Seconds Luminance Gems Recklessness +10 Damage Rating +20 Damage Rating When Active Recklessness Sneak Attack +10 Damage Rating +20 Damage Rating When Active Sneak Attack Tier 8 Clothing/Cloaks +1 Damage Rating per item
+3 for all (shirt, pants, cloak)+2 Damage Rating per item
+6 for all (shirt, pants, cloak)Item Loot/Tier 8 Max Possible +131 Damage Rating Max Base (with Rare weapon) +46 Damage Rating
- Note: Total possible includes consumable items, and surges.
- *Sigil of Destruction may go to +10 with 3 level 5 Destruction aetheria, but it remains untested.