Damage Resistance Rating

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Rating
Damage - Critical Damage
Damage Resistance - Critical Damage Resistance - DoT Resistance - Health Drain Resistance
Healing Boost - Aetheria Surge - Mana Charge - Mana Reduction
Damage Reduction - Healing Reduction - Damage Resistance Reduction

Damage Resistance Rating decreases the amount of all incoming damage, including critical hits.

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Formula: 100/(100 + <total damage resistance rating>) = .xxx modifier to incoming damage.

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Name Rating Max Rating Duration Obtained From
Augmented Damage Reduction +1 Damage Resistance Rating +3 Damage Resistance Rating Item Item Tinkering
Aura of Invulnerability +1 Damage Resistance Rating +5 Damage Resistance Rating Innate Luminance Aura
Aura of Protection +1 Damage Resistance Rating +5 Damage Resistance Rating Innate Luminance Aura
Iron Skin of the Invincible +3 Damage Resistance Rating N/A Innate Augmentation Gems
Rare Damage Reduction +1 Damage Resistance Rating +5 Damage Resistance Rating Item Rares or Luminance Gem
Sigil of Defense +1 Damage Resistance Rating +10 Damage Resistance Rating Item Aetheria
Surge of Protection +20 Damage Resistance Rating N/A 10 Seconds Aetheria
Towering Defense +20 Damage Resistance Rating N/A 15 Seconds Luminance Gem
Tier 8 Clothing/Cloaks +1 Damage Resistance Rating per item
+3 for all (shirt, pants, cloak)
+3 Damage Resistance Rating per item
+9 for all (shirt, pants, cloak)
Item Loot/Tier 8
Gauntlet Damage Reduction +1 Damage Resistance Rating +2 Damage Resistance Rating Item Gauntlet Vault
Paragon's Damage Reduction +1 Damage Resistance Rating +5 Damage Resistance Rating Item Paragon Weapons
Viridan Rise Damage Reduction +1 Damage Resistance Rating +2 Damage Resistance Rating Item Infused Amber Collection
Viridan Rise Shield Reinforcement +5 Damage Resistance Rating +5 Damage Resistance Rating Item Infused Amber Collection
Max Possible +89 Damage Resistance Rating
Max Base (with Rare Armor) +49 Damage Resistance Rating
Max Base (with Rare Armor and Shield Reinforcement) +54 Damage Resistance Rating
  • Note: Total possible includes consumable items, and surges.